Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Gaming»Telltale Writers Have the Most Difficult Writing Job in the Industry

Telltale Writers Have the Most Difficult Writing Job in the Industry

Telltale games tends to receive a fair amount of criticism in the gaming community for consistent issues regarding production aspects of its games. Topping the…

Andrew McMahonBy Andrew McMahonDecember 28, 20165 Mins Read
Telltale
This article is over 8 years old and may contain outdated information.

Telltale games tends to receive a fair amount of criticism in the gaming community for consistent issues regarding production aspects of its games. Topping the list of those criticisms is the broken gameplay engine that each game runs on, resulting in different issues for different players (voice over glitches, missing graphics etc). ย 

A lot of the frustration surrounding the gameplay issues isnโ€™t necessarily that they happen, but that they seems to get worse and more prevalent with each game, with no resolution in site. These problems are nothing new and date back past Telltales recent resurgence – bookmarked by the release of Telltaleโ€™s The Walking Dead – to the company’s start a decade ago with Sam and Max Save the World.

Telltale
Sam and Max on the xbox 360 experienced many of the same problems we see in Telltale games today.

While those problems certainly hinder certain aspects of the game, there is no disputing that Telltale games are story driven adventures, and that itโ€™s where the true focus is, development-wise. That is obviously important given that the games involve little to no gameplay, outside of dialogue and action button prompts and walking.

The stories, while usually based on established properties with pre-existing fan bases, are always delightfully deep and unique. Ranging from plots revolving around zombies, knights and even superheroes – essentially everyoneโ€™s childhood favorites – the subject matter of Telltaleโ€™s story catalog is every growing and diverse.

But as enjoyable those stories may be, even they are not exempt from criticism, my own included. The vast majority of those story issues revolve around the dialogue, and the illusion of choice they present.

While Telltale does explicitly states that the game series adapts to the choices you make and that the story is tailored by how you play, those statements are really only true for big choice scenes (usually an option A or B scenario) and even then they converge at an end point. When dialogue prompts appear players are given four different options in which to choose from in a given time; ranging between variances of aggressive, calm, neutral and silent.

Telltale
Alfred chastises Bruce that he nearly killed a man even if all he did was hang him upside down, as opposed to breaking his arm.

Despite the variety of dialogue choices, multiple playthroughs reveal that the NPC response is generally always the same, regardless of the tone picked. This result in a number of scenes that generally donโ€™t make sense – with the first one coming to mind is the stranger in The Walking Dead blaming Lee and Clementine regardless of whether they stole from him or not – and just seems like lazy writing.

The reality of it is that the writers at Telltale have one of the most difficult job in the company. Writing can be easy (especially if I can do it), but writing can also be considerable difficult, especially when telling a story.

In any writing there are always certain rules and regulations to follow if you want things to make sense, i.e structure, grammar and basic phonetics. Story oriented writing includes this and then is tasked with creating worlds, plots, characters and unique process, all while being simple and explanatory, yet subtle enough to catch the audience’s interests and still hide some surprises.

The story driven Telltale games take all of that and then add the feasibility and limitations that come with games and their development. Essentially the story (even for a story driven game) is planned entirely around the game’s overall structure and still has bullet points that need to be accomplished by end game.

Like any business, Telltaleโ€™s number one goal is to turn a large profit, so these bullet points tend to revolve around not only the game being written, but the marketing revolving around it. The current video game market, profit wise, has revolved around sequels, so a large part of Telltaleโ€™s ย marketing message is that player choice will carry over in every episode and each season.

Telltale
Telltale writers do a masterful job of creating unique, but linear end results for different conversations.

As a result writers are given specific end points – which are always the aforementioned A or B decisions in each game – and are told to write around them while simultaneously creating a branching path, decision based story that eventually converges back to linearity. If not, each season would require multiple different games for the price of one, something that is both not profitable and not feasible given the tremendous workload Telltale already takes on (currently averaging two games a year).

So to be able to create dialogue choices that range from all these different emotions, and still have the resulting conversations and story effect still make sense, is no small feat. Containing a point of convergence – and end game – where branching storylines meet back at the same place is the honestly something tends to happen with the vast majority of video game stories, but itโ€™s a shame that it happens with Telltale games considering how important distinct stories are to enjoying their games.

While Telltale writers might seem like their job is as simple as write A, B, C, D dialogue choices, there are certainly more variables to take into account. Add the rules and regulations of anything oriented to grammatically correct writing with the difficulty of creating an engrossing story, then tack on having to work around both the structure of the game and its marketing, then you have the basis for writing for Telltale.

Related Topics
Batman Telltale Games
Share. Facebook Twitter LinkedIn Reddit Email
Andrew McMahon
  • Website
  • Facebook
  • X (Twitter)
  • Instagram

Andrew has been in love with video game ever since his brother was forced by their parents to let him watch him and his friends play games like Goldeneye and Super Mario 64.

SUGGESTED READS

Destiny 2 The Edge of Fate Campaign Walkthrough
Game Guides

How To Complete The Edge of Fate Campaign in Destiny 2

Destiny 2: How To Fix Error Code Chicken
Game Guides

Destiny 2: How To Fix Error Code Chicken (Updated for The Edge of Fate)

Destiny 2 The Edge of Fate Error Code Cat
Game Guides

Destiny 2: How to Fix Error Code CAT (Updated for The Edge of Fate)

Destiny 2 The Final Shape Battleye Error
Game Guides

Destiny 2: How To Fix Battleye Error Code Plum (Updated for The Edge of Fate)

The Edge of Fate Launch Patch Notes
Game News

Destiny 2: The Edge of Fate Patch Notes

Destiny 2 Centipede Error Fix
Game Guides

Destiny 2: How to Fix Error Code Centipede (Updated for The Edge of Fate)

Trending
A picture of the sneaky California couple stealing flowers.

Sneaky California Couple Bags Dozen Flowers in Brazen Midnight Heist: โ€˜Totally Unhingedโ€™

Minnie laptop as a dad joke

Michigan Girl Dies Inside After Dad Gifts Her Minnie Laptop Instead of Mini Laptop, ‘Ruining Your Child’s Birthday is So Funny’

A picture at the South Carolina restaurant.

Racist South Carolina Restaurant Owner Tells Black Pastor Heโ€™s Not Welcome There: โ€˜Your Racism Is Showingโ€™

Outrage in Metairie as Man Allegedly Plans to Report Undocumented Workers After Job Is Done: โ€˜This Is Disgusting'

Outrage in Metairie as Man Allegedly Plans to Report Undocumented Workers After Job Is Done: โ€˜This Is Disgusting’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.