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Cosmo Canyon is home to the birthplace of party member Nanaki, better known as Red XIII. The region is vast, with Chocobo takeoff points littered all around to help make travel easier. The region is also home to the Cosmo Canyon Airstrip, the first place that Cid drops you off after meeting him for the first time. Before finishing up the story and heading over to the Nibel Region, check out all of the areas of interest you can visit. Of all of the regions in Final Fantasy 7 Rebirth, Cosmo Canyon is the easiest for discovering points of interest.
Complete FF7 Rebirth Cosmo Canyon Map
Table of contents
All Activation Tower Intel Locations
- Activation Intel 1: Kamaria’s Ranch Tower
- Activating the tower has provided valuable ecological and geographical data on the surrounding area. Your map has been updated accordingly.
- Nearby Points of Interest
- Chocobo Intel: Cosmo Canyon’s Soaring Birds
- Expedition Intel 1: Gulch Lifespring
- Activation Intel 2: Crimson Earth Tower
- Activating the tower has provided valuable ecological and geographical data on the surrounding area. Your map has been updated accordingly.
- Nearby Points of Interest
- Expedition Intel 2: Templeway Lifespring
- Divine Intel 1: Bahamut Arisen Sanctuary α
- Fiend Intel 1: Wizards of the Waste
- Fiend Intel 2: Fury Takes Flight
- Activation Intel 3: Dried Oasis Tower
- Activating the tower has provided valuable ecological and geographical data on the surrounding area. Your map has been updated accordingly.
- Nearby Points of Interest
- Expedition Intel 2: Dawnvale Lifespring
- Fiend Intel 3: Guardian of Gold
- Activation Intel 4: Gliding Range Tower
- Activating the tower has provided valuable ecological and geographical data on the surrounding area. Your map has been updated accordingly.
- Nearby Points of Interest
- Moogle Intel: Highlands Moogle
- Expedition Intel 4: Blustercave Lifespring
- Fiend Intel 4: Too Hot to Handle
- Activation Intel 5: Spiritwastes Tower
- Activating the tower has provided valuable ecological and geographical data on the surrounding area. Your map has been updated accordingly.
- Nearby Points of Interest
- Expedition Intel 5: Shrouded Ruins Lifespring
- Divine Intel 2: Bahamut Arisen Sanctuary β
- Fiend Intel 5: The Shapeless Assassin
- Activation Intel 6: Ancient Capital Tower
- Nearby Points of Interest
- Expedition Intel 6: Plateau Ruins Lifespring
- Divine Intel 3: Bahamut Arisen Sanctuary γ
- Nearby Points of Interest
All Moogle Intel Locations
- Moogle Intel: Highlands Moogle
- “Once upon a time, there lived a Chocobo who bore witness to a Moogle clearing an entire chasm in a single bound, held aloft on their tiny wings. Impressed by this feat, the bird sought the Moogle’s advice – and it is said that is how Chocobos learned how to fly.”
All Expedition Intel Locations
- Expedition Intel 1: Gulch Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
- Expedition Intel 2: Templeway Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
- Expedition Intel 3: Dawnvale Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
- Expedition Intel 4: Blustercave Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
- Expedition Intel 5: Shrouded Ruins Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
- Expedition Intel 6: Plateau Ruins Lifespring
- You have gained planetary wisdom by analyzing the lifespring, and now have more information on your surroundings.
All Divine Intel Locations
- Divine Intel 1: Bahamut Arisen Sanctuary α
- You extracted and analyzed the knowledge contained within Bahamut Arisen’s crystal, thus enhancing the entity’s summoning materia.
- Divine Intel 2: Bahamut Arisen Sanctuary β
- You extracted and analyzed the knowledge contained within Bahamut Arisen’s crystal, thus enhancing the entity’s summoning materia.
- Divine Intel 3:Bahamut Arisen Sanctuary γ
- You extracted and analyzed the knowledge contained within Bahamut Arisen’s crystal, thus enhancing the entity’s summoning materia.
All Excavation Intel Locations
- Excavation Intel 1: Dilapidated Ship
- Transmuter Chip: Armor Upgrades 9
- Transmuter Chip: Advanced Items
- Transmuter Chip: Healing Carcanet
- Excavation Intel 2: Cosmo Range Ruins
- Transmuter Chip: Armor Upgrades 10
- Transmuter Chip: Draconic Ring
- Transmuter Chip: Safety Bit
All Fiend Intel Locations
- Fiend Intel 1: Wizards of the Waste
- Sahagin Warrior – Level 38
- Stagger an enemy.
- Don’t get petrified.
- Defeat all enemies within the time limit.
- Sahagin Warrior – Level 38
- Fiend Intel 2: Fury Takes Flight
- Drohdroh – Level 37
- Stagger an enemy.
- Unleash a limit attack,
- Defeat all enemies within the time limit.
- Drohdroh – Level 37
- Fiend Intel 3: Guardian of Gold
- Shirdal – Level 39
- Exploit an enemy’s weakness.
- Stagger an enemy.
- Defeat the enemy within the time limit.
- Shirdal – Level 39
- Fiend Intel 4: Too Hot to Handle
- Pyrowire – Level 38
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- Pyrowire – Level 38
- Fiend Intel 5: The Shapeless Assassin
- Bashfulisk – Level 38
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- Bashfulisk – Level 38
- Fiend Intel 6: Forgotten Toys
- Elder Golen – Level 39
- Pressure an enemy.
- Stagger an enemy.
- Defeat all enemies within the time limit.
- Elder Golen – Level 39
- Classified Intel: The Wyvern Awoken
- Jabberwock – Level 45
All Phenomenon Intel Locations
- Phenomenon Intel 1: Avalanche HQ
- Cloud’s pursuit of the protorelic has led him to cross paths with a team from Avalanche HQ. Nayo and the gang are currently helping restore one of the canyon’s planetary fonts – and with a hand from Robochad, they succeed.
- Phenomenon Intel 2: Left Behind
- According to ancient texts, the Cetra constructed these ruins to seal away something “alien” – perhaps the protorelic, perhaps something more sinister. With a second font restored, Cloud seeks out another set of ruins and answers to this question.
- Phenomenon Intel 3: Memories of the Fallen
- Cloud puts Robochad to work once more in restoring another planetary font. Memories of comrades lost flow forth like the lifestream through these ancient ruins, and – guided by the planet – the party ventures onward.
- Phenomenon Intel 4: The River of Lights
- Restoring all the planetary fonts has granted Cloud access to the protorelic. The party thus concludes their tour of these planetological ruins – and with thoughts of their fallen comrades rekindled in their hearts, they resume their journey.
All Queen’s Blood Players & Cards You Win
- Robin – Cosmo Canyon
- Reward: #51 Insectoid Chimera / Standard
- Ka’dina – Cosmo Canyon
- Reward: #66 Two Face / Standard
- Bernard – Cosmo Canyon
- Reward: #61 Reapertail / Standard
All Regional Chests
- The Celestica
- Galeswept Valley
- Salt miner’s Shack
- Font Shrine
- Capital Ruins
- Oldewyrm Clearing
Side Quests
- Bonds of Trust
- Absence of a Sign
- From Whence Life Flows
- Promises to Keep
Final Fantasy 7 Rebirth is available now on the PS5.