In a interview with Eurogamer Robert Purchese spoke to Cd Project Reds company co-founder Marcin Iwinski, studio head Adam Badowski and global communications manager Michal Platkow-Gilewski to discuss these issues.
They opened by asking:
Did the console versions restrict the PC version?
“If the consoles are not involved there is no Witcher 3 as it is, We can lay it out that simply. We just cannot afford it, because consoles allow us to go higher in terms of the possible or achievable sales; have a higher budget for the game, and invest it all into developing this huge, gigantic world. Developing only for the PC: yes, probably we could get more [in terms of graphics] as there would be nothing else – they would be so focused, like if we would develop only on
Xbox One or PlayStation 4. But then we cannot afford such a game.”
Why did the graphics change?
“If you’re looking at the development process, we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it’s like ‘oh shit, it doesn’t really work’. We’ve already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development.”
“It was captured PC footage, not pre-rendered, but a lot had to change. I cannot argue – if people see changes, we cannot argue, but there are complex technical reasons behind it.”
“Maybe it was our bad decision to change the rendering system, because the rendering system after VGX was changed. There were two possible rendering systems but one won out because it looked nicer across the whole world, in daytime and at night. The other would have required lots of dynamic lighting and with such a huge world simply didn’t work”.
To read the rest of the review click here.
See the Controversial trailer below
What do you think about the Witcher 3? Everything you dreamt of or just an illusion like the trailer?
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