In just three days, Marvel Rivals has achieved some truly staggering numbers. The free-to-play live-service hero shooter game featuring Marvel’s most popular superheroes has reached a significant milestone of 10 million players worldwide. Such numbers are impressive considering the game is in a competitive genre and wasn’t released on the mobile platform.
The news and the tally came from the developers themselves. Marvel Rivals‘ official X account tweeted the news of the success of the new game and expressed gratitude to its players.
Besides the tweet, Marvle Rivals has also been racking up some rather huge numbers on Steam’s concurrent players tracker. So far, the game has reached its current peak record of nearly 500,000 players, dethroning some of the more established titles such as Apex Legends, Rust, and even Call of Duty.
It’s worth noting that these concurrent player numbers are only for Steam players and do not reflect the total player count across all platforms. Regardless, Marvel Rivals is now among the top five most-played games on Steam for this month.
This player number for Marvel Rivals has also translated well into sales despite being a free-to-play title. Currently, Marvel Rivals is third among Steam’s top sellers, below Path of Exile 2 and Valve’s constant top performer, Counter-Strike 2. Most of these sales are in-game microtransactions or premium packages, which count toward the revenue generated by a free-to-play title.
It’s Not All Trumpets and Fanfare Marvel Rivals Players
These cheers, however, also come with a slight hiccup. Marvel Rivals notably has some network and connectivity issues. The issues are likely due to how the servers are overloaded. 10 million players all the way to play at the same time is no easy accommodation.
Most of the common complaints point to how players can’t even log in or connect to the server to play. However, such a drawback is par for the course given the player count. Even Path of Exile 2‘s devs had to issue an advisory about queues and server issues following its success. So you can expect these connectivity issues to subside over time.