Update 1.21 for DayZ has arrived, and the patch notes include a few notable additions, balance changes, and a lot of fixes. The additions contain a new crossbow, sword, medieval armor, and new game hints, among many others. The most important fix has to be the removal of the ability to see through walls; although it was not that common, it was definitely not intended. Here is the complete list of patch notes for update 1.21 for DayZ:
DayZ Update 1.21 Patch Notes
ADDED
- Crossbow and color variants
- Bolts and Improvised Bolt Variants
- Sword
- Mace
- Chainmail
- Chainmail Leggings
- Chainmail Coif
- Norse Helm
- Chest plate
- Medieval Boots
- Wool Gloves with fingerless and color variants
- Feathers
- Game hints in the loading screen
- Added new game hints
- Thrown items and moving vehicles now move smoother on high-refresh rate devices
- Status icon for mild leg injuries
- UI brightness can be adjusted in the settings
- The character now spawns with items pre-assigned to their Quickbar
- Sound indicator when dying of thirst
- Support for the “Players Met” functionality on PlayStation
FIXED
- The game would crash on PlayStation if the user attempted to search for servers without internet connection
- Proximity chat was not audible on Xbox when the user was in Party Chat
- Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process
- The game profile was not updating properly when switching profiles on Xbox
- Combining fuel in a fireplace would in some circumstances not work
- Leaning was only possible with raised hands when using MnK
- The controls screen had the “menu” and “inventory” buttons swapped
- The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
- The Gamertag in the Online list would sometimes display a ‘*’ instead of the actual symbol or letter being used
- Fixed further exploits to look through walls
- Fixed an exploit to glitch through walls
- It was possible to execute a stealth kill even if there was an obstacle between the player and the target
- Several explosions were missing their tail sounds
- The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
- The camera would glitch when swimming with a broken leg
- The action to refill a partially filled gasoline container would appear at water sources
- The Scout rifle reload sounds would echo
- Items ruined while in a container carried in hands would float in the air
- Fixed issues with several structures
- It was very difficult to reach the “Open trunk” action for the Olga 02 wreck
- Ruining handcuffs would not free the cuffed player
More Changes
- Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator
- Links between remote detonators and explosives were not persistent
- The character could collide with items dropped from a thrown fireplace
- Interrupting of building by another player could result in desync
- On lowest FOV settings, the camera would zoom out instead of in when focusing the view
- Items inside the vehicle cargo were not drying or changing their temperature
- Exhaling sound was missing when exiting ADS while holding breath
- The player could fall to their death when reconnecting while high on a ladder
- Infected could walk through specific base building objects
- Fire barrels did not have accessible cargo space when attached to a truck
- Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
- Weight of the heat pack was irrationally high
- It was not possible to purify water in a cauldron
- It was possible to purify an empty container
- Placing a tent inside a bigger tent could cause inventory management problems
- Thermometer was not displaying realistic temperatures in cases of sickness
- The character could get stuck when changing stances while dropping an item
- Player could desync and fall through the map by going prone or being attacked by infected
- Accessing ladders from crouch position could offset the character’s collision
- PU scope reticle would glow slightly at night
- Heat comfort was not handled properly after reconnecting on elevated positions in buildings
- The tripwire could not be moved in the inventory in ruined state
- Advanced placement did not work as intended in the small factory building
- Some clothes, accessories, tools and car parts could not be shot through
- A damaged Battery could lose quantity when being swapped
- A square shape was present when looking through the iron sights of the 4x ATOG optic
- UI tabs were resized when changing sliders in the settings
- The control when looking through binoculars and certain scopes in hands was very floaty
- Desync when reconnecting near a car or entering a running car’s network bubble could result in the client showing a stalled state for the car
- Aiming while prone would not take the terrain surface into account normally
- The state of weapons would not be reflected properly when dropped to the ground
- The texture for bloody hands was darker on survivor model 11
- The action to wash hands was even available when gloves are put over the bloody hands
Other Changes
- Infected could walk through rocks
- Infected could walk through piles of wooden planks
- The NVG headstrap could be dropped on the ground upon reconnect
- Vehicle startup sounds were not synchronized with the animation
- Freelook could only turn the camera by 90 degrees
- Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
- Bird and cricket ambient sounds would not react to explosion sounds
- The player could get stuck in the load-in queue at position 0 while being kicked off the server
- Fixed a bug that could transform vehicles into unusual shapes
- Fixed an issue where players with poor network connection could influence the connection of other players
- Fixed several cases of items falling through the map when being thrown
- Reigniting a fireplace would not increase its heat again
- It was possible to glitch through a wall of the airfield tower
- Vehicles stuck outside of the map would not despawn
- M1025 tires were not properly aligned on wrecks
- Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
- Fixed an instance of the blow torch causing desynchronization
- Eye zoom reduction would trigger in not-intended situations
- It was not possible to repair certain masks with a sewing kit
- Water from animal troughs was not contaminated with cholera
- It was possible to shave a character’s face while it was covered with a mask
- RPM of cars could jump up while entering
CHANGED
- Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
- Assigned scope zoom to Right on the D-Pad on the new control scheme
- Reworked falling damage impact depending on height
- Tweaked sounds of doors with valve lock
- Changed the horn sound of the M3S truck
- Increased the audibility of explosions
- Allowed eye gear to spawn on infected
- Login timers are now also displaying in minutes and hours
- Zoom functionality is no longer reduced during fast movement in crouch or prone
- Applied minor visual tweaks to the Great Helm
- Reduced the weight of the plastic explosive by 60%
- Tweaked impact sounds for metallic objects depending on the targeted surface
- Ripened horticulture plants now stay for twice as long before they start to decay
- Increased the minimum amount of quick slots available to the player
- Reduced the amount of additional quick slots given by certain gear
- Interactions with a power generator now refresh the lifetime of it and all items connected to it
More Changes
- Removed the “Loading…” text on the login timer
- Washing hands is now a continuous action
- Tweaked the width of all tire tracks
- Changed the animation for pill consumption
- Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
- Reduced the reflection on the glass of scopes
- Improvised fishing rod can now be dismantled
- Adjusted position/rotation of individual weapons when carried on the shoulder
- Distant lights are much dimmer
- Transition from close up light to distant is much smoother
- Slightly increased the damage the Sarka 120 takes from impacts
- The drying rate of items has been adjusted to correctly reflect item location and outside influences
- Increased the duration of the wringing action
- Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
- Reduced the chances of pristine weapons getting jammed when chambering a bullet
- It was possible to see under the map while driving with vehicles in 3rd person
- Reduced the view obstruction of the great helm
- Adjusted the sizes of several dialogue boxes to better fit their texts
- Items will now be placed to the side of vehicles when dropped
CENTRAL ECONOMY
- Fixed: Removed headtorches definitions from “cfgspawnabletypes.xml” and “cfgrandompresets.xml”
- Fixed: Humvee wheels were not marked as “vehicleparts” causing them to often spawn in sheds instead of on wrecks
- Fixed: Chicken feather was missing from “types.xml”
- Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves
- Tweaked: Adjusted medieval loot spawns to accommodate new items
- Tweaked: Reduced amount of 7.62×54 mm and 9×39 mm ammunition spawning
CHERNARUS
- Fixed: Chernarus economy files included Livonia animal territories
- Changed: Updated the Chernogorsk football field
LIVONIA
- Added: Flags of the winners of the “Lights Out” event
- Fixed: Shifted police situation at Bielawa
For more information on future updates such as Update 1.21 and patch notes, keep a close eye on The Nerd Stash. We also have patch notes for other popular games, like King Of Fighters 15 and Dota 2.