Destiny 2‘s Season of the Wish is sure to bring forward lots of changes, including those to class abilities. These changes will be quite a bit different, and we’ll have to get used to them, as some of them change the way certain build’s function. However, these changes are for the best and have some promising potential. Bungie believes that “powerful abilities need to come at a meaningful cost to the player.” The intention is to make some abilities much less broken, so other players have more of a chance, which is something that I can fully get behind.
All Season 23 Ability Changes
- Woven Mail
- Reduced damage resistance vs. PvE combatants from 55% to 45%.
- Restoration
- Reduced healing rate at Restoration x1:
- Old:
- 40hp/s (PvE)
- 20hp/s (PvP)
- New:
- 35hp/s (PvE)
- 17.5hp/s (PvP)
- Old:
- Reduced healing rate at Restoration x2:
- Old:
- 65hp/s (PvE)
- 32.5hp/s (PvP)
- New:
- 50hp/s (PvE)
- 25hp/s (PvP)
- Old:
- Reduced healing rate at Restoration x1:
- Devour
- Healing amount (both on activation and when refreshed) reduced from a full heal to 100hp unless Feed the Void is equipped.
- Now refills both health and shield sections more smoothly rather than adding health to each section separately.
- Feed the Void
- Increased grenade energy regeneration per kill while Devour is active. This amount varies based on the type of target defeated.
- Now also improves the strength of Devour’s heal when equipped.
- Sprint- and slide-activated melees can no longer be activated after the player fires their weapon during a slide.
- This affects the following melee abilities:
- Seismic Strike
- Shield Bash
- Hammer Strike
- Howl of the Storm
- Consecration
- Flechette Storm
- Lightning Surge
- Tempest Strike
- This affects the following melee abilities:
- Tempest Strike
- Increased base damage from 110 to 125.
- Reworked tracking behavior to be more consistent at longer ranges.
- Improved consistency when traveling over rough terrain.
- Banner of War
- Increased the number of enemy defeats necessary to level up the Banner by approximately double and increased the amount of time added per enemy defeat at each level to compensate.
- These values vary depending on the type of target defeated.
- Fixed an issue where unpowered Swords were being granted a damage boost by Banner of War.
- Throwing Hammer
- When picked up, now returns melee energy over 1.4 seconds rather than instantly.
- Increased projectile tracking strength by about 20%.
- Sol Invictus
- Reduced maximum Sunspot duration from 20 seconds to 12 seconds.
- This duration is only ever reached when the player is standing inside the Sunspot. Sunspot duration without the owner standing inside it remains unchanged at 5 seconds.
- Reduced maximum Sunspot duration from 20 seconds to 12 seconds.
- Well of Radiance and Ward of Dawn
- Increased base cooldown time from 417 seconds to 455 seconds.
Destiny 2 is now available on PC, Xbox, and PlayStation consoles.