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The Year 5 Season 1 update has arrived for The Division 2, and here are the changes and bug fixes that arrived with this patch. It’s been a while since we haven’t seen a big update for The Division 2. The previous update was released only a few days ago, but it didn’t contain changes to be considered major. Thankfully, there’s a new season update, and it’s adding a lot of changes. Here are the patch notes for The Division 2 Year 5 Season 1 update.
The Division 2 Year 5 Season 1 Update Patch Notes
New Game Mode Descent
Overview
Descent is a free, 1-to-4 player game mode with semi-infinite and randomized progression versus an infinite difficulty curve. Warlords of New York ownership is not required to access the mode.
What to expect
Agents are stripped of all their gear, specializations and perks when starting the game mode. The mode is a playground where you can experiment with builds not feasible in the regular game, challenging them tactically and encouraging deeper understanding of the build meta. This AR training simulation at the NSA Facility was designed to test the limits of the Ortiz Robotics tech. Leave your gear and SHD tech behind to help Wally extract intel from the NSA database.
How it plays
All Agents can access Descent from the Mega Map to activate the simulation. Equip weapons, skills and talents, take turns exploring rooms, defeat enemies, bosses and the ultimate opponent: the Nemesis.
Infinite fun
Continue your Run after defeating the Nemesis and see how far you can go for exclusive leaderboard rewards! Discover the history of the simulation and Ortiz Robotics’ connection to the Division and the Black Tusk each week in your Collectibles menu.
Rooms
Each Room has a different difficulty rating (Easy, Medium and Hard) and provides rewards. Earn Talents, battle powerful HVTs in Arenas and keep pushing forward until you face the Nemesis.
Each Room features a Talent Console that unlocks after defeating all enemies. Choose your Talent and start constructing a powerful build to take on the Nemesis. Stack the same Talent more than once for upgraded effects.
Enemy spawn doors
All rooms have some doors marked with a red pattern. From these doors the hostiles spawn in waves.
Heat gauge
When choosing a room, the fixed amount of Nemesis Heat gained will be shown in the AR panel at the entrance and it depends on the Room’s difficulty. Easy Rooms will see you gain more Heat than Hard Rooms, forcing the Nemesis to be generated earlier. After the gauge reaches 100%, you will encounter the Nemesis at the end of your current loop. You can continue with the run after defeating it, but it can only be encountered once.
Supply rooms
You can get extra ammo, armor kits, consumables and special ammo in the Supply Stores.
- If notifications no longer work, please try to log out and log back in
- Upon reaching the Nemesis lobby, wait for all players to be ready to continue before starting the fight
- If your team gets wiped out by the Nemesis, you might notice the end flow triggering twice with the option to continue. Please exit manually
- When entering Descent in a group, you might notice the Depart interaction appearing on the console before other players are loaded in. Wait for all players to load before continuing. Interacting with the Depart prompt will kick you out of mode
MATCHMAKING
- Matchmaking does not work if the players have different levels. Please use the template provided to create a new WONY character
- Please do not use Ubisoft Connect invites to join another player in an on-going Descent session, it will break their run
- To enter the mode, use the AR panel at the location shown on the screenshot below. You can also start matchmaking from here if you are looking for a group
UI
- The Seasons shop is empty. If it pops up, please press and hold ESC to close it.
- The NSA shop at the location shown on the screenshot above will sometimes have no items available. Try to fast travel or logout and back in to reset the shop.
Talents, Gear and Weapons
- The TU18 weapons form the PTS cache can drop without attributes and talent
- WORKAROUND: Use the weapons from the Character template
- St. Elmo’s Engine Exotic AR has a placeholder name The Senate
- St. Elmo’s Engine Exotic AR obtained from the PTS Crafting Cache has no Attributes and Core Attributes
- Mod icons for the St. Elmo’s Engine Exotic AR are missing in the Inventory
- Placeholder image is used for the visual representation icon of the “Actum Est” Talent
- Placeholder image is used for the visual representation icon of the “Charging” and “Charged” Talents
- Placeholder image is used for the visual representation icon of the “Perfect Thunder Strike” and “Thunder Strike” Talents
- Missing visual representation icon for the “Defibrillator” Talent
- The “Defibrillator” Talent description is missing the information about the 15 seconds cooldown
- The “Defibrillator” Talent still mentions St. Elmo’s Engine’s Exotic AR placeholder name, The Senate
- Named weapons from the PTS Crafting Cache have the base gear rarity (grey)
- Sometimes, when having the “Shocker Punch” with the “Defibrillator” Talent equipped (and the talent is working), equipping/unequipping or swapping items, may cause the Talent to stop working
- The opposite will work as well, where having the “Shocker Punch” with the “Defibrillator” Talent and the Talent is not working; equipping/unequipping or swapping items will activate the Talent
- The “Defibrillator” Talent is not activated on a newдн equipped item with the same Talent
- The “Perfect Companion” Talent is used on the Named Chest “Henri”
The update’s content is pretty satisfying, and it includes a new game mode and a lot of changes. There’s also a long list of known issues so that we could see a bug fixer update soon. The update’s download size depends on the versions you play. The download is 7.28GB if you installed the PTS version, but if you didn’t, you’ll download 75.26GBs.
The Division 2 is available on PC, PS4, and Xbox One. Please visit the official The Division 2 site for more information regarding this patch.