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At this point, many Destiny 2 players make it feel like The Edge of Fate will also dictate the fate of the game. There has been considerable criticism in recent months, and even more so on the road leading up to this expansion. However, the developers are doing their best to appease the audience by showing us a glimpse of what’s to come. Recently, Bungie hosted a livestream showcasing changes coming to World Tiers inย Destiny 2: The Edge of Fate, as well as the unnamed Planet Activity, and a focus on replayability. Despite the many doomsayers out there, I feel excited about them.
Destiny 2: The Edge of Fate Will Focus on Replayability Thanks to World Tiers
Before anything else happens, here’s the livestream in case you missed it. It’s already been edited, so there’s no need to fast-forward until it begins. And now, let’s move on to the actual news.
Let’s start with the Campaign and World Tier parts. You’ll be able to experience Destiny 2: The Edge of Fate in Brave and Legendary difficulties. According to the livestream, you’ll be able to reach the max power level by completing the latter, so if you want to be raid-ready, that’s an option. On the other hand, those who want a more challenging campaign will unlock Fabled and Mythic once they complete the story. These two difficulties will also have unique quests with different rewards, which are worth pursuing and add to the replayability aspect of the campaign. Another thing to keep in mind is how these difficulties will have different modifiers and banes, so that should add even more challenge to the story.
While some have complained about this, the addition of new difficulties is quite great and provides a lot of replayability, especially for those who don’t mind doing the story several times. Plus, there are many interesting incentives behind these difficulties, especially the Mythic one. It would seem that you can obtain a unique Kepler armor variant, which is quite cool for collectors.
Almost Everything You Can Do in Kepler

Like in any new expansion, players will spend most of their time in the upcoming destination, which, for Destiny 2: The Edge of Fate, is Kepler. So far, we know this planet will be split into four areas that will allow you to free-roam around them. Some Guardians might see these zones as akin to Lost Sectors in terms of size. However, there will be more puzzle-oriented mechanics and challenges, with even more appearing in Mythic difficulty.
Speaking of Mythic difficulty, this one and Fabled will have even more secrets and puzzles for Guardians to tackle. It is uncertain how many there will be, but we know Bungie likes to test players with in-game brain teasers.
However, the biggest not-yet-revealed feature is the planet’s activity, which, at the time of writing, is unnamed. What we do know is that this will be THE place to go for if you want re-rolls, and some content creators who’ve already played it have said it is the best activity they’ve seen in the game in years. So, that’s something to be excited about.
UI and QoL Changes

Last but not least, we got a glimpse at the Portal, which will include most of the activities in the game, and I, as a newish player, love the design. A few veteran players might collapse when looking at it, and I can’t blame them. Changing an interface after many years is daunting, but hey, it’s all about getting used to it again.
The one interesting thing about the Portal is the seasonal hub. This place will have different challenges, and doing them can reward you with Vanguard Armory and Arsenal tokens, which grant bonus drops from Zavala, thus allowing you to get higher rank armor and weapons every week. So far, it seems you’ll be able to obtain two pieces of armor and two weapons weekly, which is great. Also, you’ll have your Seasonal Conquests, which add new modifiers, with a few requiring you to bring new loot only, so that will be fun for those adjusting to the expansion.
Overall, these changes forย Destiny 2: The Edge of Fate,ย along with the World Tiers and replayability, seem like a good direction. It also makes the expansion feel highly approachable for all players, and, as I said, the UI is way easier to understand. Then again, that’s from a newish player perspective, so don’t pull your pitchforks yet. In any case, we’ll see how everything works when we get our hands on the expansion in a couple of weeks.