Conquer Your Terrors in Dreamscaper
A new indie adventurous experiment will be coming to Early Access on Steam with Dreamscaper, the debut title from Afterburner Studios.
In Dreamscaper, you play as Cassidy, a woman who is going through a tough time dealing with depression. When she goes to sleep, she is haunted by her nightmares that continue to toy with her subconscious.
Dreamscaper is being presented as a rogue-lite action role-playing title that infuses elements of the subgenre with hack-n-slash gameplay. The trailer showcases the general concepts of the game in just about a minute of gameplay.
Sleep. Die. Wake. Repeat.
Going through a day-and-night cycle, players will forge relationships and unlock stories during the waking hours before snoozing away into the dreamworld, where great terrors and fears await your anxieties.
Cassidy will explore six distinctive dreamscapes that are filled with challenges and puzzles as she continues to battle her inner demons. However, Dreamscaper features a variety of enemies that manifest her most negative emotions, making the dreams seem more real than when she’s awake.
Featuring a peculiar combat system, Dreamscaper will give players access to more dreamlike weapons, from finger guns and yo-yos, to bending space and time with “Lucid Powers”. There’s also an item progression system where new energies are embedded into objects that will encourage its replay value with its dreamscapes being rendered differently for each dream.
Afterburner Studios is comprised of three gentlemen who wished to get away from traditional gaming development. Ian Cofino works on design, animation, visual effects, and user-interface; Robert Taylor works on engineering; and Paul Svoboda works on the environments and characters. Dreamscaper will also feature musical composition from Dale North, who worked on the music for the indie title Wizard of Legend.
The game’s announcement also arrives in-tune with Mental Awareness Month.
Dreamscaper originally built its success and popularity from a Kickstarter campaign that allowed players to try out a demo for the game. Now, a full game is on its way, and we’ll have a hands-on look on lucid dreaming when it comes to Early Access this summer.