After the dawn of WIPE DAY, developer Combat Waffle Studios is locked and loaded for an additional April update. A new round of patch notes, per se, with patch 0.4.2879.12934 for Ghosts of Tabor coming into play with various adjustments. The Island of Tabor is receiving some tweaks to go with the changelog of bug fixes. We’ve deployed the intel from the official link here, but we’ll provide the patch notes below for quick reference. The link will obtain additional information for all VR soldiers to check out.
Ghosts of Tabor Patch 0.4.2879.12934
Island of Tabor
- Optimized the white house
- Optimized collisions for better performance
- Landscape made easier to navigate in certain areas
- Added more cover in open areas
- Improved objects culling distances
- Optimized materials and textures use for better performance
- Lootcrates moved to be easier to grab things inside
Bug Fixes
- Fix AI Strafing super fast while shooting at you
- Fix not being able to hear shots from far distances
- Fix mag shaking to get ammo count
- Fix gunwall in other rooms not working correctly
- Gunwall significant improvements (you can now two-hand weapons or items and they will detect correctly one at a time which one is closest)
- Fix infinite eating bug
- Fix rations not showing on kiosk correctly
- Fix duplication bugs with conveyors
- Fixes for watch compass highlighting
- Deleted old backpacks
- Fixed duplication glitch with the workbench drawers in the safehouse
- Fixed player offline healing
- Fixed Loading screens on Oculus Store PC version
- Fixed OpenXR not loading correctly on Oculus Store PC version
- Fixed removing silencers in raid
- Fixed issue with guns falling off holsters and holsters disappearing
- Fixed silencer collision issues
- Fixed placing helmet attachments in backpacks
- Fixed mute mic setting not persisting across sessions
- Fixed weapons not extracting when placed in geartech weapon holster
- Fixed grenade pin pull sound not attenuating
- Fixed backpacks vanishing in certain situations
- Fixed Scar shrinking weapon attachments
- Fixed sound inconsistencies when jumping
- Fixed some inconsistencies with grenade damage model
- Fixed gripping gunstock on accident when gun is holstered
- Fixed 556 tracer damage
- Fixed magazine/gunwall duplication bug
Improvements
- Added a heartbeat sound for when player is under 25% HP
- Fixed on-screen blood effect being too intense when going into raid with slightly lower than 100% health
- Added haptic and sound feedback when adding or removing loot from backpacks and armor holsters
- Improved grabbing backpack while armor is equipped
- Improved handling items in backpack as now you have to grab the backpack by the straps
- Improved handling items in backpack by preventing the backpack from tipping over when moving loot around
- Improved adding weapon attachments to weapons Improved mp40 charging when releasing from safety
- Improved MP5 magazine socket location
- Improved LODs on weapons, magazines, and attachments
- Improved looting without grabbing weapon
- Improved looting without stepping up on desk Improved physics and interaction with armor storage locker
- Improved door physics
- Tweaked loot spawn weights
- Tweaked purple key card room loot weights on island of tabor to be consistent with Silo
- Reduced stamina reduction when you jump, so you can jump more often
- Increased stamina regeneration rate
Other
- Hunger drain increased from .0375/s to .04
- Fruit cans appear less often
- Made looting interactions easier by improving hand collision
Please be sure to restart your individual Steam clients to update Ghosts of Tabor. The game is still in early access, so expect more fixes to come.