Naughty Dog has just kicked out The Last of Us Part I 1.0.4.1 update, and now fans can check out patch notes and get an idea regarding this update. While not as extensive as the previous ones, it still brings bug fixes that improve gameplay. We highly recommend the update if you’re encountering some issues in the game. Keep reading the post for The Last of Us Part I 1.0.4.1 update patch notes.
Patch Notes for The Last of Us Part I 1.0.4.1 Update
- Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
- Fixed an issue where, following a crash, the crash data may submit incomplete telemetry
As mentioned above, the latest The Last of Us Part I does not bring major changes but a few useful changes that enhance the gameplay instead. Meanwhile, if you missed the game’s previous update, you can scroll down and see its patch notes.
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces, no longer appears black.
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked settings were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- Ultrawide Displays – Corrected the Rangefinder reticle position for the bow
AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)
The Last of Us Part 1 1.0.4.1 update is available for PC.