Close Menu
  • Gaming
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
  • Entertainment
    • Movies
    • TV
    • Royals
  • Celebrity
    • Hollywood
  • Human Interest
  • Astrology
  • More
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Hollywood
  • Human Interest
The Nerd Stash
Home»Features»Dragon Age: The Veilguard is Pretty Decent, I Just Wish It Would Stop Doing One Thing

Dragon Age: The Veilguard is Pretty Decent, I Just Wish It Would Stop Doing One Thing

Emphasis on the ‘action’ part of action RPG

Sid NatividadBy Sid NatividadNovember 6, 20243 Mins Read
Dragon Age: The Veilguard spin
Image Source: BioWare via The Nerd Stash
This article is over 1 years old and may contain outdated information.

With all the controversy surrounding Dragon Age: The Veilguard, it’s easy to dismiss some of its strong points. One of Dragon Age: The Veilguard‘s strengths that I experienced is that it’s actually a fun and decent action RPG once you look past the superhero story and I wanted to enjoy it in full. That’s why I constantly found myself wishing that The Veilguard would stop annoying me with what commonly does: restricting its players for the sake of style.

And no, I’m not talking about character designs– those are subjective. I didn’t like some aspects of the game’s combat and movement animations, particularly the way characters attack. Dragon Age: The Veilguard sadly falls into the Hollywood misconception of thinking that spinning before you attack is a good way to fight. It does look stylish, but it shouldn’t really delay you from landing a much-needed attack.

This micro-delay became a lot more insufferable the longer you played the game since I made the big mistake of choosing the Warrior class and limiting myself to melee. My character would then spin and twirl 70 percent of the time on his initial attack, taking an extra noticeable half-second (or even a full second) just to break a potion jar, a crate, or other obstacles.

A quick thrust or slash would’ve sufficed. My character doesn’t need to impress or intimidate those 2×4 planks with his gratuitous sword spin only for the auto-targeting to miss. Imagine doing that 1,000 times. Before long, the micro-frustrations and micro-frictions added up. Now I regret picking a melee class which I can’t change.

And this was when I started seeing more cracks in an otherwise good game.

The Veilguard’s Many RPG Restrictions

Mage skills.
Image Source: BioWare via The Nerd Stash

Dragon Age: The Veilguard‘s poorly implemented flashy combat animations felt more like a symptom of something bigger. This kind of friction was also prevalent outside of combat, particularly in exploration. The game gives you the freedom to jump from high ledges and into deep water, only to tell you that you shouldn’t be doing that and promptly punt you back to safe ground. Why didn’t they just put an invisible barrier?

You might as well be walking in large corridors with how the game railroads you from place to place. It forces you to stop doing what it allows you to do. You can’t go into deep water, you can’t jump several stories for a shortcut, you must watch the clumsy platforming animations, you must endure the longer combat animations before you can grab that potion or smash that barricade, etc.

Dragon Age: The Veilguard A Slow Poison Walkthrough
Related: Dragon Age: The Veilguard A Slow Poison Walkthrough

For a game that takes a step forward with its accessibility, these veiled restrictions count as two steps back. It’s an RPG that dictates you to play the way it wants, which is one common criticism of the game’s dialog that I find also seeps into gameplay.

The player’s freedom feels more like a cosmetic backdrop once you encounter too many high ledges, enemies, or obstacles. Even the expansive skill tree seems contradictory since you can only pick three abilities plus an ultimate. You’re also only allowed to be a superhero, and you’re stuck with the class you pick.

But despite those issues, I still had fun with the game for what it is. It’s a solid game. I just wished it would stop reminding me every so often of how much less of an RPG it is compared to its predecessors after baiting you with similar RPG freedom.

Related Topics
Dragon Age Feature
Share. Facebook Twitter LinkedIn Reddit Email
Sid Natividad
  • Website

Sid was born, did some stuff, then decided to become a writer. He transitioned into video game journalism after his stint as a reporter covering warzones and marginalized sectors. Nowadays, he prefers the much lower chance of catching a stray bullet during work hours.

SUGGESTED READS

Fatal Fury City of the Wolves Tokyo Revengers
Gaming

Fatal Fury: City of the Wolves Tokyo Revengers Hands-On Impression – A Flashy Duo

Final Fantasy Resonance Titan Unlock
Gaming

How to Release Titan in Final Fantasy Resonance

Final Fantasy Resonance Airship Guide
Gaming

How To Unlock the Airship in Final Fantasy Resonance

Final Fantasy Resonance Sephiroth Guide
Gaming

Where To Find Sephiroth in Final Fantasy Resonance

BioWare Shutting Down 2026
Gaming

Legendary RPG Studio BioWare Is Shutting Down, and the Next Mass Effect Is Officially Canceled

Undertone movie
Features

10 Terrifying Movies to Stream This Halloween That’ll Haunt You Long After the Credits

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2026 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.