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Nokko of Warframe is finally here as the 62nd Warframe, and he comes with a spore-ty twist, being a mushroom-themed frame. This offensive-focused Warframe will have you throwing around toxic spores against enemies and sprouting some cute fungus along the way. For that to happen, though, you’ll have to build Nokko optimally, and here’s our suggestion to help get you through some tough content while also providing some fungi gameplay.
Nokko Build Explanation

Nokko thrives on having as much Ability Range and Ability Strength as possible, similar to nuker Warframes. This particular build will go below 100 percent Efficiency, but Nokko’s 2nd Ability allows him to get as much Energy as he needs, so that’s mostly not an issue unless Nullifiers are involved.
Still, we do have more Energy-friendly alternatives in case you don’t want to work around increased Energy costs or don’t like jumping on mushrooms, as Nokko will be spamming his abilities a lot.
Mod List
Mod Name | Effect | Alternative |
Growing Power (Aura) | On Status Effect with Weapon: Squad increases personal Ability Strength by 25% for 6s | Corrosive Projection for armor stripping |
Power Drift | +15% Ability Strength +30% Chance to Resist Knockdown | Cunning Drift |
Archon Continuity | +55% Ability Duration Abilities that inflict a Toxin status effect will also apply a Corrosive status effect | None, you want this, but regular Continuity is fine if you donโt have access to it |
Stretch | +45% Ability Range | None |
Overextended | +90% Ability Range -60% Ability Strength | None |
Primed Flow | +185% Energy Max | Regular Flow |
Augur Secrets | +24% Ability Strength | Primed Redirection or Adaptation for added tankiness |
Umbral Intensify | +44% Ability Strength | Regular Intensify |
Blind Rage | +99% Ability Strength -55% Ability Efficiency | Intensify or Precision Intensify if you don’t want the Efficiency drawback |
Augur Reach | +30% Ability Range | Primed Redirection or Adaptation for added tankiness |
Arcanes for the Nokko Build
- Molt Augmented โ On Kill: +0.24% Ability Strength. Stacks up to 250x.
- Arcane Aegis (Optional) – On Shield Damaged: 3% chance for +30% Shield Recharge for 12s
Archon Shards for the Nokko Build
We recommend going with this combo:
- 2x Emerald Archon Shards (Corrosive if you have Archon Continuity, otherwise Toxin)
- 2x Crimson Archon Shards (Strength)
- 1x Amber Archon Shard (Casting Speed) or another Crimson
You can replace the Amber Shard with another Crimson Shard for more Ability Strength or Duration. Ideally, everything should be Tauforged, but that’s an optional luxury.
Playstyle for the Nokko Build

For the rotation, here’s what you need to do to keep nuking enemies like a mushroom cloud as Nokko. Note that his 2nd Ability provides near-infinite Energy, so it’s something to keep in mind and a crucial part of your rotation.
- Cast the 2nd Ability twice and jump on the mushroom to max out Energy.
- Cast the 1st Ability multiple times (at least 4x) in different places to spread Viral procs.
- Spam the 4th Ability to nuke enemies around you as long as you have mushrooms all over the area.
- Repeat steps 1 to 3.
- If you find yourself in trouble, use the 3rd Ability to heal or go to one of your mushrooms sprouted by the 1st or 2nd Ability to get out of the sticky situation.
If you’re looking to subsume one of Nokko’s abilities, I recommend picking either the 3rd Ability to replace. You can get by without the 3rd Ability, as it doesn’t let you do much offensive gameplay. I also recommend the following Helminth abilities if you’re going to replace the 3rd Ability:
- Roar (Rhino)
- Gloom (Sevagoth)
- Nourish (Grendel)
- Larva (Nidus)