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After a month that felt like a year in the beta, Battlefield 6 was finally released for us FPS fans to sink our teeth into the fresh content. But even though the game’s launch was like yesterday, Season 1 is already upon us. And thankfully, I was allowed to load the rifle and start the tank engines to drop into the two new maps coming to Battlefield 6 Season 1: Blackwell Fields and Eastwood.
Best Fields Combined For Blackwell, More Buildings To Destroy In Eastwood

So far, some of the Battlefield 6 maps do encourage players to jump into jets, play tanks, or go infantry-only to capture the objectives. However, I’m glad that Blackwell Field is one of those classic-looking Battlefield maps that offers variety. Well-placed hills, buildings, and more than enough open area for the vehicle combat enthusiasts. It’s like Operation Firestorm and Mirak Valley shaking hands.

I found no advantage with the spawn areas of Blackwell Fields, as they’re both surrounded by an open area. You’ll find ruins and oilfields as you move on from either side of the map, but to strike a delicate balance for the infantry, hills and rocks are put in different areas as cover. They’re not there for a massive impact on the gameplay like Zone C of Conquest in Liberation Peak, but it’s enough to save you from the enemy jets passing by. This also adds the element of surprise, as you may not know what’s waiting behind the hill you’re about to climb.

On the other hand, Eastwood is the map that’s extra dense with buildings, hedges, and fences. If you’re a fan of Siege of Cairo, then this will be your next favorite map. Tank fights are limited, but that’s the beauty of it; you get more buildings to drive through! There are roads around the map, but you must master the technique of drifting with tanks to move past the obstacles before you’re stuck and the enemy engineer sends all the crew to high heaven.
In Conquest, point E is where verticality is added to the gameplay, perfect for elite snipers to take the high ground and mark/kill enemy troops for the team. Speaking of verticality, climbing over the rooftops is one trick or treat that might reward you with a bunch of easy kills from above, or you may just feed the enemy sniper with a sweet 100 points.
Pocket Breakthrough and Search But Not Destroy

Season 1 features two new game modes that make the game even more enjoyable for fans of close-quarter combat, as well as players joining the world of Battlefield from other FPS games. First is the new 4v4 Strikepoint, which plays like Search and Destroy without a bomb, followed by the 8v8 Sabotage to see which team can break through the enemy defenses in smaller-scale combat.
Starting with the mode that I think is golden, Strikepoint is an action-packed game mode that encourages players to rush. You only get one life per round, and the objective is to either wipe the enemy squad or capture the objective that’s right in the middle. And the big difference here from a classic Search and Destroy is that BF6 has classes. You can use Recon’s drones to spot the enemies early in the game, break through buildings with the Engineer’s RPG, or insta-revive downed players as Support.

Sabotage is a small-scale 8v8 Breakthrough with both teams having their own HQ that enemies can’t set foot into. One team defends the crates scattered over three zones in the middle area of the map, while the other team must break their defense and destroy those supplies. I found it way easier to defend the supplies and spawn trap the opponents since there are only a few ways they can rush through, but it’s the challenge of the mode to see which invader team can sabotage more crates to win the game.

This season is about to introduce one of the best maps in both scale and design: Blackwell Fields, and an infantry-friendly playground: the green Eastwood. Strikepoint and Sabotage are the absolutely perfect ways to get the most out of Battlefield 6’s close-quarter and non-stop action, whether you like the infantry battles or want to warm up to join the big fights later on.