There have been many rumblings since its release that Star Wars: Battlefront lacks the depth and long-lasting appeal to some “hardcore” gamers. Recently, EA confirmed that this approach was pretty much intentional, stating that appealing to a mass audience meant they had to scale back on some more hardcore elements.
EA‘s CFO Blake Jorgensen said at the Nasdaq Investor Conference:
“We had designed it to be a much more accessible product to a wide age group.”
Fundamentally, that makes complete sense. Star Wars is a massive entity, and will just continue to grow with the new movie release this month. Jorgenson goes so far as to say that what they pictured was an 8-year-old sitting on the couch, with his father, playing the game online together. All while a 20-year-old gamer could get just as much fun out of the Battlefront experience.
“And for the hardcore, it may not have the depth that they wanted in the game.”
He continues to point out that making a first-person shooter accessible for all ages was tough. So, taking back some of the “depth” that some gamers expect from shooters were the trade-off EA and DICE had to make. Despite some of the tempered reviews and feedback, EA is holding its ground and stating that the Battlefront world will continue to grow with numerous DLC packs included in the Season Pass, and for free.
One of those free packs will be out this week on December 8th. Battle of Jakku is the first tin a long line of continuous content for Star Wars: Battlefront players. Be sure to visit the official Star Wars Battlefront website for additional details on the popular multiplayer title.
What do you think of Blake Jorgensen’s thoughts on BattleFront’s appeal? Please, let us know your thoughts in the comment section below.