Today, the team at Wube Software went live with the 1.1.77 update for their popular game, Factorio, along with the accompanying patch notes. According to the official Factorio patch notes, the latest update adds several changes to modding, scripting, and graphics. Apart from this, the Factorio patch also includes a handful of bug fixes.
The game has continued to progress since its initial release in February 2016, with the devs working hard to fix these issues. So, without any more introduction, read the full patch notes for the Factorio update.
Factorio 1.1.77 Update Patch Notes
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
Changes
- Music no longer fades out on technology screen.
Bugfixes
- Fixed ‘on_string_translated’ event having incorrect localised_string parameter for fallback groups.
- Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints.
- Fixed size issues related to mod relative GUIs.
- Fixed that item request proxies could be created through script with a count of 0.
- Fixed that electric energy interface entities didn’t use the render layer defined in the prototype for animations.
- Fixed a memory corruption issue when saving under linux with async saving enabled.
- Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
- Fixed the game would fail to load sprites with some mods when max texture size was set to 2048.
- Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
- Fixed a scripting error in tips and tricks simulations related to mod migrations.
- Fixed a crash when downgrading specific entities in multiplayer.
- Fixed that LuaItemStack::transfer_stack didn’t work correctly for inventories that went over normal item stack limits.
- Fixed TransportLine consistency issue when changing force of a linked-belt.
- Fixed a crash related to custom map generation.
- Fixed a crash with SDL’s X11_XInput2.
- Fixed programmable speaker playing incorrect sound in certain scenarios.
- Fixed that create_spidertron() didn’t scale lights correctly.
- Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine.
- Fixed inserter could start moving to the drop target while still being in the pickup mode.
- Fixed multiple personal roboports discharging.
- Fixed that LuaLogisticNetwork::insert() wouldn’t insert all of the requested items in some cases.
Modding
- Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
- Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
- Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
- Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced “no-atlas” priority.
- Added LoaderPrototype::energy_source and energy_per_item.
- Added support for “icon_horizontal_align” to sprite-button.
- Added “color-setting” prototype.
Scripting
- Added LuaControl::get_max_inventory_index() read.
- Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
- Added “unlocks-recipe” to technology prototype filters.
- ForceIdentification can now be specified by force index.
- Added script_raised_teleported.
- Added raise_teleported to LuaControl::teleport.
- Added ‘use_rich_text’ parameter to LuaRendering::draw_text() and getter/setter functions.
- Added ‘has_item_inside’ to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
- LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes.
After reading through the Factorio February 1.1.77 Patch Notes, you can find the game available on PC. Additionally, head to the official website to read Factorio’s official notes, along with any more information you’re looking to find. You can also keep an eye out for future updates to Factorio, where the devs have an ongoing dev blog detailing their efforts to the game. Lastly, outside of the Factorio update notes, you can learn more on their official website if you’re interested in the developers at Wube Software and any of their other upcoming projects.