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Home»Gaming»Jabroni Brawl: Episode 3 Update 156 Patch Notes

Jabroni Brawl: Episode 3 Update 156 Patch Notes

Update 156 has just launched for Jabroni Brawl: Episode 3, and here are the comprehensive patch notes mentioning the changes. Instead of bringing major changes…

Tunahan KarakisBy Tunahan KarakisMay 6, 20232 Mins Read
Patch Notes of the Jabroni Brawl: Episode 3 Update 156
Image Source: Team Jabroni
This article is over 2 years old and may contain outdated information.

Update 156 has just launched for Jabroni Brawl: Episode 3, and here are the comprehensive patch notes mentioning the changes. Instead of bringing major changes and fixes, the game’s latest version focuses on the issues that fans encounter. We highly recommend the update for the recent changes. Check out the Jabroni Brawl: Episode 3 update 156 patch notes below.

Patch Notes of the Jabroni Brawl: Episode 3 Update 156

Jabroni Brawl: Episode 3 RELEASE Trailer

Maps

Demise

  • Fixed pickup sounds could be heard from anywhere

Weapons

  • Tweaked Hornet Gun’s recharge rates

Player Models

  • Added new player models HL2LC Fisherman, HL1DM Gordon (Casual), Toon Mattress, and TFC Pyro (HD).
  • Added more randomized body grounds for the Summer Snowman player model
  • Updated base model used with Mattress player model
  • Fixed broken vertex on the face of Gunman Chronicles Scientist player model
  • Fixed missing color tinting for arms for HL1 Gus and PVKII Ninja in first-person view
  • Tweaked chrome texture on HL1 arms in first-person view

User Interface

  • Updated localization files

VScript

  • Lua: updated the error messages to also display the call trace
  • Removed CBaseEntity’s PrecacheSoundScript method in favor of its PrecacheScriptSound method
  • Added GetRandomMutatorsAllowed, SetRandomMutatorsAllowed, IsMutatorEnabled, SetMutatorEnabled, and SetAllMutatorEnabled methods to the _CJBGameRulesBattleRoyale class

Miscellaneous

  • Tweaked the players spawning mechanism
  • Fixed possessed Kleiner heads keeping their mouth shut while screaming
  • Fixed LAN-only servers not appearing in the server browser
  • Implemented support for Dark Messiah of Might & Magic Multi-Player BSP format
  • Implemented support for Half-Life: Blue Shift BSP format
  • Fixed some entities, such as doors and buttons, being misplaced when loaded from HLBSP maps
  • Fixed _skycamera could not be rotated
  • Fixed visual desync from the player’s actual position when entering _triggerpush
  • Fixed certain props not resizing on the client side
  • Tweaked the skybox materials loading mechanism
  • Fixed water textures for several HL:S maps
  • Updated KOTH zones to obey the EnableDraw/DisableDraw inputs
  • Re-added missing _serverspawn game event definition
  • Added warning message is shown whenever the ‘Settings’ section is used in a map add file

SDK tools

  • Re-added missing prefabs
  • Fixed Hammer crash on an attempt to load a VMF file containing sprites with missing textures
  • Updated vbspinfo tool to support the L4D2 BSP format
  • Added _jb_gamerulesbr, _jb_gamerulestdm, and _jb_objmarker FGD entries
  • Added SetSpeed input to _triggerpush
  • Fixed SetSpeed input always resetting speed for _funcconveyor

Update 156 for Jabroni Brawl: Episode 3 is available on Windows.

Related Topics
Jabroni Brawl: Episode 3 Patch Notes
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