Players have been talking a lot about the latest adjustments to the Stinger in Valorant’s patch 6.02. The popular low-cost SMG has become a staple in the second round of each half due to its ability to deal more damage faster in close ranges and an alternative burst fire mode for medium range. However, Riot Games has decided to nerf the Stinger to balance the game better.
The official Valorant Twitter account announced the adjustments to the Stinger, which will now cost 1100 credits, up from its previous price of 950.
Valorant Patch 6.02 Changes Stinger Damage
Stinger changes for Patch 6.02:
- Cost increased 950 >>> 1100
Damage Fall-off Change:
- 27 damage per bullet (0 – 15m)
- 23 damage per bullet (15m+)
Previously:
- 27 damage per bullet (0 – 20m)
- 25 damage per bullet (20m+)
Stinger used to deal 27 damage per bullet in the range of 0 to 20 meters and 25 damage per bullet in the range of 20 meters or more. After the change, the damage fall-off will be 27 damage per bullet in the range of 0 to 15 meters and 23 damage per bullet in the range of 15 meters or more.
The impact of these changes on the meta of Valorant is significant. Teams that win the pistol round now have a much easier time buying the best weapons and abilities, while the losing team will have a more challenging time trying to put together a force-buy. In the past, the Stinger’s popularity made it easier for the losing team to buy a Stinger and a half shield, but with its increased price, it will now be more difficult for them to afford abilities.
On the other hand, the damage fall-off change will affect the overall damage output of the Stinger, but it will still be deadly at short range. The burst fire mode and spray pattern remain unchanged, allowing players to use the Stinger effectively at long distances. However, players will now need better aim and a small amount of luck to get kills.
So, Stinger changes with patch 6.02 will significantly impact the meta, making the game more balanced and requiring players to adjust their strategies.