Update 13.12 for Teamfight Tactics is on the way, and today’s patch notes reveal a plethora of content. There are all new units and traits, cosmetics, and some interesting new changes to gameplay mechanics. Of particular note is that this latest update marks a reset of the ranks, ushering a new ranked season to breathe new life into the game’s competitive placements.
As is typical, players will have a chance to earn new ranks after a their provisional matches. The initial rank they obtain will depend on last season’s performance before a new climb begins. start their climb to the top anew. Here is the complete list of patch notes for update 13.12 for Teamfight Tactics.
Teamfight Tactics Update 13.12 Patch Notes
NEW RANKED SEASON
- When Runeterra Reforged goes live in your region, you’ll be able to start climbing the ladder in this set’s first-ranked stage.
- Depending on your rank in the previous season, you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You’ll also gain extra LP for finishing top 4, so best of luck!
- Your Hyper rating will be reset to 500.
SYSTEMS
- New set, new systems and a chance to update existing ones!
REGION PORTALS
- Vote on where each match takes place with Region Portals at the game’s start, changing the rules and mechanics for the whole lobby to adapt to.
- Vote for one of three Region Portals that alter the game’s rules
- There are 30 Region Portals in total, but some may appear more frequently than others
- Voting for a Region Portal isn’t a winner-takes-all situation. Instead, all votes will be weighted equally, and a Portal will be selected from amongst them at random, with your votes influencing the probability for each Portal.
- For more information on Region Portals check out the developer’s mechanics article.
LEGENDS
- They never die. They become a part of you. Every time you select them in the pregame screen.
- Pick from amongst 15 unique Legends, each representing a different playstyle, before the game starts (similar to how you would swap out your Tactician).
- Legends will influence the leftmost of your three Augment offerings.
- The first (Stage 2-1) Legend Augment will be of equal power to Augments of the same tier (Silver, Gold, Prismatic), the second and third (Stage 3-2 and 4-2) Augment offerings will be slightly weaker than Augments of their same tier.
- Each Augment can be rerolled individually!
XP CHANGES
- Level 6: 20 ⇒ 24 XP
- Level 7: 36 ⇒ 40 XP
- Level 8: 56 ⇒ 60 XP
- Level 9: 80 ⇒ 84 XP
PLAYER DAMAGE
- Base Stage 4 Damage: 4 ⇒ 5
OVERTIME
- Units now gain movement speed in overtime.
- Units gain 1.5x Attack Damage in overtime.
3-STAR FOUR COSTS
- 3-Star Four Costs now all gain 500 Health
UI CHANGES
INSPECT PANEL
- New Inspect Panel shows Ability, Recommended Positioning, Range, Current Items, Item Role Tags (what items make sense on similar champions), Stats, and a Quick Sell button
INSPECT ON CAROUSEL
- You can now click an icon above units on the Carousel to open up the inspect panel. Huzzah!
TRAIT INSPECT
- You can now inspect individual champions in a trait to see their traits.
- You can also use this to inspect recipes for buildable trait Emblems
SIMPLIFIED TOOLTIPS
- Tooltips now show symbols to annotate scaling. These symbols are also color coded!
- This applies to abilities, traits, and more
- Champion abilities will have a simple description of the ability, and a line with all the detailed math
LARGE CHANGES
- Large, like the list of comps to get you started.
AUGMENTS ADJUSTED
- Ancient Archives I Gold 4 ⇒ 2
- Built Different II Health: 190-355 ⇒ 175-340
- Built Different II AS: 40-70 ⇒ 35-65
- Jeweled Lotus Critical strike chance: 15% ⇒ 10%
- Rich Get Richer initial Gold: 12 ⇒ 11
- Rich get Richer + initial Gold: 20 ⇒ 18
- Ancient Archives II Gold 8 ⇒ 3
- Built Different III Health: 250-600 ⇒ 240-570
- Built Different III AS: 45-80 ⇒ 40-75
- Cruel Pact Health to buy XP 6 ⇒ 5
- Cruel Pact Heal per round 3 ⇒ 2
- Level Up! initial XP: 11 ⇒ 4
- March of Progress Grants XP immediately: 4 ⇒ 8
ITEMS
- Guardbreaker Damage amp: 30 ⇒ 25
- Spear of Shojin: every 3rd attack restores 20 additional Mana ⇒ Attacks restore 5 additional Mana
- Elder Dragon now grants an Item Anvil instead of a random item
ITEMS: RADIANT, FORGE (ORNN), AND SHIMMERSCALE
- Radiant Spear of Shojin: Every 3rd attack restores 40 additional Mana ⇒ Attacks restore 8 additional Mana
- NEW: Ornn, Blacksmith’s Gloves: Each round, equip 2 random temporary Ornn Artifacts.
- NEW: Ornn, Hullcrusher: Grants 30 Armor, 30 Magic Resist, 30% Attack Speed
- NEW: Ornn, Hullcrusher at combat start: If there are no adjacent allies, gain an additional 600 Health.
- NEW: Ornn, Deathfire Grasp: Grants 50 Ability Power, 30 Mana
- NEW: Ornn, Deathfire Grasp at combat Start: Fire a blast of energy at the current target, marking them and dealing 20% of their maximum Health as magic damage. For the next 6 seconds, the holder deals 50% increased damage to the marked enemy and 25% increased damage to other enemies.
- NEW: Ornn, Sniper’s Focus: Grants 15% Attack Damage, 15 Ability Power, 40% Attack Speed
- NEW: Ornn, Sniper’s Focus: Attacks and Abilities deal 10% increased damage for each hex between the holder and their target.
- NEW: Ornn, Trickster’s Glass: Grants 15 Armor, 15 Magic Resist, 15% Attack Speed, 15% Critical Strike Chance
- NEW: Ornn, Trickster’s Glass: Summon a clone with 70% maximum Health and 20% increased maximum Mana. You cannot equip items to the clone.
- Ornn, Eternal Winter now properly slows by 30% instead of 20%.
- Ornn, Obsidian Cleaver now applies Sunder & Shred before damage is applied (matches Last Whisper)
- Ornn, Rocket-Propelled Fist has been removed.
- Shimmerscale items now display how much gold they’ve generated
- Shimmerscale, Determined Investor Gold Granted at Cashout: 15 ⇒ 10
- Shimmerscale, Diamond Hands HP: 200 ⇒ 400
- Shimmerscale, Diamond Hands AP: 20 ⇒ 30
- Shimmerscale, Diamond Hands Gold Per Proc: 1 ⇒ 2
- Shimmerscale, Diamond Hands Immunity Time: 1 ⇒ 1.5 sec
- Shimmerscale, Diamond Hands HP Thresholds for immunity: 66/33% ⇒ 50%
- Shimmerscale, Draven’s Axe Base AD: 5% ⇒ 10%
- Shimmerscale, Draven’s Axe Base AS: 5% ⇒ 10%
- Shimmerscale, Draven’s Axe Gold per cashout: 5g ⇒ 10g
- Shimmerscale, Draven’s Axe Component cashout: 1 ⇒ 0
- Shimmerscale, Draven’s Axe Gold Limit: 80 ⇒ 60
- Shimmerscale, Gambler’s Blade Base AS: 10% ⇒ 20%
- Shimmerscale, Gambler’s Blade Base AP: 10 ⇒ 20
- Shimmerscale, Gambler’s Blade Gold Limit: 80 ⇒ 60
- Shimmerscale, Goldmancer’s Staff Gold Limit: 80 ⇒ 60
- Shimmerscale, Heart of Gold HP 750 ⇒ 500
- Shimmerscale, Heart of Gold Gold Limit: 80 ⇒ 60
- Shimmerscale, Mogul’s Mail HP 500 ⇒ 350
- Shimmerscale items have had their Hyperroll versions adjusted to match base stats. They still use their old 15 gold cap values from Dragonlands
Update 13.12 for Teamfight Tactics is available on iOS, Android, and PC. For the latest news and updates straight from Riot Games, visit their website here. In other Riot Games news, Valorant’s new agent teased for the first time recently. For more information on future updates and patch notes, keep a close eye on The Nerd Stash. You can also check out updates for Valheim and Diablo 4.