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Maxim Karpenko has released new patch notes on WorldBox – God Simulator V.0.21.1, and we have the list of changes. WorldBox – God Simulator V.0.21.1 – Picking Eggshells update is out, and the franchise has sorted out the issues experienced from the previous Mega Box patch. Let’s dive right into WorldBox – God Simulator V.0.21.1 patch notes.
WorldBox – God Simulator V.0.21.1 Update Patch Notes
ADDED:
- Option to adjust the intensity of the night
- Option to adjust the intensity of the colour of some ages
CHANGES:
- Dragons now friendly with fire elementals
- Dragon attacks have now a small force effect with damage
- Added bigger timeout for alliance plot creation
- Removed whoosh sound when map is moved
- UFO disaster changed to appear only at age of moon
- Dragons will prefer flying to lava or ground tiles
- Added font for simplified Chinese
- Added sliders in the settings menu
- Adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don’t have any other kingdoms at their borders. Less alliance border gore
- Opinion because of clans changed from 30 to 40
- Opinion because of different species changed from -20 to -50
- Humans don’t like orcs now too(for opinion check)
- Opinion – same species bonus changed from 5 to 15
- Opinion – close borders changed from -50 to -25
- Opinion – far borders changed from 35 to 25
- Can layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- Druid and super pumpkins now friends
- Snowman is now friends with many species
- More hp for crabzilla
- Changed how edges on mini map are shown
FIXES:
- Crabzilla didn’t shake on hit
- Sometimes the crabzilla laser sound kept playing after his death
- Mobs still trying to go broken golden brain
- Sometimes AoE attacks didn’t resolve correctly
- Flame sword had a lot of armour bonus, instead of damage
- Mad clan members can be chosen to be kings/leaders and would then bug out
- Dead trees and ruins sometimes won’t show on mini map as that
- Earthquake removes buildings instead of making ruins
- Sometimes units had negative health and became unkillable
- Sometimes diplomacy didn’t work at all on big maps with many clans
- War lines acting weird on mobiles
- Mini map got dirty
- Some brushes showing in wrong order
- Ghost cities sometimes not removed from the map
- Alliances get dissolved right away. 50% fixed and related to ghost cities bug
- Culture title not translated in tool-tip
- Some issues with language translations
- Opinions not aligned to the right for RTL languages
- Opinion of baby king was wrong
- Pt-br language errors
- Venomous trait didn’t give poison
- Civs could build farms on snow hills
- Save slot numbers were showing wrong sometimes
- Cities have holes in their borders on load
- Rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- Dragons didn’t damage other units directly and didn’t register kills
- If music-box ( fmod ) fails to initialize, we’ll turn off sounds and music instead of crashing the game
- Small fix that should correctly calculate units targeted by AoE damage
- Game crashing when trying to show a map with a broken preview
- Mobile zoom stuck after crabzilla died while lasers were active
- Crabzilla hiding behind trees before his first step
- It took ages to damage crabzilla
MODDING:
- Mods are only loaded into memory if their dll ends with “_memload.dll.” E.g., ncms.dll -> ncms_memload.dll. They will keep their original namespace
- Modded games will show a yellow version number on screenshots
- Modded games that have an active error will show a cyan version number on screenshots
WorldBox – God Simulator is available on Android, iOS, Microsoft Windows, Mac-OS, Linux, and Mac operating systems. For more information on today’s patch notes, head to its official Steam page.