Behavior Interactive has just rolled out the latest 7.2.0 update for Dead by Daylight, and this version includes pretty exciting changes. Like Patch 7.1.0, the latest release brings in a fresh survivor, Ellen Ripley, along with a new killer and many bug fixes that are bothering folks. Not limited to these, a new map named Nostromo Wreckage is also waiting for the players. We recommend that folks take a few moments to take a look at the recent changes brought by the latest patch before continuing their playthrough. Let’s examine the Dead by Daylight 7.2.0 update patch notes.
Patch Notes for the Dead by Daylight 7.2.0 Update
New Killer – The Xenomorph – Patch Notes for the Dead by Daylight 7.2.0 Update
Dev Note: Note that map-specific hooks will be overridden with the Xenomorph’s hook when you play as or against The Xenomorph.
Killer Power
Hidden Pursuit
A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.
Special Ability: Crawler Mode
The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode, the Xenomorph also has access to a brutal Tail Attack.
Map Feature: Control Stations
Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.
Special Item: Remote Flame Turret
Turrets can be placed on the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.
Perks
- Ultimate Weapon
- When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Rapid Brutality
- You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
- Alien Instinct
- This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds, and that Survivor is oblivious for 16/18/20 seconds.
New Survivor – Ellen Ripley
Perks
- Lucky Star
- When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator’s aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
- Chemical Trap
- After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
- Light Footed
- When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.
New Map – Nostromo Wreckage
Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.
PTB – Live Changes – Patch Notes for the Dead by Daylight 7.2.0 Update
- Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
- Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
- Improved visual feedback on the Tail Attack for players
- Fixed the obstruct Tail Attack animation going through objects for Survivors
- Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
- Destroyed Turrets now take 60s to return to a Control Station instead of 45s
- Multiple Turrets firing at a Killer no longer stack; the Xenomorph will not lose its power faster if it’s affected by more than one Turret at a time
- When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
- When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
- A Turret being carried by the Survivor now provides audio radar feedback to any Survivor in range
- Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
- Emergency Helmet Addon is now Rare instead of Uncommon rarity
- now offers a 35% increased resistance effect instead of a 50%
- Brett’s Cap Addon is now an Uncommon rarity instead of a Rare rarity
- Adjusted Xenomorph Chase Music
Killer Tweaks
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- The Knight
- Pillaged Mead – Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
- Tattered Tabard – Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
- Town Watch’s Torch – When Survivors escape Guard Hunts without being hit two times (was three times), The Knight gains Undetectable Status for 25 seconds.
- The Demogorgon
- Killer Power – Undetectable after teleport lasts 5 seconds (was 3 seconds).
- Rat Tail – Increases the speed of opening a Portal by 50% (was 35%).
- Unknown Egg – Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
- Violet Waxcap – Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
- Leprose Lichen – Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.
- The Knight
Audio
- Updated the audio for Jonah Vasquez – grunts of pain, screams, etc
Features
PC Graphics Update
- New setting to toggle VSync on and off.
- New setting to change the FPS limit.
- New setting to toggle the anti-aliasing on and off.
- Setting for resolution option update.
Bug Fixes – Patch Notes for the Dead by Daylight 7.2.0 Update
Archives
- The “It All Leads Here” master challenge description has been fixed to improve objective clarity.
- The “Mastering Deadly Senses” challenge description has been fixed to improve objective clarity.
Audio
- The survivor’s pick-up HUD sound cue is no longer heard when killers such as the Trapper, or The Cenobite pick up their respective killer items.
- The Tally screen music is now properly heard if the trial is ending while The Singularity is controlling a Biopod.
Bots
- Bots are now more likely to be productive within the Terror Radius.
- Bots’ behavior has improved when facing Killer sidekicks, such as The Nemesis’ Zombies or The Knight’s Guards.
- Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
- Bots now investigate Supply Cases more often.
- Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
- Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.
Characters
- When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
- An extra SFX no longer plays when specific Killers pick up a Killer Item.
- The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
- The Nurse’s “Spasmodic Breath” addon no longer increases the carrying speed.
- Survivors no longer lose deep wounds when grabbed by a killer during a vault.
- Survivors hiding in a Locker and hit by The Artist’s Dire Crows are now correctly revealed by Killer Instincts.
- The Twins no longer enter a broken state when switching control and being stunned simultaneously.
- The Knight is now correctly able to summon a second Guard at the same location as the first summon.
- Survivors hit by The Deathslinger’s Harpoon projectile will now correctly play pain, injury, or grunts on hit.
- The Undetectable status no longer triggers Play With Your Food
- When emerging from a Portal, the Demogorgon’s Add-on “Leprose Lichen” aura reveal is now correctly distance-limited
- Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
- The Cenobite’s Mori animation is no longer misaligned with Survivors.
- Killers’ camera is now always properly aligned with the Killer’s orientation.
- Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS.
- The Dredge can no longer break locks with a Basic Attack while inside a locker.
Perks
- A Survivor’s Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
- The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
- Survivors can no longer bypass the Perk “Overcharge” by quickly repairing the generator and leaving it.
- Blood Pact no longer fails to activate when using an Anti-Hemorrhagic Syringe add-on.
- The effects of Plot Twist are now correctly disabled after being hooked
- The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.
Platforms
- Steam experiencing a network issue will no longer cancel an existing lobby.
UI
- The “Match Found” message will no longer appear during matchmaking. Instead, the UI will go from “Searching for Match” directly into “Joining Match”.
- Display the remaining time when hovering the mouse on the store character item.
- Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
- Fixed an issue where the online subsection within the social menu gets reset when choosing to restore defaults in another section of the Options.
Misc
- Fixed an issue where the wrong killer’s power could appear in the Loadout menu, preventing equipping Add-ons.
- Disconnected players can no longer spectate the game they disconnected from.
- Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.
The Xenomorph (since PTB)
- When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements.
- Flame Turrets can no longer be placed in such a way as to block passage for the Killer or partially block access for Survivors.
- Fixed an infrequent crash when Starting a custom match as The Xenomorph
- Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
- The Xenomorph’s tail placement is no longer affected by Survivors
- The Xenomorph no longer alerts crows on the map while in Runner Mode
- Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
- The Flame Turret’s detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
- The Flame Turret no longer rotates in Survivors’ hands when performing gestures
- Survivors who are grabbed from a Locker no longer keep their Flame Turret.
- When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out-of-world
- The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
- Survivors can no longer pick up multiple Flame Turrets at once
- Performing a “Break Down Flame Turret” action while screaming no longer causes the Flame Turret’s fire VFX to play incorrectly
- The haste effect icon is now shown properly when playing The Xenomorph with Parker’s Headband Add-On.
- The Xenomorph no longer pops into view in the Main Menu
- When in a tunnel, The Xenomorph’s offscreen indicator tracking moving Survivors no longer jitters
Perks – The Xenomorph and Ellen Ripley (Since PTB)
- The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
- The Xenomorph’s Tail attacks now correctly consume Play With Your Food Tokens.
- Blast Mine and Wiretap can no longer be placed on generators with zero progress.
- The Chemical Trap no longer stays active after being broken by one of The Knight’s Guards.
- Chemical Trap’s HUD indicator no longer starts with progress or ends early.
Dead by Daylight and the 7.2.0 update are out now for PC, PS4, PS5, Xbox One, and Xbox Series X|S. If you’re looking for more patch note articles on Dead by Daylight, you can check out the 7.1.1 patch released some time ago.