Hotfix 1.0.48 and its patch notes are out for Warhammer 40K: Darktide, and here’s the comprehensive list of changes that will be arrived with this patch. The game received the massive Patch 8 update in the past few days, so don’t expect anything significant from the latest version, as the name suggests. Check out the Warhammer 40K: Darktide Hotfix 1.0.48 update patch notes below.
Warhammer 40K: Darktide Hotfix 1.0.48 Patch Notes
Here are the notes for Hotfix 1.0.48, which just went live on Steam and will be out shortly on the Microsoft Store.
- Fixed issues with the text on various Blessings and Feats.
- Fixed issues with Mutants being unable to grapple players.
- Fixed an issue with Poxbursters sometimes being immune to pushes.
Meanwhile, if you missed the previous version, you can check out its patch notes below.
Psyker
- Raising Soulblaze’s damage vs. flak armor to 150% (was previously 100%). Dev Note: “We have now separated the burning DoT and Soublaze DoT armor modifiers to enable this change.”
- Increasing the Psyker’s “Wrack and Ruin” Feat number of Soulblaze stacks from 3 to 4.
Weapons
- Tweaked the hit zone priority for Rashad Mk II Combat Axe.
- M35 Magnacore Mk II Plasma Gun:
- Venting damage is now absorbed by toughness at a 3x rate.
- M35 Magnacore Mk II Plasma Gun now ignores hit zone multipliers for anything that is not a monstrosity.
Dev Note: “This means that the M35 Magnacore Mk II Plasma Gun can now damage Bulwarks through their shield, and body shots on enemies will not be able to be blocked by their limbs.”
Enemies – Warhammer 40K: Darktide Hotfix – Update 1.0.48 Patch Notes
- Added lag compensation to Pox Hound pounce attack to make it easier for players with higher ping to dodge their attacks.
- Reduced the pause between spawns of other enemies while Pox Hounds from the Hunting Grounds condition are active on higher difficulties. Dev Note: “Specialists and Horde spawns are no longer paused on Heresy/Damnation difficulty, resulting in a higher possibility of a mixture of spawns when a hunting grounds event is active. The intent is to provide a wider range of challenges on higher difficulties instead of forcing the same behavior every time we spawn Hunting Grounds Pox Hounds.”
- Reduced melee stagger resistance on Poxbursters during their lunge animations so that melee attacks can stagger Poxbursters more reliably.
- Tweaked Poxbursters so that they reset their stagger immune time when they lunge at players. Dev Note: “This should fix cases where Poxbursters sometimes ignored staggers when another player shot at it just before it entered its lunge animation.”
- Changes to Mutants:
- Tweaked the Mutant charge turn values to avoid instant turns
- Tuned Mutant navigation to be a bit smoother
- Tuned Mutant rotation speed to be a bit slower, allowing for easier dodging
- Increased Mutant stun time when hitting walls from 3 seconds to 3.5 seconds
Other Fixes and Tweaks
- Implemented changes to the vote kick system:
- This will now display as a notification instead of a pop-up
- Added measures to counter players’ ability to spam vote kicks.
- Added full toughness recovery when players get revived from being knocked down for the rescued player to have some space to get back into the action.
- Added a 5-second spawn grace when players spawn, where enemies can’t see them, and they’re invincible. Dev Note: “This was added to make it less jarring to join an ongoing game and immediately get downed by enemies without giving the player time to react to the situation.”
Warhammer 40K: Darktide is available on PC and Xbox Series X|S. Please visit the Warhammer 40K: Darktide Steam page or Reddit page for more information regarding the latest or future patches.