The Photo Mode update has arrived for Hi-Fi Rush, and here are the changes and bug fixes that arrived in this patch. Don’t let the title mislead you; the update brings other changes alongside the photo mode feature. The changes are mostly bug fixes, and a few small features might exist. But the focus is the photo mode feature arriving today. It was anticipated for a while, and the developers have been working on it. Thankfully, the feature became available, and you can take amazing shots with it. Here are the patch notes for the Hi-Fi Rush photo mode update.
Hi-Fi Rush Photo Mode Update Patch Notes
- Resolved “UE4 Fatal Error” caused by a specific shader setting
- Resolved “UE4 Fatal Error” caused by Sound Device Enumerating Process
- Fixed an issue where the game could freeze during the fight with the WA-ES-2 (Samurai Chef) in Track 10
- Fixed an issue where progress could be blocked in Track 10 when purchasing items from the store after answering Roquefort’s phone, exiting the level, then reloading the level.
- Fixed an issue where the player cannot progress during the 808 battle in Track 12
- Fixed a bug where Chip slots might not accurately be reflected in game if purchased it from the store while having a in-progress save for Rhythm Tower, then loading the suspended Rhythm Tower save and exiting the run.
- Stick and trigger dead zone calculation adjusted
- QA-1MIL’s attack behavior has been adjusted
- Some of Mimosa’s dialogue has been corrected (Spanish)
- Fixed an issue where result data from Rhythm Tower would incorrectly influence “final result” Track data when Rhythm Tower is played while a checkpoint save exists for an ongoing Track.
- Corrected incorrect results for the SPECTRA Rooms being displayed in the Final Results if players exited the game after auto-saving
- Fixed an issue where players could get stuck in Track 11 if they were hit by the giant robot’s laser when using the magnet grapple
- Fixed a bug where the player could continue to play after game over animation in Rekka fight
- Fixed the issue when after taking damage during the Rekka fight at specific timings or after the game over sequence, the player is able to move Chai.
- Adjusted an icon in the Training Room menu that can appear squished
- Adjusted Holo Chai SP attack motion so Chai’s hand doesn’t look super weird
- Adjusted screen during pause menu transition to prevent visual bugs.
- Adjusted VU-REV effects during the Rhythm Parry Attack for clarity
- Adjusted the background during the battle with Rekka to remove visual bug when transitioning to cutscene.
- “Game over” explanation for recommending auto-action adjusted to not appear in inappropriate situations
- Tracks 3 and 4: Zanzo’s programmers’ salary adjusted for inflation
As you see above, the changes are mostly bug fixes and optimizations. This is lastly normal because the game was released back in this January. It’s a fresh release, and there’s nothing better than seeing a stable experience on new titles. We expect more bug fixes with further updates, and the developers will probably focus on new features. Anyway, it’s great to have the photo mode feature that you might be already tried. It will help you to take better screenshots. Hi-Fi Rush is available on PC and Xbox Series. For more information regarding this patch, please visit the official Hi-Fi Rush site.