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Home»Gaming»5 Biggest Changes Coming to Diablo 4 in Season of the Construct

5 Biggest Changes Coming to Diablo 4 in Season of the Construct

Get those builds ready for the Season of the Construct.

Sid NatividadBy Sid NatividadJanuary 17, 20243 Mins Read
Diablo 4 Season of the Construct cover
Image Source: Blizzard Entertainment
This article is over 2 years old and may contain outdated information.

Diablo 4 Season of the Construct is upon us. It’s the third season in the relatively fresh Diablo game and it brings a lot of exciting changes that many franchise veterans have been clamoring for in the past few months. If you’re looking for even more reasons to join Diablo 4 Season of the Construct, here’s a list of some of the biggest changes. If anything, they should provide incentives for you to start over again with a new character.

Leaderboards & a New Endgame are Finally Here!

Diablo 4 Season of the Construct promo
Image Source: Blizzard Entertainment

Leaderboards or just about any form of Ladderized rankings have always been staples in Diablo games’ seasonal content. Diablo 4 notably released its first season without it. The report back then was how it would take at least until the third season for Ladderized rankings of any form. Well, here it is now.

It comes in the form of The Gauntlet, which is a weekly rotating dungeon with an innate leaderboard. The leaderboard also refreshes weekly, just as how the dungeons refresh and change every week.

And get this, the top weekly players will be immortalized in the Hall of Ancients. However, it’s also worth noting that The Gauntlet might arrive later during the duration of Diablo 4 Season of the Construct. Consider The Gauntlet as the new endgame mode.

Diablo 4 WASD Movement

Diablo 4 Season of the Construct screenshot
Image Source: Blizzard Entertainment

Bringing Diablo 4 to more contemporary ARPG standards, Season of the Construct is also adding a new movement scheme with WASD buttons on the keyboard. This should make movement more precise and seamlessly more action-oriented.

Related:

How To Summon a Golem in Diablo 4 as a Necromancer

You no longer have to keep clicking and sacrifice your mouse’s LMB to hell. It might take some time to get used to, but builds like Whirlwind and even ranged builds will enjoy more fluidity.

A Customizable Companion

Diablo 4 Season of the Construct pet
Image Source: Blizzard Entertainment

It also took them a while, but companions are getting reintroduced to the fray, similar to how they worked in Diablo 2 and Diablo 3. Diablo 4 Season of Construct Seneschal Companions, however, offers a more intriguing twist since they are the reason for the 3rd season’s title.

You can customize them a lot more intricately compared to the companions of the past games. The whole season’s new features or gimmicks seem to revolve around these Seneschal Companions.

Limitless Helltide

Diablo 4 Season 3 art
Image Source: Blizzard Entertainment

Here’s a good reason to keep playing those old characters for anyone who doesn’t want to start over. Helltides are now permanent and don’t expire. Once per hour, however, Helltides will enter a five-minute break window.

Related:

How To Fix “You Are Not Allowed To Speak in Local Chat” in Diablo 4

Apart from that, you can just bathe in the fiery combat of Helltide to both level up and farm some Unique items. For the Season of the Construct server, this improvement should also make leveling to 100 faster.

New Content

Diablo 4 Season of the Construct Art
Image Source: Blizzard Entertainment

Of course, there’s also a new questline involved here and it’s tied with the Seneschal Companions.

You can expect this new content to come with Diablo 4 Season of the Construct and its arrival:

  • Questline involving Zoltun Kulle
  • Additional customization mechanics for the companion
  • New Gear, Aspects, and Skills (of course)
  • New Dungeons (Vaults)
  • New Battle Pass
  • New Cosmetics

That should make your return to hell more worth it and more competitive.

Related Topics
Diablo 4 Guide
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Sid Natividad
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Sid was born, did some stuff, then decided to become a writer. He transitioned into video game journalism after his stint as a reporter covering warzones and marginalized sectors. Nowadays, he prefers the much lower chance of catching a stray bullet during work hours.

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