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HomeยปGame FeaturesยปThe First Descendant is Going to Need More than Jiggle Physics to Bounce Back

The First Descendant is Going to Need More than Jiggle Physics to Bounce Back

Are you winning, son?

Sid NatividadBy Sid NatividadFebruary 22, 20255 Mins Read
Image Source: Nexon Games via The Nerd Stash

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  • What Went Wrong for The First Descendant?
  • Fan Service is Just a Bandaid

The First Descendant had a lot in common with Marvel Rivals, and the most obvious similarity is the rather generous fan service. In fact, The First Descendant, presumably due to its revealing character models, was among the most successful games released in 2024. The First Descendant racked up more than 264,000 concurrent players on Steam alone, even with the absence of jiggle physics to complement the supple curves of its 3D polygons.

Several months later, however, the game has practically hit its lowest point in a rather dramatic nosedive. From 260k concurrent players and being a top seller, The First Descendant now struggles to break 10,000 players in Steam.

After losing 95 percent of its players in such a short window, the game simply couldnโ€™t retain its players despite the beautiful character designs and well, appealing to its playersโ€™ primal instincts. Mind you, The First Descendant is a free game already, but the regular gamer still doesnโ€™t want to touch it.

Turns out success in live service is more complicated than creating revealing skins, contrary to what Marvel Rivals reinforced. So now, The First Descendant has been marked off as a disappointment by its publisher despite the aggressive โ€œsex sellsโ€ marketing strategy and its initial success.

What Went Wrong for The First Descendant?

The First Descendant jiggle physics
Image Source: Nexon Games

Sadly for The First Descendent, and despite the decent initial impression, the game had problems that arenโ€™t just skin-deep and canโ€™t be fixed by revealing more revealing skins. For one, it tried to compete with Warframeโ€” a live-service looter shooter that isnโ€™t even strugglingโ€“ to begin with.

Marvel Rivals stealing Overwatch 2 players, for example, worked well because the latter wasnโ€™t doing so well and kept eroding the goodwill they established with the player base. Thatโ€™s not the case with Warframe.

With the Decline of Blue Archive and the First Descendants, Nexon Games CEO Expects 2025 To Be Abysmal Year
Related: With the Decline of Blue Archive and the First Descendants, Nexon Games CEO Expects 2025 To Be Abysmal Year

Even worse, The First Descendant copied Warframeโ€˜s grindiest mechanics, old mission format, and even Warframeโ€˜s notoriously steep learning curve. The only thing that couldโ€™ve won over Warframe players in The First Descendant was the more human character designs. Everything else was either similar or worse.

Speaking of worse, The First Descendantโ€˜s monetization was rather steep and way too aggressive, with skins on the same pricing level as Diablo 4โ€” a AAA RPG. At the same time, the customization was severely paywalled, so there goes one of the biggest endgame opportunities because the devs made customization inaccessible for the majority of people.

They Copied Warframeโ€™s Mistakes & Made Them Worse

Copying trends is a safe way to make games these days, but itโ€™s clear that The First Descendant couldnโ€™t stand on its own two feet without borrowing core mechanics from Warframe or Destiny 2. So logically, those who donโ€™t care about The First Descendantโ€˜s fan service and character designs have no reason to play another Warframe or Destiny 2 reskin.

Where The First Descendant couldโ€™ve found its own niche and strengths would be in simplifying its mechanics and making them more accessible to the masses. Because the steep learning curve has always been Warframeโ€˜s constant weakness. Turning The First Descendant into a more casual looter shooter wouldโ€™ve worked better for retaining players.

Instead, a good example here is that the game copied Warframeโ€˜s convoluted crafting system which required you to grind for several arbitrary components in several different places using an eyesore of a user interface for a low chance of getting the equivalent of a spring for a gun. That or you spend money for convenience, which isnโ€™t preferable since the prices, again, are high.

Thatโ€™s a lot of friction, even for a free game, and casual playersโ€“ usually those attracted by free games, donโ€™t like friction.

Fan Service is Just a Bandaid

The First Descendant jiggle physics
Image Source: Nexon Games via @LeonbarbosaArt

These past few weeks it would also appear that The First Descendantโ€˜s strategy to get its players back is to double down on the fan service. Itโ€™s adding even more bikinis, characters with weapons-grade cup sizes, and structurally unsound poses. You get the idea. In Season 3, The First Descendant is even going to add the much-requested jiggle physics for the bouncy feminine fat deposits on the female characters.

Iโ€™m not going to lie to you; I might cave and spend for them (begrudgingly). But even these wonโ€™t improve the game no matter how much I buy. They might help with short-term income, but ultimately, The First Descendant is a video game. It needs deeper, more engaging, and at the same time, more accessible gameplay. Or at least something to justify the steep monetization.

Kuiper Shard Farm Guide in The First Descendant (How to Get Kuiper Shard)
Related: Kuiper Shard Farm Guide in The First Descendant (How to Get Kuiper Shard)

At the end of the day, The First Descendant needs more fun contentโ€“ a gameplay loop that you wonโ€™t mind repeating again and again like Borderlandsโ€˜ Diablo-esque loot roulette or Warframeโ€˜s Kuva, Tenet, or Incarnon weapons, something to chase instead of just grinding to max it out something for the sake of it. No bikinis, jiggle physics, or hot springs can do that for The First Descendant, because there are plenty of other places on the internet that offer the same sightsโ€“ and with more personality.

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Sid Natividad
  • Website

Sid was born, did some stuff, then decided to become a writer. He found respite in the sweet embrace of video games and pop culture after serving as a journalist, covering warzones and depressed areas. It seems he prefers the much lower chance of getting hit by a stray bullet during work hours.

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