Update 1.35 has arrived for Dying Light 2, and here are the bug fixes and changes that arrived with this patch. Dying Light 2 was one of the most anticipated games of 2022, and it achieved a terrific launch. The fans loved it, and it met everyone’s high expectations, but that’s not all. Techland keeps providing new game content and improving the technical side. Here are the patch notes for Dying Light 2 update 1.35.
Dying Light 2 Update 1.35 Patch Notes
Good Night – Night changes
“The day and night cycle has always been a fundamental element in the Dying Light series, introducing both visual and, more importantly, gameplay changes to our zombie-infested world. In this update, we aimed to enhance the nighttime aspect of this unique feature by introducing heightened tension, horror, and the presence of roaming Volatiles. To achieve this, we are implementing a series of modifications:”
- Ensuring that the night has a heavy, almost horror-like feel.
- A new color grading called “Darker Nights” reduces player visibility exponentially, making your experience more terrifying.
- Updated flashlight rendering that creates more dynamic shadows and better corresponds to the darker environment.
- Improved audio gameplay solidifies the nocturnal atmosphere. Music takes a backseat to sound effects.
- HUD improvements support an immersive nighttime experience.
- Volatiles roam across the rooftops, ensuring you will never feel safe at night.
- The night population of zombies has been reworked to create more unexpected moments while exploring both streets and building interiors.
- Chase sequences are less arcade-like and more unpredictable.
Good Luck – Parkour changes
“With the initial release of Dying Light 2, we managed to make the complex mechanics of parkour accessible to all players. However, we cannot ignore the voices of real traceurs like you, who desire fewer assists, more physicality, better control, and less hand-holding. In response, we have introduced a new set of parkour settings called ‘Physical’ specifically designed to cater to seasoned veterans of Dying Light 1 and new Pilgrims who want to experience the real deal when traversing The City.”
- Several animations have been improved to reduce floatiness.
- Personalize your sprinting experience with the option to switch between auto and manual mode, giving you complete control over how you sprint in the game.
- Keep your momentum while performing a series of parkour moves.
- Regain air control in mid-flight, allowing for reactive maneuvers.
- Added variety of vault animations.
- Tweaked afterboost mechanics now allow for its use after a number of parkour moves, with improved responsiveness and a balanced duration and cooldown.
- Accelerate down ziplines and during pipe slides for a thrilling descent.
- Bid farewell to ghost walking; wall run and roll animations halt when reaching the end of a surface.
- Enjoy smoother wall running with improved starting animations.
- Improved jumping, active landing, and balancing animations.
- Elevator and landing bags animations are sped-up.
- The active landing skill can be performed while paragliding – safety landings!
- Head-bob animation is adjustable in the settings, allowing players to increase camera movement while running. A new default value is set to 50.
- Car safety landing animation duration shortened, and VFX feedback improved.
- We’ve refined gameplay mechanics for the following skills, enhancing their overall feeling: Slide Jump, Bash, Crown Runner, Sleek Runner.
“On top of those changes, we are introducing improved parkour actions and animations, and two main options that you can pick. To change between those, head to the Game sub-menu in Options.”
- Assisted Parkour: Perfect for beginners, maintaining the original Dying Light 2 experience.
- Physical Parkour: Enable this setting for a grounded, physical, and intense journey. A more grounded and ruthless experience. The ability to disable “jump magnets” for more authentic gameplay.
“As a cherry-on-top, we’re introducing the ability to slide down billboards with a knife, giving you more immersive gameplay.”
Mod.io in-game integration
“Parkour across a multiverse of possibilities with a new section in the main menu – Community Maps! PC players can delve into a treasure trove of custom maps crafted by fellow Pilgrims using our Developer Tools.”
As you can see above, there are a lot of technical changes. This is expected to bring a more stable experience to the game. Story-based games like Dying Light 2 don’t bring much game content in updates, but Techland has brought a few parkour additions you could check out. Another good thing about this patch is that new technologies have been adapted, which optimizes the game for recent graphic cards.
Dying Light 2 is available on Xbox Series X|S, PlayStation 5, and PC. For more information regarding this patch, please visit the official Dying Light 2 site.