While looking for Durlin, you will have to talk to Sindri to find out that Durlin is in Nidavellir. Although the dwarf is unaware of Durlin’s exact whereabouts, Sindri remembers an excellent tavern in Nidavellir that he frequents relatively often. Of course, you are unlikely to be lucky enough to meet Durlin there, but you can probably find someone who knows his whereabouts. The problem is that the tavern is located off the main paths and is quite hard to find. But our guide is here to help you and tell you where to find the dwarf tavern in God of War Ragnarok.
Where to Find the Dwarf Tavern in God of War Ragnarok
First, it is worth noting that Nidavellir is a kind of labyrinth with many streets, passages, and turns. Therefore, when you get to this place for the first time, you will probably get lost, and only luck will help you find Dwarf Tavern. If you are here, luck has turned away from you, but following the tips below, you will not need it.
Once you dock at the Nidavellir Pier, follow Atreus, who will lead you to Sindri. Here, you will get a couple of cut scenes, but more importantly, Sindri will upgrade Artey’s bow. Now, Atreus can use more powerful Sonic Arrows, and he will punch a large hole in the stele during the testing. The monsters sitting there will climb out of the hole, but Kratos’ experience is enough to kill them all quickly.
Now the story episode is over, and here’s what you have to do to find the dwarf tavern in God of War Ragnarok:
- Enter the hole in the wall recently punched by Atreus and go until you are on the other side.
- Now, go forward a little and turn into a narrow lane on your left.
- Here, you will see a large ore cart surrounded by pumpkins.
- At first, it seems impossible to bypass the cart, but you will see a tooltip prompting you to shoot Sonic Arrows here.
- Change Atreus’ arrows to Sonic Arrows and shoot at the indicated point, after which you will unlock the passage.
- Now, go straight ahead, cross the bridge, and use Kratos’ power to remove the smaller cart.
- Follow Atreus, and he will lead you to a tavern with eight diamonds on the door. And when you go inside, you will find a bard who knows about Durlin’s whereabouts.