Warhammer: Vermintide 2 has launched update 1.23 (and hotfix 1.24), so here’s everything that’s been changed and added with this update. This is a rather unique update for two reasons. First of all, as you likely noticed, this includes both Update 1.23 and Hotfix 1.24, with the latter being specifically for the PlayStation 5 version. Secondly, this update brings some vastly improved framerates and quality for the PlayStation 5 version of the game. This should help drastically for those with next-gen consoles, as 60 FPS is a game-changer. Without further adieu, here’s everything that’s been changed with Warhammer: Vermintide 2 update 1.23/hotfix 1.24!
Warhammer: Vermintide 2 Update 1.23/Hotfix 1.24
Hotfix 1.24
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Fixed an issue where players on PS5 and PS4 Pro could not use Holseher’s Map in Chaos Wastes.
Update 1.23 Patch Notes
PS5 Performance Update
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30fps -> 60fps
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1080p -> 1440p
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Improved shadow quality
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More shadow casting lights
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Higher density scattering
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Screen space reflections
Crashes
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Fixed some miscellaneous crashes.
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Fixed crash that would happen when a client tries to lift an AI unit with the Lifestaff that has already been despawned on the server.
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Fixed a crash that could occur if a player somehow tried to join a lobby as “Prologue Kruber”.
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Fixed a crash caused by changing skin on melee weapon equipped in ranged slot.
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Fixed a crash that could occur if a terror event was spawned as a level was being unloaded.
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Fixed crash caused when SotT gets despawned (dies or leave the game) before a placed Thorn Wall expires.
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Fixed a crash that could occur if an enemy highlighted by Kerillian’s Trueshot activated ability was killed by another source.
Heroes and Weapons
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Fixed some Javelin melee attacks counting as ranged kills
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Fixed Rapier special sidearm shots counting as melee kills.
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Fixed Javelin automatically issuing a light attack after a charged attack if player has high attack speed.
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Fixed Bounty Hunter’s ‘Just Rewards’ not working when the ranged crit is triggered with the ‘Locked and Loaded’ ability itself.
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Bounty Hunter’s career ability animation now scales properly with speed buffs.
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Saltzpyre should no longer get stuck in aiming (third person) after shooting with the crossbow.
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Fixed an issue where Sienna would remain fully slowed despite having vented to below the threshold.
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Fixed an issue where the Trollhammer Torpedo showing the ammunition when out of ammo.
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Fixed a minor animation issue on Kerillian’s Greatsword where transitioning from light attack hit to heavy charge would cause a frame flickering.
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Fixed a minor animation issue with Engineer’s piston during reload of Trollhammer Torpedo.
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Fixed a super minor issue where changing Staff whilst in the air would cause the Staff to glide/animate weirdly.
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Fixed a minor animation issue where a nocked Arrow could become misaligned with a bow.
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Fixed an animation bug where Kerillian got stuck aiming with her bows (third person) if shooting too fast.
General
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Fixed an issue where breakable planks/blockades would still be impassable for players who hotjoin a map, despite the party having already broke them, rendering the now joined player stuck further back in a level.
UI/UX
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Fixed some Shade items which were presented incorrectly in Lohner’s Emporium of Wonders.
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Blocked the chat window from accidentally opening when the Twitch username textbox has focus.
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Fixed a graphical glitch in the Twitch vote UI.
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The extra resource bars (overcharge, energy & career ability) are now displaced upwards whenever Twitch mode is active so they don’t overlap with the vote UI.
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Changed the Okri’s challenges summary to tally claimed instead of completed challenges. This solves an issue that would show that there were incomplete challenges even though all challenges were claimed.
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Fixed illusions showing “n/a Illusion” in tooltips instead of the item that they can be applied to.
Chaos Wastes
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Fixed an issue where the mouse cursor could remain on-screen and interactive when the player leaves the game whilst the party is in a Map Shrine.
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Animated Portrait Frames should now properly animate on the Chaos Wastes UI.
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Player levels should now display properly when invoking the player list within the Map Shrine UI.
Cinder Peak
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Fixed some land geometry that just wasn’t up to par.
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Fixed a spot where terrain wasn’t solid, and adjusted a chest and enemy spawn point to suit.
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Made optimisations to reduce hits to FPS in areas with a lot of lava.
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Fixed some bits that weren’t network synching properly.
The Foetid Gorge
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Fixed an issue where a player disconnecting with a barrel could softlock the level.
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Fixed various spots where players and bots could get stuck.
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Fixed an issue where Olesya could repeat event VO once the event had ended if a player re-entered the area which triggers said VO line.
Warhammer: Vermintide 2 and update 1.23/hotfix 1.24 are available on PlayStation 4 and PlayStation 5. The title is also available on PC, Xbox One, and Xbox Series X|S. For more information regarding this update, check out the official blog post.