The last three days have been a whirlwind of drama for the PlayStation 4 port of Ultra Street Fighter IV. Capcom had handed the game over to Other Ocean Interactive to take care of the upgrading process. Other Ocean Interactive is probably better known in the FGC for releasing Mortal Kombat Arcade Kollection with a whole list of problems that had to be patched after release.
Right after loading the game, players were met with a whole slew of problems. And, as we are all connected by this wonderful technology you’ve got your peepers glued to, dissatisfied players immediately took to the net, showcasing the many problems the game had to offer.
Some were pretty funny, like Guile’s invisible Sonic Booms, then there were the horrible sound glitches. I’m pretty sure Dudley isn’t supposed to sound like that?
One user went into training mode and found that USF4 liked to go into seizures. The list of problems, of course, goes on and on and on. From menu slow down to the second worse input lag (according to the fine folks at Display Lag), it’s almost as if they had planned this from the beginning. (Looking at you, Shadowloo, you crafty jerks.)
This as been a huge blow so far. The PlayStation 4 version had been set to be the new tournament standard and was promised to even get rid of the input lag found in the old versions. Now, Capcom’s Pro Tour and several other tournaments in the FGC have called off even putting it into their events until it’s been fixed.
#USFIV #PS4 update: first patch being submitted tomorrow, will test and update you all with improvements. Thanks for all the support!
— GIO 🍜 (@giocorsi) May 28, 2015
Sony has been investigating the issue(s) and there are plans for a patch to roll out sometime today. It will be interesting to see the patch notes on this one, as well as how Other Ocean Interactive will respond to this mess.