Close Menu
  • Gaming
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
  • Entertainment
    • Movies
    • TV
    • Royals
  • Celebrity
    • Hollywood
  • Human Interest
  • Astrology
  • More
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Hollywood
  • Human Interest
The Nerd Stash
Home»Gaming»Age of Wonders 4: The Silver Seas Hands-On Impressions – A Mystical Pirate’s Life for Me

Age of Wonders 4: The Silver Seas Hands-On Impressions – A Mystical Pirate’s Life for Me

Into the high seas

Julio La PineBy Julio La PineNovember 3, 20266 Mins Read
Age of Wonders 4 The Silver Seas Expansion
Image Source: Paradox Interactive via The Nerd Stash

When it comes to 4X games or any strategy title, of that matter, one aspect that tends to feel neglected is that of naval combat. While it is there, it never really shines, and when it does, it’s only in very specific situations, making it an optional, somewhat niche playstyle. Yet Triumph Studios, much like in previous expansions, has found a way to make this feature shine in ways I never thought possible in Age of Wonders 4: The Silver Seas.

Tools of the Trade

Age of Wonders 4 The Silver Seas Combat
Image Source: Paradox Interactive via The Nerd Stash

While Expansion Pass 4 kicked off with Singer of Storms, its first major expansion, The Silver Seas, leans heavily into the fantasy of becoming a naval conqueror, something I particularly enjoyed.

For my campaigns, I played strictly into the new challenge scenario, Jeweled Seas. Here, your goal is to reign these dangerous seas in whatever way you want, and since I wanted to try the new features of the Manta update and The Silver Seas expansion, it was the perfect playground.

During my first run, I went with one of the pre-established factions with the Aqualon race and Mercantile culture. As someone who prefers to stick to on-land gameplay, and whose favorite culture remains the Primal one, it was pleasant to see how encouraging it was to take everything to the high seas.

When my faction spawned, my first order of business was to establish as many trade routes as possible, just to see how profitable they would become. As expected, it is one of the most rewarding features Triumph Studios has added to the game.

Instead of relying on outposts or controlling mine provinces, I was placing routes with different cities across the map, aiming to be a diplomatic ruler for once, and just watching my resources increase slowly. And even if I was expecting this system to be extremely passive without any danger, I was shocked to see just how hands-on it was.

After a while, pirates were attacking my trading routes, obliterating my poor crew. In other cases, factions were throwing lies and slander about me, which would shut me off from some trading opportunities. Yet, that also opened a few doors for me to raid some routes, which awoke that sleeping pirate side in me.

Of course, another highlight was the challenge realm, which, while not as great as the Story Realms we got for Secrets of the Archmages, was pretty fun, especially when playing the new culture. At all times, I felt the boot of Free Pirates on my neck, as I had to lend them soldiers, food, or sometimes just pay them off to make them happy. You can always say no to them, but becoming an enemy of a pirate city in a water-based map isn’t a good idea. Yet, it makes for a real fun challenge.

Overall, and speaking strictly of the new additions to the free update, I loved every part of it. Trade Routes are among the best additions to the game that expand your passive income opportunities, but also add another strategic layer to your campaign. Still, what truly steals the show is the actual expansion, which is another must-buy.

A Mercantile Approach

The Silver Seas Mercantile Culture
Image Source: Paradox Interactive via The Nerd Stash

After experimenting with the above systems for a while, I decided to leave the pre-made factions and create my own. Behold: the Ruthless Carnassials, my Ogrekin Mercantile Cartel faction. I know it’s a mouthful, but it was a fantastic and unexpectedly fun combination.

At first, I wanted to make a faction that was all about raiding, and I went with several Chaos tomes, as well as a few Shadow ones for that role-playing factor. So, I spawned, started establishing a few trading routes, and scouted the seas. When my first encounters began, I loved how the Cartel organization was all about flanking enemies, meaning that some of the more “stealth-oriented” ones were ideal for my playstyle. Still, I somehow managed to make my pirate crew one of fire-wielding raiders that hit hard and rarely let enemies attack, which I really loved by the time I was razing cities.

Age of Wonders 4: Secrets of the Archmages Hands-On Impressions – The Complete Package
Related: Age of Wonders 4: Secrets of the Archmages Hands-On Impressions – The Complete Package

While we’ve had some over-the-top cultures in the past, and I say that in the best possible way, I liked the more grounded yet highly customizable approach of the Mercantile culture. It truly opens a lot of possibilities for every type of ruler. You can focus on naval exploration and trading, or you can go the rogue way and destroy every city. As I said before, you can even take down pirates if you want, which was one of my favorite self-appointed goals, which I failed to do spectacularly, but enjoyed every bit of it.

As for the new things happening in this map, I really loved how the tides rolled in with several different effects. In one campaign, my trade routes were blooming, gaining more resources with each turn. In another run, the whole sea froze, spawning new creatures to battle, while also making exploration a bit easier for specific armies. It reminded me of the randomness of Secrets of the Archmages, which, to this day, is one of the best expansions in the game.

Speaking of things you can do on the map, another wonderful addition is the ability to create cities in the water, thanks to the new culture. While I started on land, I slowly made my way to the open seas, eventually creating a water utopia, and one of my favorite ones in all the campaigns I’ve made. I was able to create a few Kraken units to intercept enemies at sea, and a Lightning Crab army to siege cities—it’s everything I ever wanted.

My only minor complaint is that The Silver Seas could’ve used a story realm, similar to previous Age of Wonders 4 expansions. The piracy/naval landscape is so rich that a more narrative-driven realm would have elevated this DLC even more. Still, even without that one, I was extremely pleased with every new feature, faction, enemy, random event, and tome that Triumph Studios gave us.

An Excellent Start for Expansion Pass 4

The Silver Seas Water City
Image Source: Paradox Interactive via The Nerd Stash

As always, Triumph Studios keeps raising the bar with each subsequent expansion. While I don’t think it eclipses Secrets of the Archmages, as it’s missing a proper Story Realm, Age of Wonders 4: The Silver Seas is one of the most compelling DLCs we’ve seen for the game, and one that is a must-buy for all rulers who want a life on the high seas. On top of that, it’s a superb official start to Expansion Pass 4, which makes me hopeful for what the developers have in store for us in 2027.

Related Topics
Age of Wonders 4 Paradox Interactive
Share. Facebook Twitter LinkedIn Reddit Email
Julio La Pine
  • Website

News/Guide Writer for The Nerd Stash. When not working, you'll find him playing Final Fantasy 14, any good JRPG, and modding Project Zomboid.

SUGGESTED READS

The Division 2 Echoes of Central Park DLC
Gaming

The Division 2: Echoes of Central Park Preview – An Agent’s Mission Never Ends

Queen's Domain
Features

Queen’s Domain Is One of My Favorite Games of 2026, Don’t Sleep on It

Petit Planet Release Date
Gaming

Petit Planet, HoYoverse’s New Cozy Adventure, Launches on December 4

Atlus’ Forgotten Persona Games Could Finally Get a Comeback, Leaked Footage Suggests
Gaming

Atlus’ Forgotten Persona Games Could Finally Get a Comeback, Leaked Footage Suggests

Soulframe Open Preludes Launch
Gaming

Soulframe Is Opening Its Doors to Everyone With Open Preludes

XBOX Allegedly Spent $500 Million on Gears of War E-Day: 'That is a Real Number'
Gaming

XBOX Allegedly Spent $500 Million on Gears of War E-Day: ‘That is a Real Number’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2026 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.