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Upon arriving in the town of Rivington, one of the first scenes that catches your eye is a man and several guards arguing with refugees. They are staying in the man’s house, and this scene is the trigger for an interesting side quest. Next, you will learn how to complete Investigate the Suspicious Toys in Baldur’s Gate 3. You will be able to start this quest shortly after you visit the man’s house and learn the shocking truth. So, let’s talk more about this task and how to complete it.
How to Get Investigate the Suspicious Toys Quest in Baldur’s Gate 3
(Updated on October 7, 2024 – updated links and format)
The man we mentioned above is called Arfur, and in fact, the refugees are just a trick to get your attention because the goal of the quest is entirely different. To start the quest, the first thing you need to do is to enter into a dialog between Arfur and the refugees. After this, you will get inside the house and can explore it.
The main object of your attention should be the hatch located in one of the rooms. You will find that it is locked, and this adds even more mystery to the situation. There are 2 ways to open this hatch:
- With the help of a lockpick, this will require a rather large dice roll.
- Find the key in Arfur’s bedroom. To get to the bedroom, you will also need to roll a diсe, but with much lower requirements.
After all, when you get to the basement, be cautious because there are countless traps there. Among other things that are here, pay attention to the locked chest, which is the reason why the hatch to the basement was locked. You will need to open it by passing a skill check with DC 18. After that, you will be able to find gold, as well as a blackmail letter, which suggests that Arfur has stuffed the toys with something forbidden. Once you know this, you’ll unlock the quest and be able to complete it.
How To Investigate the Suspicious Toys in Baldur’s Gate 3
As it turned out, the toys were packed with explosives and were going to be given to refugees as aid. To prevent the terrible and cruel consequences, you will need to find and defuse them. Here’s what you’ll have to do:
- Get to the place where the donations are stored, namely the barn, which is located at the following coordinates: X:60, Y:-105.
- When you arrive, you will need to convince Manip Nestor to let you inside, you can do this using various options.
- Once inside the barn, you’ll need to find a chest with toys and defuse it with the Trap Disarm Toolkit to avoid an explosion.
- When you do this, you can tell the guard this information, after which he will ask you to figure out who it was.
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Now that the toys are disarmed and the children are safe, you can proceed to the second step of the task, namely finding the culprits. Here’s what you must do:
- Talk to Arfur and find out who was blackmailing him. You can find him at Sharess’ Caress, north of Rivington. He will be in one of the rooms there, so you won’t need to look for him for long.
- After talking to Arfur, he will tell who was blackmailing him and provide information on how to find them. The main baddies of the quest are located in Felogyr’s Fireworks in Lower City. To get there, go to the following coordinates: X:15, Y:-130.
- When you arrive at the specified location, you will need to say the password that you will learn from Arfur, after which you will be able to go up to the second floor.
- The only way to deal with the baddies is to kill them. Since you can’t get to the third floor, you can kill everyone there by blowing up the barrels of smoke powder, which causes a massive chain reaction of explosions.
As soon as you deal with the culprits, the quest will be over. Hopefully, now you won’t face any issues with the Investigate the Suspicious Toys side quest in Baldur’s Gate 3 and will complete it smoothly!