Behaviour Interactive will soon go live with the Dead by Daylight 6.1.2 update coming to most devices and released patch notes along with the announcement. The latest update will bring changes and minor tweaks. Additionally, the patch notes for the upcoming Dead by Daylight 6.12 update include a decent-sized list of bug fixes and announced that matchmaking incentives would be re-enabled with Dead by Daylight update patch 6.2.0. Learn more about the changes and bug fixes in the patch notes list below.
Dead by Daylight Update 6.1.2 Patch Notes
Thanatophobia
Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g., Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks.
To address this, Thanatophobia will receive a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.
This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value.
Mettle of Man
With the Endurance status effect updated, Mettle of Man continues to be an outlier. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. This is by design, which is reflected in the perk’s description, not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it.
Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.
With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. Since this will weaken it, we have reduced the number of protection hits required to compensate. The aura reading effect is also active immediately rather than after you heal, allowing the Killer to anticipate Mettle of Man and plan accordingly. We believe these changes will make the perk both easier to use and more interesting to play around with.
Pain Resonance, Merciless Storm & Dead Man’s Switch
Pain Resonance was changed such that it no longer forces Survivors to momentarily stop repairing the generator. This effectively prevented the perk from activating Dead Man’s Switch on its own; the Killer would need to manually chase them off the generator.
However, this change caused an unexpected combination to appear. Since this new version allowed the Survivors to continue working on the generator, Merciless Storm would continue spawning an excessive amount of skill checks (nearly 40!) after the generator regresses.
To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. This will cause Merciless Storm to no longer combo with Pain Resonance.
That said, this would bring back the combo of Pain Resonance and Dead Man’s Switch. Therefore, we’ll be reducing the duration of Dead Man’s Switch to 20/25/30 seconds in order to make the perk combo less oppressive than it previously was.
The Clown
The Clown is currently affected by a bug that allows him to retain the Haste effect from his Afterpiece Antidote permanently. To prevent this from being exploited, we’ve recently kill switched The Clown, preventing him from being played.
In 6.1.2, this issue is now resolved, and The Clown will be available to play once again.
Orange Glyphs
Tome 12: Discordance includes all-new orange glyph challenges. We’ve seen some reports of motion sickness caused by the swirling VFX after interacting with these glyphs. Alongside the 6.1.2 Update, we will be temporarily swapping out these glyph challenges for a different one while we retool the visuals. If you’ve already completed this challenge, don’t worry; the challenge will remain completed! The orange glyph is expected to return with improved effects in the following update.
Matchmaking Incentives
Matchmaking Incentives reward you with additional Bloodpoints for playing whichever role is in demand at the time. When the Mid-Chapter launched, these incentives were not working as intended, granting 100% bonus Bloodpoints to Survivors at all times, including when there were more Survivors playing than Killers. This had an adverse effect on matchmaking: While Killer queue times were fairly quick, Survivor queue times skyrocketed. The system needed to be disabled after several hours.
Fixed the following issues.
- Warrior Goddess for Feng Min has been disabled to prevent a crash
- The Rancor perk activates when the hatch is closed regardless of how many generators were left
- The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool.
- Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million.
- The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus.
- Terror Radius feedback on Spine Chill functions in reverse (ie, Drains as the TR gets louder, instead of filling.
After checking out the patch notes for the Dead by Daylight 6.1.2 update, you can find the game available on PC, PlayStation 4 & 5, and