Oh, what do we have here? Looks like the tough guys over at Tomorrow Software (and Klaus Veen himself) have stuffed together a new round of patch notes for Treason. Simply titled Treason, the FPS detective game has administered Update 2 for players to download now. The following patch notes contain a wide variety of adjustments and fixes, all stemming from UI, Gameplay, and Stability issues. It would behoove all investigative players to install these new changes, which are available to view in full now. Additionally, we’ve attached the Treason Steam page for you to check out if you’re interested in more information.
Treason Update 2
Stability
– Fixed SSE and SSE2 are required and Game shader trying to override a base shader errors on startup for players that have other Source Engine games in their PATH.
Gameplay
Added a team kill punisher: if a player is at or below t_teamkill_karma_threshold karma (default: 50), killing t_teamkill_limit teammates (default: 3) in a single round will result in a kick and a temporary ban, team kill counter will go down by 1 each round until it reaches 0.
– Updated existing voice lines and added new voice commands:
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I’m walking here.
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Deliver the clue.
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Hold fire!
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They’re innocent.
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Follow me.
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Get out of here!
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Sorry.
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Stick together.
– Added Player Mute option in the main menu, that allows you to mute voice chat from specific players.
– Fixed incorrect name of t_rating_round_win_traitors console variable (previously shared name with t_rating_round_win_innocents)
– Added a soft limit of traitors: t_traitors_max (default: 4)
– Softcoded the number of traitors to be chosen: total number of players divided by t_traitors_prevalence (default: 4)
– Changed default values of some console variables:
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t_revive_cooldown to 50
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t_dev_immunity_time to 10.0
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t_dev_immunity_damage to 0.25
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t_karma_round_win_alive to 15
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t_karma_kill_enemy to 5
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t_karma_kill_teammate to -12
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t_dev_clue_glow_time to 6.0
– Creating a kick vote now requires specifying a reason for kick;
– Changed Detective selection algorithm, now it’s much less likely that the same person will be a Detective more than once in a row;
– Added a brand new Don model, that will also be used for players during Annihilation rounds;
– C.P.U. now has an arrow icon, showing it’s location, when you hold a clue (can be toggled client-side using t_disable_cpu_icon);
– Zombie Traitors will now have flies particle flying around them;
– Picking up a clue after round end will no longer preserve it for next round;
– Proximity voice chat is now automatically disabled at the end of the round;
– Bomb damage will now count as coming from the player who planted the bomb, so damaging someone with a bomb will now show up in your damage counter;
– Added a console variable to toggle in-game hints: cl_hudhint_enable- Hints, that require you to approach a certain entity (such as C.P.U. hints or Clue hints) will no longer trigger when you are spectating;
– Fixed incorrect Hat model skins for Mafia (when the hat is shot off);
– Don’s body glow will now produce a sound.
UI
– Round end screen will no longer show irrelevant stats in Annihilation;
– Changed font of HUD menus (such as voice commands menu);
– Made voice status panel wider;
– Removed rounded corners from hint box, making it look consistent with the rest of the design;
– When spectating a player, you will now see their Steam name next to their Pseudo name;
– Voting music will no longer be stopped when casting a vote;
– Round end screen will now show player of the match and final kill of the match if it was the last round;
– Round end screen will now show Zombie Traitors separately, at the end of traitors list;
– When you are a Traitor and have been revealed, player card will now have a target icon over your role icon;
– Made background of Play or Spectate menu darker;
– Main menu music will now restart when leaving the server through main menu button;
– Spectator UI will now fade out when round end panel is fading in;
– Game icon has been slightly updated.
Maps
-New map: Villa
– Added an extra route between Bombsite B and Bombsite D;
– Added various cover spots;
– General optimizations;
– Removed walls at Bombsite D;
– Added a peek spot near Bombsite B;
– Extended room with window, that leads outside;
– Extended garage in basement;
– Removed some doors near C.P.U. table;
– Made main corridor wider;
– Added various cover spots;
– General optimizations;
– Expanded area between Bombsite Green, Bombsite Red and Bombsite Blue;
– Changed area around Blue Bombsite;
– Expanded several corridors throughout the map;
– Added C.P.U. signs;
– Increased delay before fire appears at spawnpoint;
– Added various cover spots;
– General optimizations;
– Added a room behind Bombsite A, with a secret route to the gym;
– Added windows to the garage door of the gym;
– Changed beach;
– Removed glass doors at Bombsite B;
– Extended room behind C.P.U.;
– Added various cover spots;
– General optimizations;
– Added stairs from Mid to the C.P.U.;
– Changed textures;
– Added 3D skybox;
– Added various cover spots;
– General optimizations;
– Extended corridors behind Bombsite A and Bombsite C;
– Added C.P.U. signs;
– Added various cover spots;
– General optimizations;
– Added Bombsite C and Bombsite D;
– Added various cover spots;
– General optimizations;
– Moved C.P.U. to another location on the second floor;
– Expanded various corridors and rooms;
– Added various cover spots;
– General optimizations.