The Warframe: Duviri Paradox extension is getting multiple fixes to improve its features and general gameplay in its latest expansive Hotfix 33.0.3. In the latest update, Digital Extremes with Panic Button Games will fix the Duviri Orowyrm, The Duviri Paradox Quest. There will also be additional changes and fixes to the Paradox. Without further ado, here are the complete patch notes for April 29th Warframe: Duviri Paradox Hotfix 33.0.3.
Warframe: Duviri Paradox Hotfix 33.0.3 Patch Notes
Thanks for tuning in to Devstream 170, Tenno!
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Changes
- Updated the VFX on the Ack & Brunt, Soma, Vasto, Burston, and Bronco Incarnon Geneses.
- Made a slight visual update to show rings in the Duviri Region screen.
- Changed the Drifter’s second ability in Duviri from “Target Radar” (reserved for The New War) to “Guiding Hand”.
- Made several fixes and updates to Incarnon Geneses SFX (specifically how Host/Clients hear them).
Duviri Orowyrm Fixes: Warframe: Duviri Paradox
- Fixed getting stuck in the first phase of the Orowyrm fight after a Host migration occurs right before the player steers it into the portal. This would leave everyone in the squad stuck in the Duviri Landscape, and unable to continue the fight.
- Fixed Drifter swapping to regular Melee instead of the Orvius if it players picked up while riding Kaithe. This would cause them the inability to grapple with the Orowyrm.
- Fixed getting permanently stuck ragdolling after getting hit by an Orowyrm projectile while riding Kaithe. In turn, causing an inability to continue with the fight.
- Fixed losing the Sirocco after returning to Duviri Landscape after defeating the Orowyrm.
- Fixed total loss of function after getting hit by an Orowyrm energy wave while trying to take control of it. This causes a highly dark screen and other issues upon respawning.
- Fixed crash during the first stage of the Orowyrm fight after a Host migration.
- Fixed Client’s inability to use Transference on normal (non-Steel Path) Orowyrm.
- Fixed portals lingering in the final stages of the Orowyrm fight.
- Fixed script error during Orowyrm fight after a Host migration.
- Fixes towards script errors that could occur when falling off Orowyrm.
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— WARFRAME (@PlayWarframe) April 28, 2023
The Duviri Paradox Quest Fixes Patch Notes
- Fixed Dax falling off of the map and not respawning in the Quest (notably in Stage 1) – causing the inability to complete the rest of the stages.
- This also affects Story stages in The Duviri Experience has been fixed!
- Fixed the end-of-mission screen playing at the end of some Quest stages.
- Fixed Teshin’s Cave portal having no VFX after Stage 8 of the Quest.
- Fixed Rablits in the Quest appearing as enemy targets by having a level indicator and red markers in the mini-map (they will now appear as allies! Rablits are friends, not foes).
- Fixed several issues with Teshin and Rablit’s animations during Quest cutscenes.
- Fixed lighting issues on Teshin upon returning to his Cave during the Quest (restoring the spotlight he deserves!)
- More fixes to Ordis’ dialogue not appearing in the Dormizone after completing the Quest.
- However, if you have not yet completed the Vors Prize Quest, you will not have any Ordis transmissions until completion.
- Fixed script error in “The Prince of Fire” stage of the Quest.
Optimizations
- Fixes towards performance issues during the first stage of The Duviri Paradox Quest.
- Made performance improvements to the lighting in the Dormizone (specifically the door to enter Duviri) for lower-spec PCs.
Fixes: Warframe Patch Notes
- Fixed objective waypoint disappearing for Story stages after defeating a Chest Guardian.
- Fixes towards multiple Host Migration issues resulting in returning to the wrong mission in The Circuit (for example mid-Exterminate would turn into Survival after migration).
- Fixed a non-functional Evolutions screen after selecting Cavalero’s “Evolve Incarnon Weapons” option if you only have one eligible weapon and no other Incarnon Weapons (Incarnon Genesis weapons and the Felarx, Innodem, Laetum, Phenmor, and Praedos).
- Evolutions could be selected, but the UI was not reflecting that – leading to players being unable to see that their Incarnon Genesis has been equipped.
- Fixes towards the Dax Equitem getting stuck in an erroneous state after dealing damage to him while holding many damage-increasing Decrees.
- More fixes towards a crash that could occur when toggling between “Normal” and “The Steel Path” in The Circuit reward path screen.
- Fixed a Veiled Riven equipped on a Mod Config in your Arsenal, appearing in Teshin’s Cave in that same Config but for a different weapon after completing the unveiling challenge.
- This UI-only issue did not apply stats to the equipped weapon.
- Equipped unveiled Rivens will no longer appear in Teshin Mod Configs if the weapon it rolled upon challenge completion is not for the weapon it was equipped on.
- This UI-only issue did not apply stats to the equipped weapon.
Relive the hype of The #Duviri Paradox launch with the Developer team, plus catch a sneak peak of a new upcoming #Warframe!
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— WARFRAME (@PlayWarframe) April 28, 2023
- Fixes towards falling off the map and not respawning in the Orowyrm Arena and Undercroft.
- Fixed Tamms disappearing in the Story herding stage if the player falls to their death – causing an inability to complete the rest of the stages.
- Fixed Clients losing function if they (or the Host) spam the Tubular Bells – causing Clients to get permanently stuck on the ride up/down.
More Fixes: Duviri Paradox Hotfix 33.0.3
- Fixed the end-of-mission screen showing that you gained Circuit Progress when you failed.
- As mentioned in The Duviri Paradox patch notes, it is intended that you do not keep Circuit Progress if you fail or leave The Circuit – this was simply not reflected correctly in the UI.
- Fixed there being no objective waypoint during the third phase of the Profit Taker fight – causing the inability to continue the fight.
- Fixed Kuva/Tenet Weapons not displaying their Stat bonuses (generated from their progenitor) when viewing Mod Configs in Teshin’s Cave.
- Fixed Drifter Melee weapons you got recently (purchased with Platinum or Pathos Clamps) are not being equipped when entering the Duviri Landscape.
- Fixed the Bombastine’s Malice Decree (On Headshot, gain x damage for 3 seconds) at times being triggered by Critical Frost’s bonus Cold Damage.
- Fixed Drakgoon not having a Default Mod Config in Teshin’s Cave.
- Fixes towards white flashing when transitioning from lobby to mission in the Undercroft.
- Fixed Host going invisible to Clients in Teshin’s Cave after using the “Mod Config” context action.
- Fixed spot-loading issues in Teshin’s Cave for both Host and Clients – potentially causing players to disconnect from the squad.
- Fixed a black screen overtaking the Warframe/Paradox Path choice sequence upon starting the game with a new account.
- Fixed Kaithe performing a handstand when previewing it from Inventory.
- Fixed Cinta’s description, not mentioning its Blueprint acquisition method.
- Fixed Krubies (Duviri Conservation animal) spawning where a Hidden Chest might have otherwise. There is enough space for both of them!
- Fixed enemies killed by Opticor Vandal, causing depth issues with their bodies.
- Fixed issues with Enigmas in Duviri if affected by the damage done by Decrees that create radial/aoe damage (Tumbling Frost, for example).
More Fixes – Warframe: Duviri Paradox Hotfix 33.0.3
- Fixed Clients who could not se Enigma elements, such as:
- The laser discs ricochet effect if the Host is more than 40 meters from the Enigma.
- Various elements when taking the disc is out of the area.
- Mnemonic Adjutant scanner.
- Certain statutes – make it impossible for Clients to activate them.
- Fixed Inventory showing that players can sell Kaithes for Credits.
- Kaithes should not be sellable since they are Platinum purchases.
- Fixed intro cutscene in the Angels of the Zariman Quest showing Warframe instead of Operator in the Dormizone.
- Fixed being able to go from Drifter to Operator using Transference if the player has chosen the Paradox Path.
- Fixed being able to see outside Teshin’s Cave from a hole in the map.
- Fixed clipping issues with Acrithis’ carriage horses.
- Fixes towards several armor attachments having offset issues when equipped on Baruuk’s Doan Skin and Bishamo Lark Set.
- We will continue to tackle these in batches – thank you for your patience!
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— WARFRAME (@PlayWarframe) April 28, 2023
- Fixed compression issues in the Dojo Research UI.
- Fixed Companions spawning in the Legendary Rank 3 test.
- Fixed the possibility that two side objectives could spawn simultaneously in the same cave.
- Fixed rare crashes when using Kunai with Incarnon Genesis equipped.
- Fixed various script errors related to UI.
- Fixed script error when a Hidden Chest ran out of possible waypoints to spawn the chest.
- Fixed script error when picking up a Shrine piece when it had already despawned after completion.
- Fixed script error in the Ghost Mirror Enigmas – Host Migration likely caused this.
- Fixed script error when cave encounters start/resume too close to one another.
- Fixed script error in the Undercroft portal.
- Fixed script error when players join or leave an in-progress Duviri session and rewards given.
Warframe: The Duviri Paradox is available on Android, PCs, Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.