Close Menu
  • Gaming
    • Game Guides
    • Codes
    • Game News
    • Game Previews
    • Game Reviews
    • Game Features
    • Game Lists
    • Platforms
      • Nintendo
      • PC
      • PlayStation
      • Xbox
      • Mobile
  • Entertainment
    • Movies
    • Movie Features
    • Movie Reviews
    • TV
    • Reality TV
    • Royals
  • Celebrity
  • Human Interest
  • Astrology
  • Videos
  • More
    • Anime
    • Lists
    • Podcasts
    • Reviews
Facebook X (Twitter) Instagram LinkedIn YouTube
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
The Nerd Stash
  • Gaming
  • Celebrity
  • Human Interest
  • Videos
The Nerd Stash
Home»Game Features»Fatal Fury: City of the Wolves Interview: Director Hayato Konya Speaks on Legacy, Grapplers, and Reaction Hype

Fatal Fury: City of the Wolves Interview: Director Hayato Konya Speaks on Legacy, Grapplers, and Reaction Hype

Bringing the old and new school generations together.

David RodriguezBy David RodriguezMarch 18, 20247 Mins Read
rock howard pose
Image Source: SNK Games

The Nerd Stash has been in Los Angeles this past weekend to attend a Fatal Fury: City of the Wolves preview event. But beyond the playtest itself, we were invited to speak with members of the development team too. I was able to sit down and briefly speak with director Hayato Konya about the upcoming game, and reflect on how the game performed during our session. In particular, I was keen to learn more about the team’s wider design philosophy and some some the fun throwbacks to the series’ lineage that we can expect in the full version.

Editor’s note: Some of the questions and answers in this interview have been lightly edited for clarity.

Fatal Fury: City of the Wolves Interview With Hayato Konya

Check out the announce trailer above

Reviews Editor David Rodriguez: I want to say it’s an honor to be invited to check out City of the Wolves. I remember playing Garou at a small mom-and-pop shop with many Japanese imported Neo-Geo games, so it’s neat to see this series making a comeback.

Hayato Konya: Thank you!

Modern fighting games usually have to offer a lot of content and ease of use compared to legacy fighters. While designing City of the Wolves, how much of the core design was meant to appeal to the hardcore veterans versus appealing to a new and wider audience?

Hayato Konya: We definitely consider both player bases. We included elements designed to make old fans happy, such as braking, cancels, and Just Defend. We also have different stances to allow newer players to enjoy the experience. Smart Style allows new players to pick up the game and have an easier time initially. We hope that this system allows veterans and new players to play together relatively seamlessly.

The mechanics seem very offense heavy, but I noticed as I played longer that good defense could lead to big momentum-changing swings. When it comes to design, how much do you consider balancing the experience for offensive-minded versus defensive-minded players?

Hayato Konya: This game favors a more offensive style. We developed the REV system, which you have experienced yourself in your demo. The Overdrive meter will deplete much faster if you are putting pressure on your opponent, kicking, punching, or even just normal attacks. If you are standing there, just holding block, it will drain much slower. We want to incentivize attacking your opponent.

I am a big body main in almost all fighting games, but they can be very difficult to balance. If you make them too strong, they can disrupt the core game design, but if they aren’t good enough, then it feels oppressive to try and pick them up and use them in such an explosive and fast game. What’s the team’s philosophy for designing grapplers to compete with the rest of the roster?

Hayato Konya: Are you speaking in broad terms or more about Tizoc?

Well, with him, in general, despite being a grappler, it did seem like he had options to get in without putting himself in too many disadvantageous positions. That can be tough for new fighters to figure out but it felt very easy to ramp up my comfort level with Tizoc in a relatively short amount of demo time.

Hayato Konya: Well, when you play as Tizoc, he isn’t designed as a “traditional” grappler. He has attacks like his flying elbow, which you can use to get around and punish your opponent outside of his grabs. So that was key in our design for him.

While you were developing all of the combat systems, how many of these elements were designed for the hardcore tournament scene of players versus Joe Blow, who just wants to button mash and see cool stuff happen with relatively little effort or experience?

Hayato Konya: Of course, we consider those pro players and the ones who loved the original Garou: Mark of the Wolves. I don’t consider myself a pro player, but I like them and what they represent, so often, while designing the game, we will test things out to ensure nothing is too difficult to get into. We try to make sure casual players can still have access to the same tools that the pros use.

I still vividly recall seeing Garou for the first time back in 2000 and being blown away by its visual style and how the sprites were rendered. I felt that same wow factor again when I first saw City of the Wolves in motion. Do you think this visual style and the harsh cell shading will resonate with fans?

Hayato Konya: We still have artists who worked on the original Garou, and these artists truly know these characters. They lived through that period of development, and they know best how to interpret that character in this 3d style for them and fans of the series.

The Fatal Fury and King of Fighters series have a lot of lore and deep story connections throughout their history. This history will likely be lost on a lot of new players. Will Story Mode be doing anything that speaks to that history and helps bring new payers up to speed with what’s going on lore-wise?

Hayato Konya: Well, we do have character stories that will touch on why they want to fight and compete in this tournament. As for something that speaks to history and that aspect, we aren’t really sharing too much more about story details at this time.

I promise you I wasn’t trying to pry!

Hayato Konya: No, that’s ok, haha, but we will definitely have character stories that will absolutely flesh out their individual reasons for competing.

I love fighting games. I grew up with them, and there’s nothing like the reveal cycle of a legendary series such as this one. When designing characters or new reveal trailers, how motivating is it for you and the team to see the hardcore fans react and lose their minds? Does their reaction give the team motivation or inspiration as they work on crafting the best day-one experience possible?

Hayato Konya: When we made the first trailer, we kept it to just voices because we wanted fans to recognize them and be excited. We didn’t want to have a whole list of playable fighters outright. We knew it would be mysterious and would be fun for the fans. Then, we had a quick glimpse of Terry and Rock. We enjoyed the brief teasers rather than just blowing it out with a ton of footage right out of the gate. We look forward to showing more soon.

Thank you very much for your time. It’s a great honor to be invited here and to speak with you and the team, and we are looking forward to getting our hands on the full game down the road.

Hayato Konya: Thank you so much for playing!

The character trailer offers a deeper glimpse of the action

If you want to see more details on the nuances of the REV system, some character details, and our overall impressions, please check out our hands-on preview here. Fatal Fury: City of the Wolves is slated to release in early 2025 across all major platforms.

Related Topics
fatal fury: city of the wolves SNK
Share. Facebook Twitter LinkedIn Reddit Email
David Rodriguez
  • Website

David Rodriguez has been gaming for 30 years. His written work has also appeared at Opencritic, and Metacritic. Outside of his love for games, you can catch him extolling the virtues of classic action cinema and the elegant class of early 2000s Nu-Metal.

SUGGESTED READS

Day of the Devs 2025 Lineup
Features

Day of the Devs 2025 (Summer Game Fest Edition): All Reveals and Announcements

Genshin Impact Version 5.7 Special Program
Game News

Genshin Impact Version 5.7 Brings the Debut of Skirk and a Crucial Story Moment for the Twins

Reliable Leak Revives Hope for Marvel vs Capcom 5 Even After Marvel Tokon Surprise Reveal
Game News

Reliable Leak Revives Hope for Marvel vs Capcom 5 Even After Marvel Tokon Surprise Reveal

Pan Yinhu ZZZ
Game Guides

Pan Yinhu’s Best Build for Zenless Zone Zero (W-Engines, Teams, and Discs)

Yixuan ZZZ
Game Guides

Yixuan’s Best Build for Zenless Zone Zero (W-Engines, Teams, and Discs)

Call of Duty 2025 buried under Modern Warfare 4 leaks
Game Features

Call of Duty 2025 Is Getting Buried Under Modern Warfare 4 Leaks

Trending
A picture of the Indiana white thugs.

Six Racist White Thugs Viciously Attack a Black Man Over an Unpaid Tab In Indiana: ‘Gang Members’

Tom Cruise

Tom Cruise Forbids Girlfriend To Mention Daughter Suri Cruise’s Name: ‘Completely Forbidden’

texas tiktoker boho_mom_steph

Bystander Effect Strikes Texas Woman Choking on Food in Walmart, ‘I Would Have at Least Been Like You Good Girl?’

Crazy drunk racist White man harasses, threatens, and physically assaults hispanic woman

‘Crazy’ Drunk Racist White Man Harasses, Threatens, and Physically Assaults Hispanic Woman at Her Business in California: ‘In America, We Don’t Like You’

The Nerd Stash
Facebook X (Twitter) Instagram YouTube LinkedIn
  • About Us
  • Join Our Team
  • Meet the Team
  • Privacy Policy
  • DMCA Policy
  • Contact Us
  • Terms of Use
  • Sitemap
  • Editorial Guidelines
  • Advertising Policy
© 2025 The Nerd Stash. All Rights Reserved.

Type above and press Enter to search. Press Esc to cancel.