In Starfield, players can experience a grand space adventure using spaceships and exploration. Although it’s an RPG at heart, it has some incredible action scenes, shooting between factions, and even terrifying scenes where aliens chase you. The truth is that the original plan of the Bethesda devs was to include more gore in Starfield, but this was impossible due to issues with the suits. However, this is also one of the main reasons why the sci-fi RPG is what it is today.
The Kiwi Talkz podcast invited Dennis Mejillones, a former senior artist at Bethesda, for an interview. Dennis Mejillones worked on Starfield but also on Fallout 4 and Skyrim, so the interviewers wasted no time asking Mejillones why the space game wasn’t as gory as the other two. If you recall, in Fallout, for example, the violence is quite explicit and even portrayed with exaggeration to make it more humorous.
In Fallout 4, there are also different suits, which does not seem to have affected the level of gore, the truth is that this was not the intention for Starfield either. Mejillones even explained that if the devs had worked more on making the game more violent, this would have affected the story and the intention of the game and could have taken it in a completely different direction. Starfield‘s team intended to make it more realistic and focused more on space.
Perhaps many players would prefer this space adventure to be full of gore, but fortunately, Bethesda released its mod tools. Everyone can add new models and different avatars or, in this case, make the fights between characters more violent; it will depend on the independent developers who use these tools. So, every player can modify their game with the parameters they like or delete those they hate, even if it is not “official.”