Riot Games is on a roll releasing updates to their games this week, with the patch notes for update 3.0b coming to Wild Rift being the third game to get a significant update in the last two days. Developers are adding several changes to the multiplayer game today, including new skins, accessories, events, and changes to the strength of various champions. Fans of the League of Legends spin-off should look out for the update today, March 3.
For all the coming changes, check out the full patch notes for update 3.0b coming to Wild Rift below.
Wild Rift Update 3.0b Patch Notes for March 3
SKINS
- Obsidian Malphite
- Zombie Slayer Pantheon
ACCESSORIES
You can earn or purchase accessories from a bunch of different sources. Please check the relevant page in game for more information on how to get โem!
Baubles: In Bloom
Icons: Wild Rift Season 5
All accessories will be released throughout the patch.
EVENTS
JOIN THE FLUFT (IONIA)
Join the poros on another flufftastic adventure, this time in Ionia!
The Join the Fluft (Ionia) event begins March 10 at 08:01 GMT+8
CHAMPION CHANGES
FIZZ
- PLAYFUL / TRICKSTER
Damage: 85/150/215/280 โย 75/140/205/270
- CHUM THE WATERSMaximum base damage: 350/450/550 โย 300/400/500
JAX
- RELENTLESS ASSAULT
Attack Speed gained per stack: 3/5.5/8/10.5% โย 2.5/4.5/6.5/8.5%
LULU
- WHIMSY
Cooldown: 16/15/14/13s โย 17/16/15/14s
- HELP, PIX!
Shield value: 70/115/160/205 โย 75/110/145/180
YUUMI
- BASE STATS
Mana regeneration growth: 0.9 โย 1.3
- BOP ‘N’ BLOCK
Cooldown: 12/10/8/6s โย 10/8.5/7/5.5s
- PROWLING PROJECTILE
Mana cost: 90 โย 70
Current percent health damage: 2/3.5/5/6.5/8% โย 2/4/6/8/10%
Base damage: 40/80/120/160/200 โย 60/100/140/180/220
Empowered base damage: 60/110/160/210/260 โย 80/130/180/230/280
- YOU AND ME!
Attached adaptive force ratio (AD:AP): 1:1.67 โย 1:2
- FINAL CHAPTER
Base damage per wave: 60/80/100 โย 80/100/120
GAMEPLAY CHANGES
ITEMS
MAW OF MALMORTIUS
Maw of Malmortius is a niche item that should be the premiere pick when facing multiple magic damage threats, but right now itโs not. We hope by reducing Mawโs cost, it will help it become that premiere item of choice when facing multiple enemies dealing magic damage.
- Combine cost: 600g โย 400g
- Total cost: 3000g โย 2800g
RUNE CHANGES
KEYSTONE: ELECTROCUTE
Electrocute is meant to be the keystone for burst and quick trades, but for many champions, Conqueror has just been a better choice. Weโre giving it a couple small buffs to help it compete with the other options, particularly for assassins and mages.
- Base damage: 30-184 โย 35-189
- Cooldown: 25s โย 20s
DOMINATION: TRIUMPH
Triumph is a rune that can allow champions who do high damage, kill multiple enemies in a teamfight and stay healthy while doing it. However; itโs lately been struggling to find its place in this meta, so weโre increasing the damage it provides when attacking lower health champions so that it can better compete with the other Domination runes.
- Bonus damage to enemies below 35% health: 3% โย 5%
INSPIRATION: HUNTER- GENIUS
Hunter – Genius isnโt performing as well as weโd like. Weโre increasing its starting ability haste and the ability haste that it provides per stack in order to make it a more competitive minor rune pick.
- Starting ability haste: 2.5 โย 3
- Ability haste per stack: 15 โย 18 at max stacks
KEYSTONE: PHASE RUSH
We know that Phase Rush has the potential to invalidate counterplay for some champions, which is why weโve been careful when making adjustments to it. However; it’s clear this keystone is weak compared to others. This buff should help champions that value the extra mobility over the course of longer fights, while also maintaining its current power level for champions that just want to use Phase Rush to execute a specific combo every once in a while.
- Cooldown: 15s โย 12s
INSPIRATION: SWEET TOOTH
Sweet Tooth has been a dominant pick compared to the other minor Inspiration runes. Weโre reducing the bonus healing and gold gained from Honeyfruit to hopefully allow for some other minor runes to shine.
- Bonus Honeyfruit healing: 25% โย 20%
- Bonus gold per Honeyfruit: 20g โย 15g
RESOLVE: BONE PLATING
Compared to the other Resolve runes, Bone Plating has been underperforming. Weโre reducing its cooldown to better fit the faster gameplay in Wild Rift.
- Cooldown: 45s โย 35s
RESOLVE: CONDITIONING
Despite it being a competitive pick, we believe that Conditioning could also better fit the faster gameplay of Wild Rift. Weโre reducing how long its bonus armor and magic resist stats take to come online, while also reducing its starting resistances to keep it in line with its fellow minor runes.
- Initial wait time to gain bonus resistances: 5m โย 3m
- Starting bonus armor and magic resistances: 8 โย 5
RESOLVE: HUNTER – TITAN
Hunter – Titan provides survivability and strong resistance against crowd control, because of this it has felt like a must-pick rune lately. To make room for some of the other Resolve runes to shine, weโre reducing the tenacity gained per unique champion takedown.
- Tenacity gained per unique champion takedown: 4% โย 3%
- Max stacks: 20% โย 15%
RESOLVE: SECOND WIND
Second Wind hasnโt been living up to its promise of mitigating lane poke and harass, so weโre cutting the amount of time needed to recover health to make it a stronger pick against consistent poke damage.
- Regeneration time after taking champion damage: 10s โย 5s
Wild Rift is an online multiplayer battle arena game available on Xbox One, PS4, Nintendo Switch, iOS, and Android.