The update for May 10 for Diablo Immortal has arrived, and here are all the changes and improvements mentioned in the patch notes. The latest update brings a brand new boss rush mode where you can take on all the bosses your heart desires in quick succession. This mode is only for the hardcore Diablo players who thought the game was a bit too easy for their tastes. Here is the complete list of patch notes for the May 10 update for Diablo Immortal:
Diablo Immortal Update For May 10 Patch Notes
Helliquary Gauntlet
The Helliquary Gauntlet is a new mode that unlocks after defeating Catarag, the Strangling Sun, on Hell Difficulty VIII. Players can begin a Helliquary Gauntlet Raid as frequently as they like and will receive bountiful boons such as random Set Items, random Legendary Items, Demonic Remains, and more for their first completion.
Helliquary Raid
Helliquary Raids have been updated in two ways:
- When a player dies more than once during a Raid, resurrecting them will incur an increasing cooldown.
- When Helliquary bosses enrage, they will periodically emit a damaging pulse which scales in damage after each use.
Class Balance and Legendary Item Adjustments
Reduction of Incoming Damage for Ranged Classes
The Demon Hunter, Necromancer, and Wizard Classes will now have an innate 15% reduction of incoming damage. The Barbarian, Crusader, and Monk Classes will continue to have an innate 30% reduction of incoming damage as they always have.
Barbarian Skill and Legendary Affix Adjustments
The following represent adjustments made to the base version of each skill:
- Leap: The cooldown has been reduced from 12 to 9 seconds.
- Undying Rage: The duration has decreased from 4.75 to 4 seconds. The healing amount received from damage done to players during Undying Rage has decreased from 30% to 15%. The healing amount will remain at 30% for damage done to monsters during Undying Rage.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Animal Instinct: Leap’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Cracklefell: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Charred Iron: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Impaler’s Breath: Chained Spear will now hurl 3 projectiles, but the same enemy can only be hit by 1 projectile per cast.
- Sundered Legacy: Wrath of the Berserker’s Burn damage has been reduced.
Crusader Skill and Legendary Affix Adjustments
The following represents an adjustment made to the base version of this skill:
- Sweep Attack: The time to reach maximum charge has been reduced from 1 to 0.5 seconds.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Adamant Lash: Spinning Shield will now be unable to Stun the same player more than once every 3 seconds.
- Air Splitter: Falling Sword’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Impassible Sanctum: Shield Charge now grants immunity to knockbacks for its full duration.
- Pillager’s Greaves: Shield Charge’s time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Suspended Rule: Sweep Attack’s uncharged and fully charged damage has been increased.
- The Recreant: The delay time before Sacred Chain explodes has been reduced from 2 to 1.5 seconds.
Demon Hunter Skill and Legendary Affix Adjustments
The following represent adjustments made to the base version of each skill:
- Knife Trap: The arming time has been reduced from 1.4 to 0.7 seconds. Knife Trap no longer has a restriction on placing more than one trap in the same position.
- Knockback Shot: The cooldown has been reduced from 12 to 9 seconds.
- Strafe: The maximum potential channeling time has been increased from 3 to 5 seconds.
The following represents an adjustment made to the existing functionality of a Legendary Item:
- Sjikar: Strafe’s damage has been increased.
Monk Legendary Item Adjustments
The following represent adjustments made to the existing functionality of several Legendary Items:
- Endless Trial: Imprisoned Fist’s damage has been increased.
- Gergel’s Familiarity: Mystic Strike’s cooldown has been reduced from 12 to 9 seconds.
- Leering Riptide: Wave Strike’s uncharged and fully charged damage has been increased, and its time to reach maximum charge has been reduced from 1 to 0.5 seconds.
- Power of Undulation: Wave Strike’s damage has been increased, and the maximum potential channeling time has been increased from 3 to 5 seconds.
- Shimmerlinn: Wave of Light’s damage has been decreased. Subsequent hits on the same enemy have been reduced from 30% to 25% damage.
- Willbillow: Wave Strike’s damage has been increased, and the attack’s animation will end sooner.
Necromancer Skill and Legendary Item Adjustments
The following represent adjustments made to the base version of each skill:
- Corpse Explosion: Enemies struck by multiple simultaneous explosions now take 30% cumulatively reduced damage for each additional hit instead of the previous 40%.
- Grim Scythe: The damage has been increased and now generates 3 corpses instead of the previous 2.
The following represent adjustments made to the existing functionality of several Legendary Items:
- Coals for Eyes: Command Skeleton’s explosion damage has been increased. Skeletal champions are now raised every 6 seconds instead of the previous 8.
- Grave Cutter: Grim Scythe’s maximum charges have been increased from 1 to 2 and will now generate corpses for each enemy hit.
- Thrash Jaw: Grim Scythe’s maximum charges have been increased from 1 to 2 and will now generate corpses for each enemy hit.
Wizard Legendary Affix Adjustments
The following represent adjustments made to the existing functionality of several Legendary Items:
- Arcane Intensifiers: Disintegrate’s cooldown has been reduced from 12 to 9 seconds.
- Heart of the Storm: Ice Armor’s damage has been increased.
- Kyn’s Cryoclasp: Ray of Frost’s cooldown has been reduced from 12 to 9 seconds.
- Robes of the Avalanche: Ray of Frost’s damage has been increased.
- Winter’s Eye: Ice Armor’s damage has been increased.
Bug Fixes
- Fixed minor UI issues with the Hungering Moon event.
- Fixed an issue with the Hungering Moon event where players would crash and disconnect after claiming Moonslivers.
For more information on future updates and patch notes, keep it locked on The Nerd Stash. We have patch notes on other popular games, like Warhammer 40K: Gladius and Havendock.
The May 10 update for Diablo Immortal is available on Android, iOS, and PC. For the latest news and updates straight from Blizzard, visit their website here. And for more details on the May 10 Update for Diablo Immortal, check out the full list of changes here.