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Weapons and skills aside, other things that can increase your Arisen’s power in Dragon’s Dogma 2. This includes Augments. Initially, you might think these passive abilities aren’t important, but they can make way for many powerful builds in the game. The great part about them is that you can equip them regardless of your vocation. That means that if you’ve leveled up a Warrior, you can equip this class’ augments on your Thief or any other class. And while there are many to choose from, only a few stand out as the best in this open-world RPG.
The 10 Best Augments You Need to Unlock ASAP in Dragon’s Dogma 2
After many hours in Dragon’s Dogma 2 and a lot of experimentation, I found 10 crucial augments for any playthrough. Whether you like to play a ranged character or blast enemies with magick, equipping these is vital to make it to the endgame mostly unscathed. So, without further ado, let’s see which of these passive skills should join your repertoire.
10. Detection
I’d like to begin with an augment that isn’t combat-oriented but still extremely useful. Those leveling the Trickster vocation will eventually unlock the Detection augment. While it won’t help you do more damage or restore any of your stats faster, it’ll do one thing: allow you to find Seeker’s Tokens and Wakestone shards much easier. I don’t recommend using this for your first playthrough, as it is better to equip once you begin a new game. However, if you plan to play the game once, go crazy with this treasure-hunting augment.
9. Sagacity
I put this before Verve because I enjoy melee-oriented vocations more, but it doesn’t mean it is worse by any means. Sagacity is an augment that increases your Magick stat, one of the best you can have for any casters in Dragon’s Dogma 2. This is a must-equip for Sorcerers, Tricksters, and Mages to a degree. It can also help with Warfarers, assuming you have a hybrid build or want to do more Magick damage. Furthermore, this stat also helps scale certain Mystic Spearhand skills, so this is a good pick if you prefer blasting foes with spells instead of your magical spear.
8. Verve
If Sagacity is there to increase Magick, Verve increases Strength. This is a must-have augment for vocations such as Thief, Fighter, Warrior, Mystic Spearhand, Archer, and Warfarer. If you’re running a hybrid vocation such as Magick Archer or Mystic Spearhand, you can equip Sagacity with this one to buff both stats. You might lose one slot for another augment, but your damage will be second to none.
7. Vigor
There are times when the only way to beat a big foe is by clinging to them and whacking them with whatever weapon we have equipped. The Vigor augment is a fantastic pick to ensure you don’t fall off while riding a chimera or a minotaur. It reduces the stamina you use while clinging to an enemy or pinning a foe down. This is key for Thief players, but Fighter and Warriors can benefit from it, too.
6. Athleticism
Given how many players hate the fast travel features and can’t wait for the ox cart to leave in the morning, the Athleticism augment is a great option for those Forrest Gump players in the wild. Its effect is simple: it reduces the stamina you use while dashing. While it is useful during combat, we feel it is better to use it while exploring, especially for all Arisen who like to carry a lot of stuff in their inventory.
5. Gratification
There’s nothing more gratifying (no pun intended) than recovering HP after dealing a fatal blow, which is what this augment does. By now, you should know that healing items don’t come cheap, and even if you craft them, the ingredients will rot faster than those facing Malenia, Blade of Miquella. So, with this skill, you can count on recovering a bit of health after defeating an enemy.
4. Dynamism
It’ll take quite a while to unlock the Warfarer, and while it’s a big ordeal, the payoff is great. I’m not talking about the weapon-swapping mechanics. I’m talking about the vocation’s augments. Dynamism allows you to reduce how much weight affects your moving speed. During long journeys where there is no inn close by, equipping this passive ability will make your travels easier and your packs lighter.
3. Zeal
Speaking of Warfarer, we have the Zeal augment as one of the best in Dragon’s Dogma 2. Since you’ll be flinging spells and throwing enemies left and right as the jack-of-all-trades vocation, why not reduce the stamina you use with weapon skills? That’s what this skill does. You don’t need to equip it on Warfarer only, though. I used it on my Fighter and kept spamming Shield Bash for days.
2. Intrepidity
For the intrepid Warriors (quite literally), we have the Intrepidity augment. Yes, I know many of us are annoyed by the HP not filling up completely. But, if you think about it, it makes sense. When you exercise, your body grows tired, and you won’t be able to perform equally after a while. That happens after being tackled by a minotaur in the game. However, this augment shortens the loss segments on your HP bar, allowing you to stay on the fight longer.
1. Thew
Lastly, as a proud hoarder, I feel Thew is the best augment in Dragon’s Dogma 2. You can call me crazy, but I firmly believe increasing one’s carry weight is a vital aspect of staying alive in the game. Picture this: you obtain a rare weapon, but your Pawns’ inventories are full. Forget about them; this ability increases your carry weight considerably. You only need a few levels of Fighter to unlock this augment for any class.
While some of these skills might not be the best combat-wise, they are useful in certain situations and with the right build. Luckily, swapping between augments doesn’t cost anything, so keep experimenting until you find that sweet passive spot for your Arisen.