The 20th-anniversary documentary for Half-Life 2 didn’t just shine more lights on the ups and downs of the legendary PC game’s development. It also showcased some wild ideas for Half-Life 2: Episode 3, which as we all know, is still canceled up to this point. Valve’s team members also spilled some reasons why most of them decided to shelve the project. So, what did we miss because the project failed to move forward?
As Half-Life 2: Episode 3 was set around Borealis, it was supposed to feature an ice gun. This weapon wasn’t just for freezing enemies though; like the Gravity Gun, it was a gameplay tool. Players could use it to create transparent ice barriers and slide on player-made ice ramps which the developers described as a ‘Silver Surfer mode.’
Then there were new enemies aside from the Combines and Antlions, a bizarre ‘hoppy blob’ creatures that made use of Portal 2’s gel tech. These amorphous foes could eat Headcrabs, split themselves into smaller blobs, and even squeeze through grates. In other words, they were not only creepy but a perfect example of Valve’s knack for innovative enemy design.
But alas, in the end of the tunnel, Half-Life 2: Episode 3 was canceled indefinitely and never saw the light of day so far. So, what happened? In the documentary, Valve’s engineers Jay Stelly and David Speyrer shared that the project was put on hold because of Left 4 Dead.
“Left 4 Dead needed kind of an all hands on, sort of an effort, to ship, so we put down Episode 3,” Speyrer explained. He added that by the time Episode 3 was revisited, the momentum was gone.
“By the time we considered going back to Episode 3, the argument was made like, ‘Well, we missed it, it’s too late now,’ and we really need to make a new engine to continue the Half-Life series and all that.”
For some devs, it wasn’t just about ambition. David Rille, Valve level designer, explained that the team had been working on Half-Life for nearly a decade. They wanted to explore multiplayer projects after developing Left 4 Dead and Counter-Strike.
“We saw a bunch of really compelling reasons to go explore more multiplayer based projects too,” said Rille. “Because it’s not only just what players, customers were doing but internally, we found ourselves wanting to play a lot of multiplayer [games].”
Then there’s Gabe Newell’s take. The Valve head honcho admitted, “You can’t get lazy and say, ‘Oh, we’re moving the story forward,’ that’s coping out of your obligation to gamers.” For Newell, Episode 3 wasn’t pushing boundaries, which led to the gut-punch decision to shelve it indefinitely.
“You know, we could have shipped it, like, it wouldn’t have been that hard,” explained Newell. “The failure was, my personal failure was being stumped. Like, I couldn’t figure out why doing Episode 3 was pushing anything forward.”
For more details, watch the documentary starting from the 1 hour 53 minute mark. It’s unfortunate that Half-Life 2: Episode 3 was canceled and is now frozen in time. Still, maybe there’s still hope. Speyrer admits that, in hindsight, maybe they made the wrong choice after all, “We definitely could have definitely gone back and spent two years to make Episode 3.“