The 0.9.8.54 update has rolled out for Arma Reforger; here are the patch notes showing what the latest patch brings to players. The latest version focuses on solving the game’s problems rather than introducing significant features. Of course, it is not only limited to these, and it brings a few more changes that fans will like. Scroll down the post to check out the patch notes for the Arma Reforger 0.9.8.54 update and learn about what has arrived.
Patch Notes for the Arma Reforger 0.9.8.54 Update
0.9.8.54 Changelog
Game
- Added: InventoryItemComponent::PlaceOnGround method to be able to place items on the ground from a script
- Changed: General art vegetation, clutter, and surfaces cleanup and polishing
- Fixed: Mine can be placed on characters (kinematic bodies)
- Fixed: Data errors in Brick Gate 01
- Fixed: Settings freeze fix
- Fixed: Small refactor of item changing replication. Should fix situations where mine arming animations wouldn’t start or interrupt correctly
- Fixed: It was possible to equip a mine with a gadget if the mine was equipped from the ground.
- Fixed: Player would exit the vehicle through the roof at low server FPS
- Fixed: Bug with forbidden gadget equipping if a weapon isn’t unequipped
- Fixed: 2D sights adjustment didn’t match PIP properly
- Fixed: Dying with scoped binos didn’t clear the ADS state
Meanwhile, if you missed the game’s previous update, you can check out its patch notes below.
- Added: Peaked cap for USSR hvt character
- Changed: Build support structure task disabled
- Changed: DamageManager.HandleDamage now takes instigator as a parameter instead of damage source
- Fixed: Multiple cases where instigators would be reset before player death
- Fixed: Missing viewgeo of DoorFrame_MetalGate_04_Small
- Fixed: Crash on deleted Resource name of Behavior tree that was stored in BTmanager
Update 0.9.8.54 for Arma Reforger is available exclusively on PC and Xbox.