Update 1.030 for Wild Hearts has arrived, and here are all the changes and improvements mentioned in the patch notes. The latest patch notes for Wild Hearts include a long list of improvements and balance adjustments, along with hundreds of fixes being made to the game. Some of the most notable changes include a new Kemono variant called Alpha Sapscourge, new Trial/Volatile/Kemono Quests, and new ways to limit break. You can learn how to change your appearance in the game by checking out our guide here. Here is the complete list of patch notes for update 1.030 for Wild Hearts:
Wild Hearts Update 1.030 Patch Notes
Improvements, Balance Adjustments
- The attribute values of weapons and the resilience of armor can now be enhanced through the Limit Break system.
- An option to change Inherent Skills has been added to the Limit Break system. Inherent Skills can be added and replaced by consuming materials. This option will be unlocked after completing the main storyline and after you acquire your first Core Orbs.
- Upper and lower body undergarments can now be selected separately. Undergarments can now be changed in the Change Equipment menu.
- Up to 3 food items with the same final effects can now be smoked simultaneously in the Smoker and Vermilion Smoker karakuri.
- Added quests featuring specific Volatile Kemono. E.g., “Ruby-Blossomed Rodent – Volatile.” These quests will be added to Chapter 3 through Side Stories when the following conditions are met:
- Hunted the target Volatile Kemono;
- Completed post-Chapter 3 quests, including the Recondite quests, in which the original species of the volatile Kemono was the hunt target.
- Players who have already completed the above criteria before the application of the update will only need to complete one of the conditions.
- [For PC] Added new “DLSS” and “DLSS Quality” options that reduce the drawing load while maintaining high resolution to the Upscaling setting. These options are only available for GPU that support them.
- [For PC] A warning message will now appear when attempting to play on a PC that does not meet the minimum system requirements.
- Added a new “Karakuri Activation while holding the Sprint button/key” setting. When enabled, Karakuri can only be activated while holding the sprint button/key.
- Added a new Central Dot Display setting.
- Added the following setting items:
- Subtitle Background Color
- Subtitle Text Color
- Color Subtitled Speaker Names
- Reticule Color (On Target)
- Reticule Color (Off Target)
- Lock-On Marker Color
- Cursor Color
- Added a sample display on the right side of the screen for the following settings:
- Subtitle Text Size
- Tutorial Text Size
- Action Guide Text Size
- Acquisition Log Text Size
- Chat Log Text Size
- Subtitle Background Transparency
- Tutorial Window Background Transparency
- Guide Window Background Transparency
- Added an option to listen to the volume samples when changing the Voice Volume setting.
- Added VRAM status display on the right side of the screen for the following settings:
- Resolution
- Upscaling
- Preset
- Textures
- Model Quality
- It is now possible to select multiple items when selling goods at the store.
- The chat wheel can now be used during the Final Blow.
- Material details can now be viewed on screens where materials are consumed, such as during weapon forging.
- Headgear can now be toggled on and off from the armor forging and cladding creation screens.
- A message will now be displayed in cases where accessories cannot be displayed in combination with certain pieces of armor.
- Basic Karakuri will now be saved as part of a loadout.
- Flying Vine routes will now be displayed on the Detailed Map.
- The remaining time and remaining life threads for the current active quest will now be displayed on the Detailed Map.
- It is now possible to select multiple Karakuri simultaneously when dismantling Dragon Karakuri from the Detailed Map.
- A new icon has been added to the Detailed Map to indicate Dragon Karakuri placed by other players.
- An adjustment was made to the Detailed Map to make travel icons and Dragon Pit icons easier to select than Dragon Karakuri icons.
- Assistance Search can now be also conducted at Campfires.
- Increased visibility of destructible Giant Kemono parts that have fallen to the ground when using Hunter Vision.
- Increased visibility of the critical hit effects.
- Added “Critical Mode” to the Training Bear settings. This setting will allow players to choose whether critical hits will be triggered when using the Training Bear Karakuri.
- It is now possible to join other players/request assistance during Serial Hunt quests. However, it is only possible while the first Kemono’s health is above a certain threshold.
- Increased the speed of combo attacks using the Stake Karakuri.
- Increased the transition speed from attacks using the Glider Karakuri into an Iai Slash when using the Karakuri Katana.
- Fixed an issue in which the transition from an attack using the Glider Karakuri into an Iai Slash would be canceled if a movement input was entered.
- Fixed an issue that caused an unexpected amount of movement when triggering Unbound: Vortex Lunge with the Karakuri Katana.
- Adjusted Maul’s Wingblade Crescent Slash to make the final attack easier to hit the target.
- The skill activation log will now not be displayed when activating Maul’s Extended Rap skill.
- Adjusted Maul’s Pummel to make it more likely to hit the Kemono.
- Fixed an issue where Karakuri could not be placed during the Fully Extended: Jumping Pummel with a Maul.
- Fixed an issue where Karakuri could not be placed during the Fully Extended: Pound with a Maul.
- Made the following adjustments to Maul’s Power Smash:
- Adjusted the movement input during the Power Smash to match the camera focus point;
- Increased the movement amount during the attack;
- Fixed an issue that made it impossible to place Karakuri at the end of the attack;
- Increased the rotation speed.
- Pressing Attack 1 or Attack 2 during the Power Smash will trigger a Pummel attack with a large amount of forward momentum. The attack that will follow will change depending on the state of the Power Smash before it was triggered.”
- Fixed an issue that made it possible to use Maul’s Aerial Pound to avoid fall damage.
- Fixed an issue in which the Spinning Top Karakuri could be destroyed with Maul’s Power Smash.
- Added a Bow action that allows you to release arrows with higher resonance power during the following attacks:
- Attacks using 2 stacked Crates;
- Attacks using 3 stacked Crates;
- Attacks using the Glider Karakuri;
- Attacks using the Stake Karakuri.
- Holding down the fire button during an attack will cause a special effect to appear around the player. Firing when this effect is displayed will trigger a special action with increased resonance effect.
- Increased the power of the Glider combo attack with the Bow.
- Fixed an issue that prevented you from spin dodging when dodging three or more times in a row in the same direction with a Bow drawn.
- Fixed an issue that caused an unexpected amount of movement when dodging following the Full Draw: Otoya attack with a Bow.
- Fixed an issue in which damage was unintentionally decreased despite the aiming distance being within the proper range when using a Bow during the Celestial Dragon hunt.
- Increased the power of Leaping Strike, Jumping Spin Slash, Forward Throw, and Nimble Lunge with Karakuri Staff.
- The mutation level of the Karakuri Staff will no longer reset outside of combat.
- Increased the amount of Karakuri Thread generated when attacking with a Karakuri Staff.
- Fixed an issue that caused the weapon gauge of the Karakuri Staff to flicker at unintended times.
- The valor gauge will no longer reset when using a Glider while charging with a Nodachi.
- Adjusted Nodachi’s Downward Slash to make it easier to hit Kemono.
- Increased the power of the Nodachi’s Celestial Stab using the Glider Karakuri.
- Reduced the build-up of the valor gauge after successfully hitting a Kemono with Flaming Slash with a Nodachi while charging.
- Fixed an issue where moving while charging with a Nodachi used up more stamina than intended.
- Fixed an issue where Double Spin Slash could not be performed if the connection to the Celestial Anchor Karakuri was lost during a jump when the Celestial Anchor was used while charging with a Nodachi.
- Reduced the transition speed from Surprise Bombardment to dodging while using a Hand Cannon.
- Surprise Bombardment, when used after a Sliding Dodge, will now fire three projectiles simultaneously.
- Fixed an issue in which regular shots with a Hand Cannon sometimes did not hit Small Kemono or the Celestial Being correctly.
- Adjusted to ensure that the Spindance Gauge is not reduced outside of combat with Giant Kemono.
- Fixed an issue that caused parrying with a Bladed Wagasa to fail within the first few frames of also inputting movement commands.
- Adjusted controls of the Bladed Wagasa’s Aerial Spindance 1.
- Adjusted controls of the Bladed Wagasa’s Savage Dance.
- Fixed an issue where the number of hits of the Bladed Wagasa’s multi-hit attacks, such as the Trey Star, could be reduced depending on the FPS setting.
- Fixed an issue in which parrying during Bladed Wagasa’s Reverse Lunge would cause the player to float in the air when they were on the ground.
- Fixed an issue where some of the attacks performed with a Bladed Wagasa after a parry with a full Spindance gauge failed to hit the target.
- Adjusted the timing of Karakuri destruction that occurs when a Kemono enters an enraged phase.
- Adjusted to make sure Healing Water can be used with no issues after getting up or using the Spring Karakuri.
- Reduced camera shaking after getting grabbed by a Giant Kemono.
- Made it easier to use the Shield Wall Karakuri to block Onyxshard’s spinning attack.
- Adjusted an issue that sometimes caused Basic Karakuri to be unintentionally linked sideways during a battle with a Giant Kemono.
- Increased the duration of the Fusion Flash for the Celestial Cannon Karakuri during the Golden Tempest hunt.
- Increased the duration of the Fusion Flash for the Chain Trap Karakuri during the Deathstalker hunt.
- Adjusted so that when a Stake Karakuri is stuck in a Kemono, it can be grabbed immediately by holding down the sprint button.
- Adjusted so that only the first hit of the Spinning Top will now stagger Kemono.
- Increased the range at which the Elemental Lantern Fusion Karakuri responds to Kemono’s elemental attacks.
- Reduced the time it takes for a player to get launched when using the Launcher Karakuri.
- Adjusted behavior of the Celestial Dragon.
- Made it easier to target body parts when hunting the Celestial Dragon.
- Adjusted aggro sensitivity of Deeply Volatile Kemono.
- Adjusted the names of Deeply Volatile Kemono in all localized languages.
- Increased the amounts of some items sold in the shop
- The number of items on sale will change after the item lineup is updated.
- Adjusted the effects for the following food items:
- Sesame Seeds
- Increased gauge build-up when dried.
- Millet, Dried Millet, Unmilled Rice, Dried Unmilled Rice
- Increased gauge build-up when fermented.
- Dried Akebia Fruit
- Health Boost value increased from 6 to 8.
- Smoked Dried Akebia Fruit
- Health Boost value increased from 8 to 10.
- Dried Ravencap
- Health Boost value increased from 4 to 6.
- Smoked Dried Ravencap
- Health Boost value increased from 6 to 8.
- Smoked Dried Sesame Seeds
- Health Boost value increased from 4 to 5.
- Sweet Rice, Sweet Meat, Sweet Fish, Sweet Vegetables
- Health Boost value increased from 24 to 26.
- Smoked Sweet Rice, Smoked Sweet Meat, Smoked Sweet Fish, Smoked Sweet Vegetables
- Health Boost value increased from 26 to 30.
- Sesame Seeds
- The effect of the Recovery Boost skill will now be applied not only to Healing Water but also to health recovery that occurs through other skill effects.
- Adjusted stage rendering and collision.
- Adjusted the placement of accessories with some armor pieces.
- Beards will now be displayed correctly when wearing an eye bandage.
- Added a special mark to Talismans obtained from hunting Deeply Volatile Kemono.
- Adjusted the contents of Talismans obtained by hunting Volatile Kemono. It is now possible to obtain Talismans with rare skills, such as those that enhance specific weapon types. The type of skills attached will depend on the hunted Kemono.
- Added defense level enhancements for armor sets to the Limit Break system
- Increased the amount of Giant Crystals obtained from Volatile Kemono.
- Adjusted hunt rewards for the following quests:
- Deathly Blossom Trail Stagnation
- Bitter Spirit Isle Stagnation
- Choking Harvest Canyon Stagnation
- Biting Frozen Fort Stagnation
- Stagnant Verdant Spikemoss
- Stagnant Balmy Orange
- Stagnant Russet Canopy
- Stagnant Silvery Rimes
- Reward adjustments:
- Increased the number of Keystones dropped;
- Added Core Orbs;
- Removed Giant Crystals.
- Added Natsukodachi Core Orb as a reward for hunting Grimstalker.
- Added Harugasumi Core Orb as a reward for hunting Murakumo.
- Increased the number of Core Orbs obtained by hunting Deeply Volatile Kemono.
- Talismans added to Favorites will not be prioritized when sorting by anything other than acquisition order.
- Adjusted the Talisman tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Adjusted the Life Threads tutorial. This can be accessed through Main Menu > Information > Tutorials.
- Corrected an error in Murakumo’s description in the Cyclopedia.
For more information on future updates and patch notes for Wild Hearts and other games, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like Cult of the Lamb and Hearts of Iron IV.
Update 1.030 for Wild Hearts is available on PlayStation 5, Xbox Series X|S, and PC, and the changes in the patch notes should already be live. For the latest news and updates straight from EA, visit their website here. And to review the complete list of changes with this update, click here.