Skip To...
If you’ve spent time playing the previous Diablo titles, then you probably recognize Runewords. Runewords essentially take up the sockets in your gear to give each item more benefits by creating additional abilities on top of the ones you’ve chosen from the skill tree. In general, Runewords can be super valuable since each of the abilities they provide are fully passive with automated effects. Let’s take a look at all the Runewords in Diablo 4: Vessel of Hatred and what they do.
How Runewords Work
Runewords are created when two Runes, and Invocation and Ritual Rune, are combined in a piece of gear’s sockets. The Ritual Rune, which goes in the top socket, describes a requirement to collect a certain amount of Offering. Some may require you to cast a skill with a cooldown, or even deal damage without taking any for a certain amount of time to collect various amounts of Offering. Each Invocation Rune, which goes in the bottom socket, requires you to earn so much Offering in order to trigger a passive effect, like gaining Crit Strike Chance for a few seconds, reducing your active cooldowns, or using an ability.
If you happen to generate more Offering then your particular Invocation Rune needs, a mechanic called Overflow goes into effect. Overflow allows your Invocation Rune to use more Offering than required in order to apply a bonus to its effect, making them more powerful or longer lasting.
All Ritual Runes
Rune | Rarity | Requirements | Offering Gained |
Yul | Legendary | Cast a Skill with a Cooldown | 50 |
Cir | Magic | Cast the same non-Channeled Skill 3 times in a row | 25 |
Ahu | Legendary | Lucky Hit: Up to a 100% chance against Injured enemies | 10 |
Neo | Rare | Dead damage after not taking any within 5 seconds | 300 |
Tam | Legendary | Cast a non-Channeled Core Skill | 25 |
Xol | Legendary | Evoke power from another Class | 150 |
Zan | Magic | Cast an Ultimate Skill | 150 |
Feo | Rare | Become Injured or Crowd Controlled | 1000 |
Noc | Rare | Inflict a Crown Control that isn’t Slow or Chill | 5 |
Cem | Magic | Case Evade | 50 |
Bac | Legendary | Travel 5 meters | 50 |
Ur | Magic | Your Minion or Companion kills an enemy or dies | 10 |
Yax | Magic | Drink a Healing Potion | 100 |
Poc | Rare | Spend 5% of your Maximum Resource | 2 |
Moni | Magic | Cast a Skill after moving | 10 |
Kaa | Rare | Lose 1% of your Maximum Life | 2 |
Lith | Legendary | Stand still for 0.3 seconds | 25 |
All Invocation Runes
Rune | Rarity | Offering Requirement | Effect |
Lac | Rare | 800 | Evoke the Barbarian’s Challenging Shout, reducing your damage taken |
Ohm | Legendary | 500 | Evoke the Barbarian’s Enhanced War Cry, increasing your Movement Speed and damage dealt |
Vex | Legendary | 400 | Gain +3 to all Skills for 5 seconds |
Gar | Magic | 25 | Gain 2.5% Critical Strike Chance for 5 seconds, up to 25% |
Xan | Legendary | 700 | Your next Skill cast will be a guaranteed Critical Strike and Overpower |
Que | Rare | 800 | Evoke the Druid’s Earthen Bulwark, granting yourself a Barrier |
Yom | Legendary | 500 | Evoke the Druid’s Petrify, Stunning enemies and increasing your Critical Strike Damage against them |
Eom | Legendary | 100 | Reduce your active Cooldowns by 0.25 seconds |
Lum | Magic | 5 | Restore 1 Primary Resource |
Qua | Rare | 400 | Restore an Evade charge and gain 6% Movement Speed for 5 seconds, up to 30% |
Xal | Rare | 200 | Gain 20% Maximum Life for 4 seconds |
Wat | Rare | 100 | Evoke the Necromancer’s Horrid Decrepify, Slowing enemies, reducing their damage, and letting you Execute them |
Teb | Magic | 100 | Evoke the Necromancer’s Abhorrent Iron Maiden, counterattacking damage from enemies and Healing you when they die |
Qax | Rare | 400 | Your next non-Basic Skill cast spends all of your Primary Resource to deal up to 100% increased damage |
Zec | Rare | 200 | Reduce your active Ultimate Cooldown by 4 seconds |
Ner | Rare | 700 | Evoke the Rogue’s Countering Concealment, gaining Dodge Chance, Movement Speed, Unstoppable, and Stealth |
Mot | Rare | 150 | Gain a shadow from the Rogue’s Dark Shroud, reducing damage taken per shadow |
Jah | Legendary | 500 | Replace your next Evade with the Sorcerer’s Teleport, blinking further, dealing damage, and becoming Unstoppable |
Thul | Rare | 400 | Evoke the Sorcerer’s Mystical Frost Nova, inflicting Freeze and Vulnerable onto enemies |
Tzic | Rare | 250 | Evoke the Spiritborn’s Concussive Stomp, dealing damage and Knocking Down enemies |
Kry | Rare | 500 | Evoke the Spiritborn’s Vortex, dealing damage and Pulling In enemies |
Ono | Magic | 25 | Evoke the Druid’s Dancing Bolts, seeking and dealing damage to enemies |
Tec | Magic | 100 | Evoke the Barbarian’s Earthquake, dealing damage to enemies within |
Met | Magic | 100 | You leave the Necromancer’s Desecrated Ground behind you for 3 seconds, dealing damage to enemies within |
Tun | Magic | 100 | Evoke the Rogue’s Stun Grenades, Stunning and dealing damage to enemies |
Ton | Magic | 25 | Evoke the Sorcerer’s Meteorites, dealing damage to enemies |
Tal | Magic | 100 | Evoke the Spiritborn’s Pestilent Swarm, dealing damage to enemies |
Ceh | Magic | 100 | Summon a Spirit Wolf to attack enemies for 8 seconds |
Diablo 4: Vessel of Hatred is now available on PC,