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Home»Gaming»The Last of Us Part I v1.0.2.0 Patch Notes Are Here

The Last of Us Part I v1.0.2.0 Patch Notes Are Here

The PC launch for The Last of Us Part I has been a little rough, which is why Naughty Dog is here to administer a…

C. Anthony RiveraBy C. Anthony RiveraApril 7, 20234 Mins Read
Image Source: PlayStation via YouTube
This article is over 2 years old and may contain outdated information.

The PC launch for The Last of Us Part I has been a little rough, which is why Naughty Dog is here to administer a variety of improvements. Before Joel, Ellie, and the other survivors can continue with their journeys, some fixes will have to be put in place. With it comes v1.0.2.0 for The Last of Us Part I, complete with incredible adjustments that touch on various features. It’s quite an extensive list, with implemented adjustments toward accessibility, localization, AMD, and more. Below is the official changelog for v1.0.2.0 for The Last of Us Part I; here’s the link for the official patch release on Steam.

The Last of Us Part I v1.0.2.0 Patch Notes

The Last of Us Part I v1.0.2.0 Patch Notes
Image Source: PlayStation via YouTube

Fixes

  • Fixed a crash that may occur while quickly swapping between character skin thumbnails
  • Fixed a crash that may occur on version 1.0.1.6 during shader loads when booting the game for the first time
  • Fixed one known crash that would happen randomly during gameplay
  • Updated texture streaming to reduce CPU usage
  • Fixed an issue where DualSense and Xbox One controllers’ analog sticks failed to respond
  • Fixed an issue where extraneous SFX played in both main and in-game “Options” menus
  • Fixed an issue where the Depth of Field setting’s (Options > Graphics > Post-Effects Settings > Depth of Field) sharpness may change based on the Render Scale’s settings (Options > Display > Resolution Scaling > Render Scale)
  • Updated Graphics settings (Options > Graphics) user interface to accurately display VRAM usage
  • Fixed an issue where Environments Texture Quality setting (Options > Graphics > Texture Settings > Environments Texture Quality) did not display the correct VRAM usage
  • Fixed an issue where the pop-up to enable diagnostics after a crash did not appear
  • Fixed an issue where certain artifacts and weapon skins textures may not properly render
  • Fixed an issue with the tutorial’s user interface not displaying correctly
  • Fixed an issue where mouse wheel scrolling in menus with dropdown options may accelerate faster than intended
  • Increased active loading to reduce load times on gameplay progression
  • Fixed an issue where camera orientation may warp to cursor position after exiting the Pause menu
  • [Photo Mode] Fixed an issue where camera will not rotate in while in the Lighting tab
  • [The Quarantine Zone] Fixed an issue where the player and buddy characters may suddenly appear wet during gameplay
  • [The Quarantine Zone, Left Behind] Fixed an issue where lighting and texture may flicker during gameplay
  • [The Outskirts] Fixed a gap in geometry visible during gameplay
  • [The Suburbs] Fixed an issue where animations may fail to load during gameplay
  • [The Suburbs] Restored the window-breaking and car-shaking FX in the sniper in-game cinematic
  • [Tommy’s Dam] Fixed an issue where horse animations would fail to load during an in-game cinematic
  • [Bus Depot] Fixed an issue where water FX may appear choppy during gameplay
  • [The Firefly Lab] Fixed a LOD issue where enemy NPCs’ helmets may vanish or appear corrupted

Left Behind Standalone

  • Fixed an issue where watergun shots would appear to hit Riley but not register while using Slow Motion with V-Sync off
  • Fixed a crash that may occur while following Riley in the mall
  • Improved level of detail in the Halloween store
  • Fixed a crash that may occur when triggering the optional conversation at the Affordable Getaways poster
  • Fixed an issue where textures of narrative elements appeared low-quality in a cutscene
  • Updated ESDF control scheme in the arcade minigame to use ‘G’ as the alt key to better match gameplay punching input

Accessibility

  • Fixed an issue where the Screen Magnifier may fail to work
  • Fixed an issue where Navigation Assistance’s directional icon may clip through the player character model

Localization

  • [ENGLISH, HUNGARIAN] Adjusted language used when referring to the DualSense controller’s adaptive triggers and touch pad
  • [THAI, LATAM SPANISH, KOREAN] Corrected translations in menus
  • [SWEDISH] Added missing text-to-speech in menus
  • [SWEDISH] Corrected language on crash window

AMD

  • Fixed an issue where incorrect defaults for graphics settings were applied to AMD RX 5700 and RX 6600 Series GPUs

Steam Deck

  • Fixed an issue where PSO Caching may freeze at 50% completion
  • Fixed an issue where plugging in a DualSense controller while viewing cutscenes from the Cinematics menu may force a player into gameplay
  • Adjusted the user interface to show Steam Deck controls in the Screen Magnifier menu
  • Adjusted positioning of the Weapon and Health HUD elements

Naughty Dog and their partners at Iron Galaxy are continuously monitoring the progress of The Last of Us Part I’sย PC release. Should players encounter further issues with The Last of Us Part I on PC after downloading v1.0.2.0, they can report them to the Known Issues page.

Be sure to stick around for more updates, patch notes, and hotfixes for your favorite games!

Related Topics
Patch Notes The Last of Us Part 1
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C. Anthony Rivera
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C. Anthony Rivera is a Freelance Writer from the city of Chicago. His articles and reviews have been published on Gamemite, GamingBolt, and now on The Nerd Stash.

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