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Home»Game Guides»Destiny 2: All Artifact Perks in Episode Echoes

Destiny 2: All Artifact Perks in Episode Echoes

Hope you like Swords

Jordan MoyerBy Jordan MoyerSeptember 5, 20245 Mins Read
Destiny 2: All Artifact Perks in Episode Echoes
Image Source: Bungie via The Nerd Stash

As we move into Destiny 2‘s Episodes era, quite a few things have changed, but luckily, we still get the equivalent of a Seasonal Artifact with a whole bunch of perks to choose from as we progress through Echoes. As expected, we’re seeing perks that give us the usual Champion perks, perks that have to do with Transcendence, Swords, and of course, Prismatic. Let’s take a look at all of the perks and see what we’ve got to work with in Echoes.

Anti-Barrier Pulse Rifle
Your equipped Pulse Rifles fire shield-piercing rounds and stun Barrier Champions. Additionally Pulse Rifles are always overcharged when that modifier is active.
Logic Reductor
Weapons with the Radiolaria Transposer origin perk deal increased damage to Vex. Extends the duration of the radiolaria pools created by Radiolaria Transposer.
Elemental Siphon
Rapid final blows with a Kinetic weapon on a weapon matching your equipped Super create an elemental pickup that matches your equipped Super.
Counter Energy
When you or a member of your fireteam stuns a champion, you gain energy for your least-charged ability.
Prismatic Transfer
When you cast your Super, each member of your fireteam with a Super type different than yours gains a bonus to weapon damage.
Unstoppable Sidearm
Aiming down the sights of a Sidearm for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Sidearms are always overcharged when the modifier is active.
Overcharged Armory
Weapons with the Dealer’s Choice, Radiolaria Transposer, Collective Purpose, and Sundering Origin traits are always Overcharged weapons for you when that modifier is active.
Overload Sword
Landing consecutive hits with a Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lower combatants damage output. Strong against Overload Champions. Additionally Swords are always overcharged when that modifier is active.
Blade Stamina
Rapidly defeating combatants with a Sword refunds some ammo.
Argent Blade
While you have Armor Charge, dealing damage with a Sword consumes an Armor Charge and empowers your Sword for a short time, granting it bonus damage and energy charge rate.
Unstoppable Scout Rifle
Aiming down the sights of a Scout Rifle for a short time loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. Additionally, Scout Rifles are always overcharged when that modifier is active.
Authorized Mod: Elemental Charge
The energy cost of Elemental Charge mods are significantly discounted.
Creeping Chill
Stasis weapon final blows against slowed or frozen targets release a burst that slows.
Void Hegemony
While you have a Void or Prismatic subclass equipped, defeating weakened targets provides a small Void Overshield.
Expanding Abyss
Void sources deal increased damage to weakened targets.
Overload Hand Cannon
Landing consecutive hits with and Hand Cannon your are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Hand Cannons are always overcharged when the modifier is active.
Saint’s Inspiration
Rounds loaded by the Cast No Shadows origin perk can overflow the magazine.
Press the Advantage
Breaking a combatant’s shield grants increased weapon stability, handling, and reload speed. Sword gain increased guard resistance.
Radiant Orbs
While you have a Solar or Prismatic subclass equipped, picking up an Orb of Power makes you radiant.
Shieldcrush
While you have Woven Mail, Frost Armor, or a Void Overshield, your melee recharges faster and deals increased damage. While you are amplified or radiant, your grenade recharges faster and deals increased damage.
Anti-Barrier Submachine Gun
Submachine Guns you are wielding fire shield-piercing round and stun Barrier Champions. Additionally, Submachine Guns are always overcharged when the modifier is active.
Winning Hand
While using weapons with the Dealer’s Choice origin trait, combatant precision final blows or rapidly defeating combatants cause the target to explode, dealing Solar damage to nearby combatants. Having several equipped weapons with the Dealer’s Choice origin train increases the effect of the explosion.
Threaded Blast
Destroying a Tangle with a Strand weapon created a larger and more damaging explosion.
Galvanic Armor
While you have an Arc or Prismatic subclass equipped, incoming damage from combatants is reduces while amplified.
Transference
Gain increased grenade and melee damage while transcendent. Weapon final blows while transcendent refund Light and Dark energy after Transcendence ends.
Anti-Barrier Sniper Rifle
Sniper Rifles you are wielding fire shield-piercing rounds and stun 4 Barrier Champions. Additionally, Sniper Rifles are always overcharged when that modifier is active.
Authorized Mods: Scavenger
The energy cost of Scavenger mods is significantly discounted.
Incendiary Rifle Rounds
Solar Sniper Rifle precision hits scorch targets.
Solar Fulmination
Your ignitions do increased damage in an increased radius.
Sniper’s Meditation
Sniper Rifle hits grant stacking Sniper Rifle damage, stability, and reload bonuses for a short time. Heavy anno Sniper Rifle hits count as more than one.
Overload Auto Rifle
Uninterrupted fire from your equipped Auto Rifles grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. Additionally, Auto Rifles are always overcharged when this modifier is active.
Authorized Mod
Charged Up: The energy cost of the Charged Up mod is significantly discounted.
Sustained Fire
Continuously damaging combatants with an Auto Rifle grants you damage resistance.
Targeting Autoloader
While you have an Auto Rifle equipped, defeating combatants reloads your equipped weapon and temporarily increases weapon damage. Awards bonus progress when dealing final blows while surrounded.
Shock and Awe
When you have an Arc or Prismatic subclass equipped, Arc final blows while you are amplified summon a burst of lightning that damages and jolts targets.

Related:

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Jordan Moyer
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Jordan is an experienced fantasy writer who spends hours behind her laptop, and lost in the pages of a book. She strives to be a successful gaming blogger, and has no complaint about the hours of game time she used to increase her knowledge of all things “geek”. She primarily writes gaming articles and fantasy novels. Ark: Survival Evolved is a favorite, along with Diablo 3, Warframe and Minecraft lately, though you can’t forget the good old Magic the Gathering card game! Writing about games truly gives her joy as it gives her another perspective to look at games from, a reason to really look into the mechanics of the game.

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