Skip To...
Getting a Destiny 2 release, like the launch of Episode: Revenant, is always pretty exciting. Most of the time, among other notable changes and additions, it means that we’ll be getting new mods for our weapons that go along with the new season, episode, or expansion, and once in a while, there will be some changes to pre-existing perks. Now, these changes might not always be good, but let’s check out the new weapon mods and perk alterations featured in Episode: Revenant.
Weapon Perk Changes
- Slice
- Now works correctly in Crucible.
- Slideways
- Can now be refreshed if you slide again following the completion of the initial slide.
- Alloy Mag
- Now increases reload speed when the magazine is near empty.
- Auto-Loading Holster
- Increased time to reload by one second for both base and enhanced
- Reconstruction
- Increased time to start reloading by two seconds for both base and enhanced
- Master of Arms
- Can now stack up to x2. x1 grants 15% damage for 7s, x2 grants 25% damage for 4s and drops back to x1 when the timer expires.
- Dawning Origin
- Removed the time limit between kills, now requires kills in a life instead of in rapid succession.
- Iron Reach, Iron Gaze, Iron Grip
- Reduced the downside stat penalties from -30 to -20 at base, and -25 to -15 for the Enhanced.
New Weapon Mods
- Added several new weapon mods. These can be equipped on enhanced or crafted weapons. Here’s the list broken down by category.
- Combo stat mod: Bundles two stats (+6 / +6)
- Ballistics: range/stability
- Tactical: reload/handling
- Aerodynamics: blast radius/projectile speed
- Tension: draw time/accuracy
- Edge: charge rate/guard resistance
- Anti-flinch: 15% flinch reduction
- Ammo Finder enhancement:
- Special Finder Enhancement: Progresses roughly 10% faster per kill with this weapon.
- Heavy Finder Enhancement: Progresses roughly 10% faster per kill with this weapon.
- Optics mod: Allows customization of weapon zoom
- Marksman Optics: Sniper Rifle, Linear Fusion Rifle, Scout Rifle, Bow, Machinegun, Trace Rifle, Rocket Launcher
- Marksman Optics: High: +2 zoom
- Marksman Optics: Low: -2 zoom
- CQC Optics: Hand Cannon, Pulse Rifle, Auto Rifle, Submachinegun, Sidearm, Fusion Rifle, Breech Grenade Launcher, Drum Grenade Launcher
- CQC Optics: High: +1 zoom
- CQC Optics: Low: -1 zoom
- Marksman Optics: Sniper Rifle, Linear Fusion Rifle, Scout Rifle, Bow, Machinegun, Trace Rifle, Rocket Launcher
- Synergy: Escalating chance to spawn a subclass bauble matching this weapon’s damage type. Kinetic weapons spawn an orb of power instead.
- Stunloader: Partially refills this weapon’s magazine on stunning a Champion.
- Combo stat mod: Bundles two stats (+6 / +6)
Destiny 2 is now available on PC,