The January 22nd update rolled out for Hellish Quart, and here’s the complete list of changes and fixes added with this patch. This is a sword-fighting video game by Polish developer Kubold. The game is a 1v1 battle of two sword-wielding players who fight until the opposing player is severely injured. The game has been around since 2021 and receives regular updates that increase the gameplay. A while ago, a new one showed up and ensured you get the latest version for a better experience. Let’s deep dive into the Hellish Quart January 22nd update patch notes.
Hellish Quart January 22nd Update Patch Notes
Fix
- Isabella: fixed regression where she was not doing High Guard Damocles attack when pressing Fwd
Tweak – Hellish Quart January 22nd Update Patch Notes
- Bashing through the opponent’s blade (hitting it in the weak spot) no longer takes additional stamina from the attacking fencer
If you missed the previous updates released lately, you can see their patch notes below. (January 21st and January 20th)
Fix
- Marie: Fixed her left palm not detecting being hit
- Isabella: fixed regression – Go Around attack now works again
- Isabella: Zwerhau from High Guard works again (not sure if it ever worked, though)
- Isabella: now has proper guards against thrusts
Tweak – Hellish Quart January 22nd Update Patch Notes
- Isabella: some sidestep attack animation tweaks (better angles, longer reach)
- Marie: tweaked Attack Fwd + X animation for a more proper attack angle
New
- Isabella: Can now switch leg stance by pressing A + B (in place)
New
- Added a music theme for Alexander
- Added optional FPP view for the Arcade Mode
Fix – Hellish Quart January 22nd Update Patch Notes
- Jacek, Barabasz, Laszlo: fixed a bug where they could still properly guard after getting punched or kicked
- Rapiers, after not detecting point damage, but detecting edge damage on thrust attack, will check for point damage once again, and override if it’s detected
- Samuel: Fwd + B attack animation no longer aims below the intended guard
- Father Zera: fixed a bug where (LFF) Fwd, B, X combo was not triggering
- Fixed a bug where some attacks would not deal damage when you held LG, the opponent who was not a rapierist started his cutting attack, and right after that you pressed your LG attack
- Kalkstein: fixed some attacks triggering the wrong guards
- Isabella: polish pass on Long, High, and Low Guard attack control scheme
- Isabella: thrust attacks now trigger anti-thrust guards instead of anti-cut
- Samuel: tweaked the Fwd, Y, B timings
Tweak
- You can no longer switch between high and low guards without letting go of the LG button (it was often causing unintentional, accidental transitions)
- Keyboard: Push and Grab are now bound to keys as default (you can rebind them in Options to your liking)
- Marta: She now has a fixed combo attack after punch or a kick
- Push attack (Right Trigger) is now hitbox detected, instead of basing on distance and angle
- Push attack can always hit now (if the pusher’s hand actually touches the opponent’s hitbox), even if the opponent’s attack is in active frames
- Push stun is longer now (but you can cancel it by dodging back)
- Marta: Animation tweaks of some thrust attacks
- Binding now disengages during the whole attack, not only the active frames
- Marta: Some attacks have shorter startup frames
- Marie, Marta: smoother aiming when thrusting
Hellish Quart is available on Steam. For more information on future updates and patch notes, head over to the official Steam page here.