Endnight Games has just released the May 12 Hotfix update for Sons of the Forest, and here are the detailed patch notes that give folks ideas of what has arrived with this version. Instead of bringing significant changes, the latest patch focuses on a couple of issues that came up in yesterday’s update. See below the Sons of the Forest May 12 Hotfix update patch notes.
Patch Notes for the Sons of the Forest May 12 Hotfix Update
Here are the official patch notes via Endnight Games:
Here is a small hotfix for a couple of issues that came up in yesterday’s patch.
- Fixed enemies were spawning in the peaceful mode in save games.
- Fixed fires not extinguishing when fuel is depleted
- Fixed issue where opening grab bag on standing fires could leave UI visible on screen
- As always, please continue to post your bug reports and feedback in the Discussions area of the Community Hub.
Meanwhile, if you missed the game’s previous version, Patch 5, check out the necessary details below.
Features
- Buildable basic and advanced log sled
- Tree regrowth (setting is on by default) with a 10% chance to randomly regrow when you sleep
- Findable cooking pots and a new advanced cooking system
- Can now add tarps to log structures
- 2 new found footage clips added
- Beached sail boats location added
- 79 new ponds and 34 new lakes added to map
- You can now play the guitar
- Added Timmy mutated arm to the demon battle scene
- New wearable clothing item added
- New Kelvin commands were added to reset traps, fill log sleds and fill drying racks with fish.
Sons Of The Forest Update 05 (Improvements)
- Days Survived now shows the correct readout if the player died during the final interactive cutscene by jumping into the propeller blades
- Cannibals in villages will now sometimes engage in a test of strength fight with another cannibal
- Cannibal fear is now affected by group size, single cannibals will have more fear, and large cannibal groups will have less
- Shotgun rail is now on the side of the gun instead of the top to avoid blocking vision
- Turtles will now only lay eggs on sand
- Muddies will sometimes get bored with the player and run away if not angry
- Added Timmy mutant arm visuals to demon boss cutscene
- Lowered priority for female cannibals stealing logs
- Eagles may now steal dead fish
- Throwing dead bodies on spring traps now sends them flying into the air
- Moldy food and dead flowers were added to the banquet hall
- Timmy will now block the exit to hell cave until after you have defeated the boss demon
- Timmy’s jacket will now be ripped after the demon boss battle scene
- GPS Map updated with latest lakes and rivers
- Dead, small birds now float in water
- Fix for duplicating logs in storage triggers
- Knight V improved sheen on pickup
- Enforced max server name length
- Lobby list performance improved in preparation for an upcoming feature
- Improved support for loading into large multiplayer saves and help with structures vanishing
- Rotated the shotgun in the weapon case in inventory so that the mods are visible now that they are on the side
- Added localized display names for Points of Interest notifications
- Player no longer makes a drinking sound when refilling a container with liquid
- 3D Printer will once again update the resin volume readout when the printer is refilled
- If an item instance module fails to deserialize on load, it will no longer stop the rest the of the player’s inventory from loading
- Renamed bunker locations to be clearer when discovered
- Improved docks draw distance
- Added more tree moss/vines in areas of the map
- Improved bunker food lighting
- Bunker luxury details added; More decorative items, vases, and more dead bodies
- Added cooking pot pickup to tech apartment in bunker residential
- Looking around now updates the target cut position when aiming at a log with an axe equipped (before, it was only calculated when first targeted)
- It is no longer possible to cut off holes in floors supporting furniture or windows from a wall that is supporting wall structures
- Kelvin will now choose another tree to chop if a tree structure is placed on it
- Kelvin’s order will complete with the thumbs up if there are no more Arrows/Bolts, Berries, or Radios to retrieve and drop
- Kelvin will now have berries in his hand when eating them. On fishing will have fish on initial grab
- Added fail* safe protection against enemies falling through world and not deactivating
- Multiplayer clients will now see the proper GPS locator type on Virginia instead of the default icon
- Current wetness on characters now replicates to multiplayer clients
- The chainsaw revved state will now be heard and seen by other players, and rev will stop when knocked down
- Fixed small birds flying under the water surface when flying over deep lakes
- Fixed a fish bunching up issue