Update 1.1.80 has arrived for Factorio, and here are the bug fixes and changes that arrived today. Factorio is one of the rare 2D games that have a big fanbase. That’s because the game has a different concept than others and achieves to give us a good game experience with 2D graphics. If the gameplay or story is good enough, it doesn’t matter how the graphics are made. We’ve seen a lot of examples of that, and Factorio is definitely one of them. Here are the patch notes for Factorio‘s 1.1.80 update.
Factorio Update 1.1.80 Patch Notes
Minor Features
- In the blueprint preview window, deselecting all train fuel items disables the ‘Train fuel’ option. (This was already the case for modules. https://forums.factorio.com/102804)
Graphics
- Added support for Wayland on Linux. To enable it, set SDL_VIDEODRIVER=wayland in your environment. (thanks to raiguard)
Changes
- Music no longer fades out on technology screen.
- On macOS, when AZERTY keyboard layout is used, the shortcut for Undo will default to Cmd + Z instead of Cmd + W.
Factorio Update 1.1.80 Patch Notes – Bugfixes
- Fixed ‘on_string_translated’ event having incorrect localised_string parameter for fallback groups.
- Fixed that LuaPlayer::cursor_stack_temporary returned false for pasted blueprints.
- Fixed size issues related to mod relative GUIs.
- Fixed that item request proxies could be created through script with a count of 0.
- Fixed that electric energy interface entities didn’t use the render layer defined in the prototype for animations.
- Fixed a memory corruption issue when saving under linux with async saving enabled.
- Fixed ping shown for a server in the multiplayer games browser sometimes not updating correctly.
- Fixed the game would fail to load sprites with some mods when max texture size was set to 2048.
- Fixed centrifuge uranium glow effect flickering on and off on arm64 builds.
- Fixed a scripting error in tips and tricks simulations related to mod migrations.
- Fixed a crash when downgrading specific entities in multiplayer.
- Fixed that LuaItemStack::transfer_stack didn’t work correctly for inventories that went over normal item stack limits.
- Fixed TransportLine consistency issue when changing force of a linked-belt.
- Fixed a crash related to custom map generation.
- Fixed a crash with SDL’s X11_XInput2.
- Fixed programmable speaker playing incorrect sound in certain scenarios.
- Fixed that create_spidertron() didn’t scale lights correctly.
- Fixed LuaFluidBox::get_prototype would try to return fluidbox prototypes ignoring layout of fluidboxes when part of crafting machine.
- Fixed inserter could start moving to the drop target while still being in the pickup mode.
- Fixed multiple personal roboports discharging.
- Fixed that LuaLogisticNetwork::insert() wouldn’t insert all of the requested items in some cases.
- Fixed loader would ignore ElectricEnergySourcePrototype::buffer_capacity.
- Fixed rotating a loader would not update heat connections if it has any.
- Fixed migrating loader energy sources between types could fail to update energy source buffer size.
- Fixed migrating inserter energy source between types could fail to update energy source buffer size.
- Fixed migrating pump energy source between types could fail to update energy source buffer size.
- Fixed migrating radar energy source between types could fail to update energy source buffer size.
- Fixed migrating reactor energy source between types could fail to update energy source buffer size.
- Fixed double sound when transferring crafting materials from cursor stack into crafting machine or when taking items from the result slot.
- Fixed a desync related to fluid energy source energy extraction when floating point rounding errors are involved.
- Fixed a bad error message when registering custom hotkey events with filters.
- Fixed that color mod settings wouldn’t migrate to the default value.
- Fixed that escape did not work to close the user-login GUI.
- Fixed that the CustomGuiElement “switch” type would fire the click event twice.
- Fixed a rare crash related to watching replays.
- Fixed consistency issue related to building loader ghosts over existing loader ghosts.
- Fixed spilling items would fail to spread items when surface had width or height set to more than 2^31.
- Fixed an AI Pathfinder desync when changing goal_pressure_ratio while the pathfinder was running.
- Fixed land mine was not colliding with rail signals.
- Fixed a crash when disconnecting and reconnecting a display on Wayland
- Fixed inconsistent clipboard behavior on Wayland
- Fixed that disabling permissions to move didn’t work correctly in some cases
- Fixed furnace would stop crafting when recipe could not be deduced from ingredients and technology effects were being reset.
- Fixed a crash related to script creation of entities.
- Fixed module and fuel entries disappearing from blueprint preview when selectively disabled, instead of showing up with count 0.
- Fixed automatic targeting with spidertrons did not work if all ammo slots were not filled.
- Fixed technology title not updating when technology was researched.
- Fixed horizontal lines ending up too short when close to line-wrapping labels
- Fixed a crash related to migrating spider vehicle guns.
- Fixed loader ghosts would connect to transport belts even when they had different forces.
- Fixed a crash when moving blueprint book to blueprint library when there is also another book that will get under the cursor and tooltips are showing.
- Fixed that “item-with-inventory” would allow setting inventory_size to “dynamic”.
- Fixed balance of several audio files.
- Fixed InserterPrototype would accept too large stack size bonuses. more
- Fixed a crash when maximum-sounds is set below 16, for example by using –disable-audio or on failed audio initialization.
- Fixed that some effects would sometimes be performed twice in multiplayer when FPS is lower than UPS.
- Fixed LuaSurface::find_entities_filtered would not accept force indexes.
- Fixed that solar panels on multiple surfaces would all produce electricity based on a daytime of one of the surfaces when they were part of a single electric network with a script created wire between surfaces.
- Fixed that loaders would spill their items when fast-replaced or upgraded.
- Fixed valid path searches failing because a previously failed path with a wider bounding box was cached.
- Fixed LuaRendering::draw_sprite and draw_animation throwing an exception when orientation_target was not given.
Modding
- Added a command line flag (dump-data) to dump data-raw to the script output folder as json.
- Added a command line flag (dump-icon-sprites) to dump prototype icons to the script output folder.
- Added a command line flag (dump-prototype-locale) to dump prototype locale to the script output folder.
- Sprites with size close to 2048px (or 4096px when high resolution is enabled) will have forced “no-atlas” priority. more
- Added LoaderPrototype::energy_source and energy_per_item.
- Added support for “icon_horizontal_align” to sprite-button.
- Added “color-setting” prototype.
- Added ‘entity-ghost’ and ’tile-ghost’ selection tool modes.
- Added chart.zoom_threshold_to_draw_spider_path utility constant.
Factorio Update 1.1.80 Patch Notes – Scripting
- Added LuaControl::get_max_inventory_index() read.
- Added LuaItemStack::entity_label and LuaItemStack::entity_color read.
- Added “unlocks-recipe” to technology prototype filters.
- ForceIdentification can now be specified by force index.
- Added script_raised_teleported.
- Added raise_teleported to LuaControl::teleport.
- Added ‘use_rich_text’ parameter to LuaRendering::draw_text() and getter/setter functions.
- Added ‘has_item_inside’ to LuaSurface::find_entities_filtered parameters. Will filter for entities that have the specified item inside them.
- LuaFluidBox::get_prototype may return an array of LuaFluidBoxPrototype if the entity uses compound fluidboxes.
- Added optional character parameter to LuaSurface::create_entity. Will simulate fast replacing using the character.
- Added LuaEntityPrototype::max_power_output read support for burner generators.
- Added LuaItemStack::use_capsule.
- Added LuaEntity::beacons_count read.
- Added LuaEntity::get_beacons().
- Added LuaEntity::get_beacon_effect_receivers().
- Added LuaRendering::use_target_orientation for Sprite, Animation, and Polygon.
- Added on_gui_hover, on_gui_leave.
- Added LuaGuiElement::raise_hover_events read/write.
We can see that nearly all the changes are bug fixes. That’s not bad because a better game experience should always be welcomed. Nonetheless, we still expect new content for the game. Factorio is available on PC. For more information regarding this patch, please visit the official Factorio site.