Streets of Rage 4 has received a major update introducing a custom survival mode and co-op specific moves. This mode allows players to customize their experience by setting rules for themselves, such as choosing perks, the starting level, and whether they can heal or not. There are over 300 improvements in this update, which gives the game a renewed sense of excitement, and Mr. X Nightmare DLC is included in Streets of Rage 4 patch notes.
Streets of Rage 4 and Mr. X Nightmare DLC Update Patch Notes
- Stages
- Added some destroyables to help to maintain the combo counter.
- Combo Counter
- Added a half second to disappear.
- Stage transitions have a bonus time to not break combo counter.
- Added Custom Survival Mode
- Player can tweak their survival experience with a variety of options.
- Mania +
- Added Cursed arcades in Mania+ difficulty.
- Added special reinforcements during boss battles.
- Added One life.
- Score to get an extra life is higher in arcade.
- Added Co-Op Attack
- Hold “Pick Up” and grab your partner to throw him.
- Airborne player can press special button to perform a unique attack.
- All Characters
- Lots of reduced hitstop
- All charged attacks and normal combo last hits can hit multiple enemies after the first active frames even if an enemy is hit
- Fixed a bug where some wallbounces could do no damage
- Increased stun on air down attacks
- Throws will hit the other enemies close to the player with more consistency
- Streets of Rage 4 Characters
- Axel Stone (Streets of Rage 4)
- Air down attack has a slight bigger hitbox.
- Dragon crush has a bigger hitbox.
- Dragon crush added air control.
- Dragon crush travels farther.
- Dragon crush launches higher.
- Dragon crush leaves a fire area on landing.
- Dragon bite better recover.
- Dragon bite life cost reduced.
- Dragon bite damage increased.
- Dragon bite hase more active frames.
- Dragon bite has less freeze.
- Grand upper increased invincibility time.
- Grand upper does more damage.
- Grand upper hits can hit multiple enemies.
- Dragon dive last hit improved hitbox.
- Dragon dive can turn for last hit.
- Dragon dive has longer active frames.
- Dragon dive has less freeze.
- Dragon Upper has slight air control, better hitbox, hits off the ground, recovery is invincible, less freeze.
- Dragon burst’s tornado has a bigger hitbox.
- Charge attack recovers faster.
- Last combo kick recovers faster and hitbox stays active longer after impact.
- Default defensive special has more depth.
- Blaze Fielding (Streets of Rage 4)
- Hienzan ignores weight.
- Hienzan life cost reduced.
- Rekkaken has 2 more invincible frames.
- Rekkaken juggle properties reworked (less infinites).
- Rekkaken does less damage.
- Shin Hishousouzan ignores weight.
- Shin Hishousouzan recovery time reduced.
- Shin Hishousouzan better hitbox and depth.
- Shin Hishousouzan life cost reduced.
- Shin Hishousouzan hitstop time reduced.
- Uraken Uchi damage buff.
- Uraken Uchi longer active frames.
- Uraken Uchi life cost reduced.
- Uraken Uchi better range and depth.
- Shin kikoushou better damage and depth.
- Back attack hitbox extended upward.
- Cherry Hunter (Streets of Rage 4)
- Sound check hits sooner.
- Special stage effects doesn’t knock down on the first hit.
- Special stage effects first hit has a small ground bounce.
- Sommersault life cost reduced.
- Sommersault is now fully invincible.
- Sommersault has a deeper hitbox.
- Both blitzes can be canceled by air special.
- Cherry is now more vulnerable when on top of an enemy.
- Default air special does more damage.
- Alt air special damage rescaled (actual hit does more damage and fire pool does less damage).
- Floyd Iraia (Streets of Rage 4)
- Walk speed increased.
- Harder for enemies to escape Floyd’s throws and throw combos.
- Jab range increased.
- Combo damage increased.
- Combo last punch launches higher and farther with better wall bounce, better recovery.
- Charge attack damage increased.
- Charge attack launches higher and farther with better wall bounce.
- Charge attack has armor properties.
- Charge attack better recovery.
- Power slide added hit on the way down.
- Power slide launches higher and closer to Floyd.
- Throw bounce higher.
- Throw wall bounce damage increased.
- Throw hits enemy at close range.
- Throws do more damage.
- Double throw launches closer to Floyd.
- Double throw has a larger hitbox.
- Double throw breaks armor and invincibility.
- Grab special launches higher.
- Grab third punch slams the enemy on the ground.
- Gatling punch is not invincible if whiffed.
- More damage on star move back hit.
- Alt defensive do not heal with bloodthirst.
- Default blitz has some invincibility at the beginning.
- Adam Hunter (Streets of Rage 4)
- Corrected a bug where you could do air special with no life cost.
- Alternate star move last hitbox is taller.
- Last combo kick now has body hit properties.
- Specials cost reduced.
- Added jump cancel after combo 3rd hit.
- Extended combo 3rd hit hitbox toward body.
- Fixed a bug where you couldn’t perform special forward while grabbing from behind.
- Added wall bounce damage on Howl Fang 2nd hit.
- Split fang ignores weight.
- Split fang wallbounces higher.
- Sword upper recovers faster.
- Sword upper has less freeze.
- Blitz hits OTG.
- Blitz has a bigger hitbox.
- Default air special is invincible and has lower hitbox.
- Default air special costs less.
- Alt offensive special last hit has more depth.
- Alt defensive more active frames, depth and can hit multiple enemies.
- Throws lower.
- Charge attack has more depth.
- Estel Aguirre (Streets of Rage 4)
- Combo damage increased.
- Combo adjusted so it doesn’t loop into itself.
- Combo third punch pushes less and stun more.
- Combo 5th hit wall damage increased.
- Charge attack cannot be linked with itself.
- Charge attack damage buffed.
- Charge attack can be canceled by a special move.
- Back attack damage increased.
- Boot mark damage increased.
- Flying scythe damage increased.
- Sucker punch damage increased.
- Added FX to flying scythe.
- Neutral jump attack better hitbox.
- Grab neutral attack damage increased, better wallbounce, better reecovery, longer active frames and bigger hitbox.
- Flashbang bigger hitbox, longer stun and more active frames.
- Air Flashbang stun duration inscreased, life cost decreased, added slight air control.
- Fire grenade bigger hitbox, launches higher, added wall bounce.
- Air Fire grenade damage increased, life cost decreased, added slight air control.
- Surgical strike better hitbox, better juggle, spawned knife last longer.
- Police tackle invincibilityduration increased and damage increased.
- Police tackle aoe punch is the same for both few hits and several hits variation.
- Player Estel police call has blue cross airs.
- Heel kick has more range.
- Default blitz hes lessa freeze.
- Police call longer invincibility.
- Alt air special does more damage.
- Shiva (Streets of Rage 4)
- Final crash is faster, does more damage and has less recovery, launch properties reworked.
- Flying kick does less damage, has less invincibility, has more recovery.
- Spirit Palm has less invincibility, more recovery.
- Back attack can be followed by a launching kick.
- Air Senretsu ken has more recovery on ground.
- Alternate defensive special now launches standing enemies and has better OTG launch.
- Shiva clone special moves do not heal with bloodthirst (Clone star move still does).
- Default air down special has a larger and higher hitbox, launches higher.
- Max Thunder (Streets of Rage 4)
- Fixed last hit of combo hitting twice, now has a proper ground slam.
- Charge attack bigger hitbox.
- Back attack infinite juggle fixed.
- Vortex vaccum costs more health and vaccums less.
- Spinning knuckle bomb lasts longer (additional hits), travels farther and is more juggle friendly.
- Air thunder strike strikes 3 times in a line.
- Default air special has better air control and better hitbox.
- Max Iron will end is more noticeable.
- Max has 20% damage and speed increase under Iron Will star move.
- Body Slam has better air control and recovery.
- Clothes line has bodyhit.
- Power slide, Spinning Knuckle Bomb, Thunder Tackle less hitstop.
- Rolling grab deals low damage on its path, less incinvibility .
- Axel Stone (Streets of Rage 4)
- Enemies
- Zack
- Removed armor during wake up.
- Z and Z Elite
- Master more weapons.
- Cherry Boss
- Star move start up slower.
- Signal
- Signal enemies scream before their slide and throw.
- Yamato
- Slight damage buff.
- Zack
- Survival Buffs
- Glass cannon reduces defense by 60% isntead of 100%.
- Charged buffs are stronger.
- Full of yourself is stronger.
- Sharpen tool is stronger.
- Allied Gold is stronger.
- Allied Donovan masters more weapons.
- Allied Galsia does the correct amount of damage with golden weapons.
- Allied Cop has more life and his throw cannot be escaped.
- Allied Mr Y starts in angry state and can juggle enemies with bullets.
- Allied Stiletto attacks faster.
- Allied Condor has more health, blocks less, added wallbounce on hits.
- Allied Sugar is armor during her headbutt preparation and has improved wallbounce.
- Allied Steffie has a faster grenade throw rate (and first grenade spawns instantly).
- More healing pick ups in survival mode higher levels (so bloodthirst is not mandatory to reach high levels anymore).
- Miscellaneous – Streets of Rage 4 Update Patch Notes
- Flames from fire buff are different from regular flames.
- Elemental effects in survival are toned down.
- Ball hazard reworked and re-tweaked, always launches in the same direction as the ball’s momentum.
- Ball damage reduced for small hit.
- Hole fall damage reduced.
- Weapon throws are invincible and special cancelable.
- Zan, Shiva 3 and 4, and Roo can now activate bonus levels.
- Durian hitbox improved.
- Shorter transition time going out of bonus stage 2 : Stage 4 full combo is easier.
- Shorter transition time going out of bonus stage 3 : Stage 5 full combo is easier.
- Shorter transition time going out of bonus stage 4 : Stage 8 full combo is easier.
- Smaller hitbox on fire and steam geyser.
- Added hidden weapon in stage 6 tower first floor.
- Big Chinese sword has more durability.
- Dick enemy has less life.
- Barney enemy has less life.
- Stage 3 more heal pickup.
- Ruby has less life.
- You need more score to gain an extra life in mania plus.
- Can follow up a special move by a neutral jump without frame loss.
This concludes the long list of updates that came from the Streets of Rage 4 and Mr. X Nightmare DLC Update Patch Notes. Streets of Rage 4 is available on PlayStation 4,